History of Cheating in Video Games

1970s

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1980s

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In 1985 the Konami Code is introduced to help test Gradius, later finding it's way into other games and products as a code to activate cheats or easter eggs.[1][2]

1990s

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2000s

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In May 2002 the television show Cheat! begins airing on the G4 network, sharing video game cheats on TV.[3]

2010s

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Pokémon Go

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In March 2016 the popular game Pokémon Go begins to use OpenStreetMap, an open source map anyone can edit, as a data source.[4] Players quickly discover that changes in OpenStreetMap affect Pokémon Go gameplay.[5] Vandalism of the map for in game advantage is quickly countered by users engaging in anti vandalism activities.[6] As a result of vandalism on an open dataset, researchers were able to analyze such vandalism in depth.[6]

2020s

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References

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  1. "'Konami Code' Creator Kazuhisa Hashimoto Dead at 61". Rolling Stone. 26 February 2020. https://www.rollingstone.com/culture/culture-news/konami-code-creator-kazuhisa-hashimoto-dead-958748/. 
  2. "GlitterBerri's Game Translations » Konami: The Nintendo Era". www.glitterberri.com. https://www.glitterberri.com/developer-interviews/konami-the-nintendo-era/. 
  3. "Cheat! Pringles Gamers Guide (TV Series 2002– ) - IMDb". Retrieved 15 December 2020.
  4. "WoodWoseWulf's diary Pokemon GO Mappers - What They Do and Why They Do It". OpenStreetMap. Retrieved 15 December 2020.
  5. Scimeca, Dennis. "'Pokémon Go' Hack: Altering OpenStreetMap data may create new spawn points in the game" (in en). Mic. https://www.mic.com/articles/166654/pokemon-go-hack-altering-openstreetmap-data-may-create-new-spawn-points-in-the-game. 
  6. a b Juhasz, Levente; Novack, Tessio; Hochmair, Hartwig; Qiao, Sen (26 March 2020). "Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO". GIS Center. doi:10.3390/ijgi9040197. Retrieved 15 December 2020.