History of video games/Platforms/FM Towns Marty

History edit

In February of 1993 Fujistu released the FM Towns Marty in Japan.[1]

The FM Towns Marty cost 98,000 yen at launch, and a 1994 revision cost 66,000 yen.[2]

The Car Marty was briefly released in April 1994, acting as an in car entertainment setup and adding a GPS for car navigation, before it was discontinued in 1995 after failing to sell well.[3][4]

Technology edit

 
An AMD 386SX processor, similar to the one used by the FM Towns Marty.

Compute edit

The FM Towns Marty uses a 32 bit AMD 386SX x86 architecture processor clocked at 16 megahertz.[5]

The FM Towns Marty has 2 megabytes of RAM.[6]

Storage edit

The FM Towns Marty had a single speed CD-ROM drive, as well as a 3.5" floppy drive.[5] This was an unusual combination for a console, but it does make sense given the roots of this console in a home computer line.

Notable games edit

The FM Towns Marty is backwards compatible with FM Towns games.[7]

Gallery edit

References edit

  1. "FUJITSU GETS CLOSER TO GAMES WITH FM-TOWNS MARTY". Computer Business Review. 17 February 1993. Retrieved 30 October 2020.
  2. "Die, 16-bit, Die! - IGN". Retrieved 30 October 2020.
  3. Blanchard, Jonn (29 December 2017). "Fujitsu Car Marty". Re-enthused: world of retro. Retrieved 30 October 2020.
  4. "Car Marty by Fujitsu Ten – The Video Game Kraken". Retrieved 27 November 2020.
  5. a b "Home Page". Video Game Console Library.
  6. "FM Towns Marty 1 System Info". www.vgmuseum.com. Retrieved 30 October 2020.
  7. "FM Towns Marty - Game Console - Computing History". www.computinghistory.org.uk. Retrieved 30 October 2020.