History of video games/Platforms/Barcode Battler


A Barcode Battler powered on.

The Barcode Battler was released by Epoch in 1991, and was very successful in Japan, but less successful in Europe.[1][2][3]

The system was an early example of a game that attempted to leverage real world data in gameplay, and is notable for doing so in an era before widespread internet access, accurate and cheap public GPS access, or other common systems used in contemporary games that leverage real world conditions.



Little reliable information exists for the technological specifications of the Barcode Battler.

The Barcode Battler is said to be powered by a N2A03 CPU clocked at 1 megahertz.[4]

The system supports a two player mode.[5]


  1. Allen, Jennifer (10 July 2019). "Not even Mario and Zelda could make the Barcode Battler any good". Eurogamer. Retrieved 30 October 2020.
  2. "THE FORGOTTEN EPIC". The Game Scholar. 10 June 2020. Retrieved 30 October 2020.
  3. Shih, Gerry C. (25 June 2009). "Game Changer in Retailing, Bar Code Is 35 (Published 2009)". The New York Times. Retrieved 30 October 2020.
  4. "Barcode World (Jpn) - Jamma Play". www.jammaplay.com. Retrieved 25 November 2020.
  5. "Epoch Barcode Battler [BINARIUM]". binarium.de. Retrieved 20 November 2020.