History of Cheating in Video Games
1970s edit
1980s edit
In 1985 the Konami Code is introduced to help test Gradius, later finding it's way into other games and products as a code to activate cheats or easter eggs.[1][2]
1990s edit
2000s edit
In May 2002 the television show Cheat! begins airing on the G4 network, sharing video game cheats on TV.[3]
2010s edit
Pokémon Go edit
In March 2016 the popular game Pokémon Go begins to use OpenStreetMap, an open source map anyone can edit, as a data source.[4] Players quickly discover that changes in OpenStreetMap affect Pokémon Go gameplay.[5] Vandalism of the map for in game advantage is quickly countered by users engaging in anti vandalism activities.[6] As a result of vandalism on an open dataset, researchers were able to analyze such vandalism in depth.[6]
2020s edit
Gallery edit
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A Game Genie for the NES.
References edit
- ↑ "'Konami Code' Creator Kazuhisa Hashimoto Dead at 61". Rolling Stone. 26 February 2020. https://www.rollingstone.com/culture/culture-news/konami-code-creator-kazuhisa-hashimoto-dead-958748/.
- ↑ "GlitterBerri's Game Translations » Konami: The Nintendo Era". www.glitterberri.com. https://www.glitterberri.com/developer-interviews/konami-the-nintendo-era/.
- ↑ "Cheat! Pringles Gamers Guide (TV Series 2002– ) - IMDb". Retrieved 15 December 2020.
- ↑ "WoodWoseWulf's diary Pokemon GO Mappers - What They Do and Why They Do It". OpenStreetMap. Retrieved 15 December 2020.
- ↑ Scimeca, Dennis. "'Pokémon Go' Hack: Altering OpenStreetMap data may create new spawn points in the game" (in en). Mic. https://www.mic.com/articles/166654/pokemon-go-hack-altering-openstreetmap-data-may-create-new-spawn-points-in-the-game.
- ↑ a b Juhasz, Levente; Novack, Tessio; Hochmair, Hartwig; Qiao, Sen (26 March 2020). "Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO". GIS Center. doi:10.3390/ijgi9040197. Retrieved 15 December 2020.