History of video games/Platforms/Pippin

History edit

PIPPIN logotype.

Development edit

The console was primarily developed as a joint effort between Apple and Bandai.[1] Apple was in dire straits and unable to dedicate many resources to producing a console, leading Bandai and other partners to handle most aspects of the console not related to it's core Mac architecture.[1]

A prototype console was referred to as the "Power Player".[2]

Launch edit

The Pippin was announced in late 1994.[3] Marketing for the device was mainly handled by Bandai.[4]

The Japanese and American launches occurred in 1995.[5] The Apple Pippin cost $599.[6][7]

Discontinuation edit

42,000 Apple Pippins were sold.[7] The possibility of Pippin discontinuation had been speculated on since at least February 6th, 1997 as a result of restructuring brought on by the return of Stve Jobs.[8] Such speculation that Jobs would eliminate the product line proved correct, and the Apple Pippin was discontinued later on in 1997.[6][9] In Japan the system was discontinued much later, in 2002.[10]

Technology edit

Compute edit

The Pippin used a 66MHz PowerPC Processor.[11]

Video and System Memory was a combined 6MB.[11]

Storage edit

128 Kilobytes of SRAM resided on the system for saving games and settings[11], with a modified Mac OS 7 operating system residing on each game disk to avoid compatibility and optimization issues.[7][6][9]

The Pippin had a 4x speed CD-ROM drive.[11]

Notable games edit

  • Gadget: Invention, Travel, & Adventure
  • Gundam Tactics: Mobility Fleet 0079
  • Super Marathon

Gallery edit

Bandai Apple Pippin edit

Katz Media Player 2000 edit

Applejack Controller edit

IO edit

Internals edit

Read more edit

There is a Wikibook on the History of Apple Inc.

References edit

  1. a b Staff, Ars (24 March 2018). "The Mac gaming console that time forgot" (in en-us). Ars Technica. https://arstechnica.com/gaming/2018/03/the-mac-gaming-console-time-has-forgot/. 
  2. "La concurrence entre ordinateurs et consoles de jeux s'intensifie" (in fr). Le Monde.fr. 26 November 1995. https://www.lemonde.fr/archives/article/1995/11/26/la-concurrence-entre-ordinateurs-et-consoles-de-jeux-s-intensifie_3888874_1819218.html. 
  3. "The Cutting Edge: COMPUTING / TECHNOLOGY / INNOVATION : Apple's Pippin Plays Video Games, Plugs Into TV Set". Los Angeles Times. 14 December 1994. https://www.latimes.com/archives/la-xpm-1994-12-14-fi-8786-story.html. Retrieved 24 October 2020. 
  4. "Apple sold a $599 game console in 1996 — Apple Scoop" (in EN). applescoop.org. https://applescoop.org/story/apple-sold-a-599-game-console-in-1996. 
  5. Frank, Allegra (8 September 2015). "Before gaming on iOS and Apple TV, there was Pippin" (in en). Polygon. https://www.polygon.com/2015/9/8/9277273/what-is-pippin-apple-tv. Retrieved 24 October 2020. 
  6. a b c "The Most Unusual Video Game Consoles" (in en). PCMAG. https://www.pcmag.com/news/the-most-unusual-video-game-consoles. Retrieved 24 October 2020. 
  7. a b c Villas-Boas, Antonio. "Apple made a game console back in 1996, and it was terrible". Business Insider. https://www.businessinsider.com/apple-made-a-games-console-called-pippin-in-1996-2017-6. Retrieved 24 October 2020. 
  8. "Apple se restructure à nouveau et rappelle ses anciennes gloires" (in fr). Le Monde.fr. 6 February 1997. https://www.lemonde.fr/archives/article/1997/02/06/apple-se-restructure-a-nouveau-et-rappelle-ses-anciennes-gloires_3769697_1819218.html. 
  9. a b Johnston, Casey (25 August 2011). "For the good of the company? Five Apple products Steve Jobs killed". Ars Technica. Retrieved 24 October 2020.
  10. "The Apple game system that failed early in the console wars". SlashGear. 20 January 2022. https://www.slashgear.com/the-apple-game-system-that-failed-early-in-the-console-wars-20708084/. 
  11. a b c d "PIPPIN TECHNICAL SPECIFICATIONS". web.archive.org. 29 January 1997. Retrieved 24 October 2020.