History of video games/Platforms/PlayPower
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PlayPower at the 2009 Bay Area Maker Faire
History
editThis edutainment system was a famiclone intended for use in low income markets in the late 2000s.[1] The system cost $10.[2]
Technology
editThe system was intended to be extremely low cost to increase reach in developing markets, and used older technology to help acheive this goal.[3]
One of the few systems of the era to use an 8-bit CPU, The system processing unit was based on the older 6502 microprocessor.[4]
Gallery
editLogos
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PlayPower logotype
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Graphical logo
References
edit- ↑ Chen, Sande (2 August 2010). "Learning Through Classic Games 2" (in en). Game Developer. https://www.gamedeveloper.com/design/learning-through-classic-games.
- ↑ "Playpower: Bringing 8-Bit Learning to the World" (in en). RetroGaming with Racketboy. 12 July 2010. https://www.racketboy.com/journal/playpower-bringing-8-bit-learning-and-programming-to-the-world.
- ↑ Roth, Mark (Feb 10, 2010). "Old-style computers get new life in developing countries". Post Gazette. https://www.newspapers.com/article/pittsburgh-post-gazette-old-style-comput/140027376/.
- ↑ Ganapati, Priya (March 11, 2009). "$12 Computer: Playpower Wants to Save the World 8 Bits at a Time". Wired. https://www.wired.com/2009/03/12-computers-ba/.