History of video games/Platforms/Gaikai

Gaikai logotype.



In 2010 Gaikai was in closed beta, and was planned to use streaming playable games as an advertising tool.[1]

In June of 2012 Gaikai partnered with Samsung for Smart TV streaming.[2]

Sony Computer Entertainment spent about $380 million dollars to acquire Gaikai on July 2nd, 2012.[3] This acquisition was noted for the patents this acquisition gave Sony.[4][5]

In 2013 it was announced that Gaikai technology would be used in the Sony PlayStation 4.[6]


  1. "Gaikai enters closed beta, we get an exclusive first look". Engadget. Retrieved 30 October 2020.
  2. Robertson, Adi (5 June 2012). "Samsung partnering with Gaikai for cloud gaming service" (in en). The Verge. https://www.theverge.com/2012/6/5/3066544/samsung-gaikai-cloud-gaming-service. 
  3. Lien, Tracey (2 July 2012). "Sony Computer Entertainment buys Gaikai for $380 million". Polygon. Retrieved 30 October 2020.
  4. "Analyst: PlayStation is doomed, they can't compete and have no chance". TweakTown. 10 March 2022. https://www.tweaktown.com/news/85028/analyst-playstation-is-doomed-they-cant-compete-and-have-no-chance/index.html. 
  5. Hollister, Sean (5 December 2019). "How Sony bought, and squandered, the future of gaming" (in en). The Verge. https://www.theverge.com/2019/12/5/20993828/sony-playstation-now-cloud-gaming-gaikai-onlive-google-stadia-25th-anniversary. 
  6. "Sony's PlayStation 4 will use Gaikai game streaming technology". Retrieved 25 November 2020.