History of Cheating in Video Games

1970s edit

1980s edit

In 1985 the Konami Code is introduced to help test Gradius, later finding it's way into other games and products as a code to activate cheats or easter eggs.[1][2]

1990s edit

2000s edit

In May 2002 the television show Cheat! begins airing on the G4 network, sharing video game cheats on TV.[3]

2010s edit

Pokémon Go edit

In March 2016 the popular game Pokémon Go begins to use OpenStreetMap, an open source map anyone can edit, as a data source.[4] Players quickly discover that changes in OpenStreetMap affect Pokémon Go gameplay.[5] Vandalism of the map for in game advantage is quickly countered by users engaging in anti vandalism activities.[6] As a result of vandalism on an open dataset, researchers were able to analyze such vandalism in depth.[6]

2020s edit

Gallery edit

References edit

  1. "'Konami Code' Creator Kazuhisa Hashimoto Dead at 61". Rolling Stone. 26 February 2020. https://www.rollingstone.com/culture/culture-news/konami-code-creator-kazuhisa-hashimoto-dead-958748/. 
  2. "GlitterBerri's Game Translations » Konami: The Nintendo Era". www.glitterberri.com. https://www.glitterberri.com/developer-interviews/konami-the-nintendo-era/. 
  3. "Cheat! Pringles Gamers Guide (TV Series 2002– ) - IMDb". Retrieved 15 December 2020.
  4. "WoodWoseWulf's diary Pokemon GO Mappers - What They Do and Why They Do It". OpenStreetMap. Retrieved 15 December 2020.
  5. Scimeca, Dennis. "'Pokémon Go' Hack: Altering OpenStreetMap data may create new spawn points in the game" (in en). Mic. https://www.mic.com/articles/166654/pokemon-go-hack-altering-openstreetmap-data-may-create-new-spawn-points-in-the-game. 
  6. a b Juhasz, Levente; Novack, Tessio; Hochmair, Hartwig; Qiao, Sen (26 March 2020). "Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO". GIS Center. doi:10.3390/ijgi9040197. Retrieved 15 December 2020.