History of video games/Platforms/R-Zone
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R-Zone headset with controller attached.
History edit
The R-Zone HeadGear was launched in 1995 at a cost of $30.[1][2][3] This system was not successful for a number of reasons, notably including giving players headaches.[4]
The R-Zone SuperScreen was launched in 1996.[3] The R-Zone X.P.G. and R-Zone DataZone were released in 1997.[3]
After selling poorly production of the R-Zone ceased in 1997.[1]
The R-Zone was succeeded by the Game.com.
Technology edit
The R-Zone uses 4-bit Sharp SM5xx series processors.[5]
Notable games edit
- Batman & Robin
Gallery edit
General Technology edit
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R-Zone cartridges also included the console screen.
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A Sharp SM510 processor die with top metal removed, similar to the one used in the R-Zone.
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A Sharp SM510 processor die with top metal present, similar to the one used in the R-Zone.
Headset edit
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The R-Zone headset.
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The R-Zone controller.
XGP edit
SuperScreen edit
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The SuperScreen in closed position
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The SuperScreen in open position.
External Resources edit
- Video Game Kraken - R-Zone page with additional history and gallery of game cartridges.
References edit
Parts of this page are based on materials from: Wikipedia: the free encyclopedia. |
- ↑ a b "Tiger Electronics R-Zone 101: A Beginners Guide". RetroGaming with Racketboy. 6 August 2010. Retrieved 26 October 2020.
- ↑ "Tech Time Warp of the Week: Remembering the Worst 'Virtual Reality' Game System Ever" (in en-us). Wired. https://www.wired.com/2015/03/tech-time-warp-week-remembering-worst-virtual-reality-game-system-ever/. Retrieved 26 October 2020.
- ↑ a b c "mamedev/mame". GitHub. Retrieved 16 November 2020.
- ↑ "Tiger R-Zone von Tiger Electronics [BINARIUM]". binarium.de. Retrieved 20 November 2020.
- ↑ "mamedev/mame". GitHub. Retrieved 16 November 2020.