You have probably already done the GtkRadiant/installation or at least found out what GtkRadiant is, otherwise you would not have found this book, but, to tell it again, its a Level Design program also known as mapping program, with it, you make and design maps to play in all games based on the id Tech 3 engine. Technically, GtkRadiant will create .map files, which then are compiled by the compiler Q3Map2. You have probably already downloaded a few maps, and are now interested in making some maps yourself, if this is the case, then this is a good place to learn. If you already have mapped for some time, but want to learn a bit more, this will be a good place to learn, after I have written some more stuff.

Game packs exist for the following games. Generally, this includes support for all expansions and modifications as well.

  • Doom 3- A Windows-only variant called D3Radiant (based on Q3Radiant, not GtkRadiant) is integrated into Doom 3. GtkRadiant 1.5.x can be used to make Doom 3 maps in Linux, by utilizing Doom 3's integrated map compiler in conjunction.
  • Quake
  • Quake II
  • Quake III Arena
  • Quake 4- Being based on the id tech 4 engine, it also uses a version of D3Radiant internally. However, GtkRadiant 1.5 can still be used to create maps on Linux.
  • Return To Castle Wolfenstein
  • Wolfenstein: Enemy Territory
  • Half-Life
  • Heretic II
  • Soldier of Fortune II: Double Helix
  • Star Trek: Voyager Elite Force
  • Star Wars Jedi Knight II: Jedi Outcast
  • Star Wars Jedi Knight: Jedi Academy
  • Medal of Honor: Allied Assault
  • Call of Duty
  • Call of Duty 2
  • Nexuiz
  • Xonotic
  • Tremulous
  • War§ow
  • Prey
  • Darkplaces
  • UFO: Alien Invasion

In addition, the following games and projects use GtkRadiant as a map editor, by using the GtkRadiant Quake III Arena game pack and an external map compiler or converter:

  • Neverball
  • Crystal Space game engine
  • Irrlicht Engine (supports Q3A .bsp files)
  • Blob Wars : Blob And Conquer (custom game pack)