GtkRadiant/Model Tricks
Retexturing a Model
editRetexturing a model is very useful sometimes, for example if you have a rock, and want it to be out of ice or so..
to do it, just add:
key: _remap
value: *;[texture]
Example:
key: _remap
value: *;textures/hoth/ice2
Per - surface model remapping
editIf you don't want to retexture the whole of the model with one texture, you can use per-surface model remapping.
To do this, use:
key: _remapNN
value: [old texture];[new texture]
NN is the surface of the model - you can probably find this by looking at it in a text editor.
Example:
key: _remap01
value: textures/hoth/ice;textures/hoth/ice2
Rotating a model
editMost people know how to rotate a model around the z-axis, just press the angle buttons. But, if you want to rotate the model around the x or the y axis you will have to use:
Key: angles
Value: <X> <Y> <Z>
Example:
Key: angles
Value: 90 75 60
Autoclipping/Lighting a Model
editAutoclip(Should not be used on small models with many polys):
Key: spawnflags
Value: 2
Autolight:
Key: spawnflags
Value: 4
These can be combined to:
Key: spawnflags
Value: 6
Scaling Models
editScale on all Axes:
Key: modelscale
Value: [Multiplier]
Example (makes model 1.3 times bigger):
Key: modelscale
Value: 1.3
Scale on specific axis:
Key: modelscale_vec
Value: [Multiplier X] [Multiplier Y] [Multiplier Z]
Example:
Key: modelscale_vec
Value: 1.2 0.7 2.1