History of video games/Platforms/FlarePlay

History

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Cox launched FlarePlay as a television gaming service.[1]

References to the FlarePlay service exist as early as August 28th, 2015, with the launch predating that time.[2]

A monthly subscription fee of $9.99 was assessed to FlarePlay subscribers.[3]

The FlarePlay service began ending service at the end of February of 2016 and shuttered completely by May of 2016.[1][4] With the discontinuation, Cox removed most of it's online presence on its websites, leaving little information remaining about the microconsole.[5]

Technology

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Though a subscription service, a dedicated microconsole was required for operation.[6]

Games

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More than 100 games were included in the service.[7]

References

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  1. a b Roettgers, Janko (19 February 2016). "Cox Shutters FlareKids, FlarePlay and myFlare Online Entertainment Services". Variety. https://variety.com/2016/digital/news/cox-flarekids-flareplay-myflare-shutting-down-1201710591/. 
  2. "Cox Communications launches video app for kids". AnimationXpress. 28 August 2015. https://www.animationxpress.com/latest-news/cox-communications-launches-video-app-for-kids/. 
  3. Caldwell, Carla (February 22, 2016). "Cox Communications to shutter ‘Flare’ products". Atlanta Business Chronicle. https://www.bizjournals.com/atlanta/morning_call/2016/02/cox-communication-to-shutter-flare-products.html. 
  4. Ramachandran, Shalini (19 February 2016). "Cox Is Shutting Down ‘Flare’ Digital Media Products". Wall Street Journal. https://www.wsj.com/articles/cox-is-shutting-down-flare-digital-media-products-1455901371. 
  5. "Flare Play Microconsole". XDA Forums. https://forum.xda-developers.com/t/flare-play-microconsole.3710337/. 
  6. "Cox Goes Beyond Cable Footprint With Gaming Service" (in en). news.bloomberglaw.com. https://news.bloomberglaw.com/tech-and-telecom-law/cox-goes-beyond-cable-footprint-with-gaming-service. 
  7. "https://twitter.com/flareplaygaming". Twitter. Retrieved 18 September 2021. {{cite web}}: External link in |title= (help)