selectedMenu = MENU(_menuID)
selectedItem = MENU(_itemID)
January 2, 2001 (Release 4)
If you have designated a menu-event handling routine in your program (using the
ON MENU statement), then
MENU(_menuID) returns the menu number, and
MENU(_itemID) returns the item number, of the menu item most recently selected by the user. Your menu-event handling routine should check these values each time it's called.
To give the user continual access to the menu bar, your program should execute
HANDLEEVENTS checks for recent clicks on the menu bar, and responds by opening the menu and tracking the mouse's movement. Finally,
HANDLEEVENTS calls your menu-event handling function if the user selects a menu item.
With the exception of the Apple Menu, the Help Menu and the Application Menu, the menus on the menu bar are numbered in increasing order from left to right. In most cases, they will be numbered consecutively starting with 1. You use the
MENU statement to assign menu numbers to the menus your program creates.
The number of the Apple Menu equals the constant
_AppleMenu. If your program adds new items to the Apple Menu, the
MENU function can detect when the user selects those items. Other items in the Apple Menu are handled by the Finder, and your program can't detect when the user selects those. You use the
APPLE MENU statement to add items to the Apple Menu. (NOTE: If you created the Apple Menu as part of an
MBAR resource, then use the constant
_AppleResMenu rather than
The number of the Help Menu equals the constant
_kHMHelpMenuID. If your program adds new items to the Help Menu, the
MENU function can detect when the user selects those items. Other items in the Help Menu are handled by the Help Manager, and your program can't detect when the user selects those. To add new items to the Help Menu, you use the Toolbox routines HMGetMenuHandle and AppendMenu (see the
MENU statement for an example of how to do this).
Your program can't directly detect an item selected in the Application Menu; that's handled by the Finder. However, your program can detect when another application has been brought to the front. See the
DIALOG function for more details.
Your program can also detect when the parent item that pops out a hierarchical menu is selected. This is turned on and off by a constant in the file named UserFloatPrefs which is located in the User Libraries folder. One (undesirable) side effect of enabling this feature is that a menu grayed by setting its title to a disabled state will produce menu events in inactive items. To use the old method (this is the default state) of ignoring hierarchical items, remark out the line in that reads...
_FBEnableMenuChoice = _zTrue
To enable the new feature, remove the remarks and allow the constant to be defined. This declaration is in the file named UserFloatPrefs which is located in the User Libraries folder.
Hierarchical menus have their own menu numbers that are different from their "parent" menu's number. You can use the
MENU function to detect selection in hierarchical menus that your program creates.
Pop-up menus are considered to be window controls (like buttons), and are therefore not detected by the
Item Numbers Menu items are numbered consecutively from top to bottom, starting with 1. Note that a grey dividing line between items has its own item number, even though it can't be selected. It's important to remember this when assigning and interpreting item numbers. Items within hierarchical menus are also numbered consecutively starting with 1.
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MENU statement; APPLE MENU; HANDLEEVENTS; ON MENU