History of video games/Platforms/Windows 9x
History
editLike previous versions of Windows, Windows 95 and 98 were based on MS-DOS.[1][2][3] However unlike previous versions, starting with Windows 95 DOS became integrated with MS-DOS, rather then a separate product running on top of it.[3] Windows 95 also introduced DirectX, an API that allowed game developers to avoid direct access to hardware.[4] Windows 98 offered improvements related to networking.[5]
Notable games
edit- Wolfenstein 3D
- Doom
- Quake
- Duke Nukem 3D
- Myst
- Lionel Trains Presents Trans-Con!
- RollerCoaster Tycoon
Gallery
editComputers
editAudio
edit- An example of MIDI music, a common choice for game music on Windows PCs at the time.
Technology
editComputer components
editCPUs
edit- 32-bit Pentium - (1993-2000)
- 32-bit AMD K5 - (1996)
- 32-bit Pentium II - (1997-2003)
- 32-bit AMD K6 - (1997)
- 32-bit Athlon Classic - (1999)
-
Pentium 60 SX948
-
AMD 386DX
-
UMC Intel compatible 40MHz Green CPU.
-
CPU Cyrix 486DRx²
Expansion cards
edit-
Diamond Monster3D Voodoo 1 Graphics Card
-
A GeForce 256
-
SoundBlaster Pro, a common sound card of the era.
References
edit- ↑ "What was the role of MS-DOS in Windows 95?". The Old New Thing. 24 December 2007. Retrieved 28 November 2020.
- ↑ Speed, Richard. "Happy birthday, you lumbering MS-DOS-based mess: Windows 98 turns 20 today". www.theregister.com. Retrieved 28 November 2020.
- ↑ a b Manes, Stephen (1 August 1995). "PERSONAL COMPUTERS; Personal Computers: What Is Windows 95 Really Like? (Published 1995)". The New York Times. Retrieved 28 November 2020.
- ↑ "The History of DirectX » CodingUnit Programming Tutorials". Retrieved 28 November 2020.
- ↑ Lewis, Peter H. (30 April 1998). "Windows 98, The Tuneup (Published 1998)". The New York Times. Retrieved 28 November 2020.