Final Fantasy VII/Materia/Magic Materia

The magic materia is green. Usually, it has 3 to 5 levels (stars), and each time the materia gains a level, it's possible to use a new spell, with the first being equivalent to slight tickling, the second being the one you use most, and third one being the one that kills everything dead (or heals everyone alive or something). There are a few exceptions like Ultima. The first star filled at the beginning and the last star being filled means the materia is mastered, thus depending on the stars the materia can usually have 2 to 4 spells - in Ultima's case, only one.

The materia is here divided quite arbitrarily to Black and White magic; this division is more of a traditional Final Fantasy thing and isn't used in the games as such. Also, the Black magic is divided to Elemental and Non-Elemental attacks.

Black magic

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Elemental and quasi-elemental spells

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Earth

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Earth
Growth Spell MP Cost Description
     0 AP Quake 6 Earth element attack
     6,000 AP Quake2 28 Earth element attack
     22,000 AP Quake3 68 Earth element attack
     40,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Fire

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Fire
Growth Spell MP Cost Description
     0 AP Fire {{{mpcostl1}}} Fire element attack
     ? AP Fire2 {{{mpcostl2}}} Fire element attack
     ? AP Fire3 {{{mpcostl3}}} Fire element attack
     ? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Gravity

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The Demi spells cause a lot of damage (particularly to fliers), but are not too accurate. Also, most bosses are nearly immune to Gravity effects as well.

Effective against Emerald Weapon when used with W-Magic or Quadra Magic.

Gravity
Growth Spell MP Cost Description
     ? AP Demi 14 Gravity-based attack. HP at 3/4
     ? AP Demi2 33 Gravity-based attack. HP at 1/2
     ? AP Demi3 48 Gravity-based attack. HP at 1/4
     40,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Ice
Growth Spell MP Cost Description
     ? AP Ice 4 Ice element attack
     ? AP Ice2 22 Ice element attack
     ? AP Ice3 52 Ice element attack
     ? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Lightning

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Lightning
Growth Spell MP Cost Description
     ? AP Bolt 4 Lightning element attack
     ? AP Bolt2 22 Lightning element attack
     ? AP Bolt3 52 Lightning element attack
     ? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Poison

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Poison
Growth Spell MP Cost Description
     ? AP Bio 8 Poison element attack
     ? AP Bio2 36 Poison element attack
     ? AP Bio3 80 Poison element attack
     38,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Non-elemental spells

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Comet

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Can be obtained from the top floor of one of the houses in the Forgotten Capital.

Comet
Growth Spell MP Cost Description
    ? AP Comet 70 Non-elemental attack
    ? AP Comet2 110 Non-elemental attack
    60,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Contain

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Strong magical attacks with different element in each.

Can be obtained from Mideel. Give it greens (Mimett Greens) to the small white chocobo, then scratch it behind the ears.

Note that pairing Contain with All has no effect.

Contain
Growth Spell MP Cost Description
      0 AP Freeze 82 Very strong Ice magic. Sometimes causes Stop
      5,000 AP Break 86 Very strong Earth magic. Sometimes causes Petrify
      10,000 AP Tornado 90 Wind elemental attack. Sometimes causes Confu
      15,000 AP Flare 100 Fire element attack
      60,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


Destruct

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Mystify
Growth Spell MP Cost Description
     0 AP DeBarrier 12 Destroys function of any barriers
     ? AP DeSpell 20 Makes magic ineffective
     ? AP Death 30 Causes sudden death
     45,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Mystify

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Mystify
Growth Spell MP Cost Description
    0 AP Confu 18 Confuses opponent
    12,000 AP Berserk 28 Causes opponent to go berserk
    25,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Transform

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Transform
Growth Spell MP Cost Description
    0 AP Mini ?
    8,000 AP Toad ?
    ? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Ultima

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Can be obtained for free by stopping the materia train in Corel in Disc 2. If you fail to stop the train, it can be bought.

Ultima
Growth Spell MP Cost Description
    0 AP
    5,000 AP Ultima 130 Extreme magic attack
    100,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


White magic

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Barrier

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Barrier
Growth Spell MP Cost Description
      ? AP Barrier 16 Creates a Barrier resistant to physical attacks
      ? AP MBarrier 24 Creates a Magic Barrier resistant to magic attacks
      ? AP Reflect 30 Can reflect magic spells back up to 4 times
      ? AP Wall 58 Creates Barrier/MBarrier simultaneously
      45,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Exit

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Exit
Growth Spell MP Cost Description
    ? AP Escape 16 Lets you escape from battle
    ? AP Remove 99 Eliminates opponent from battle
    ? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Full Cure

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Full Cure materia is obtained from one of the houses in Cosmo Canyon, in Disc 2 or later.

FullCure
Growth Spell MP Cost Description
    0 AP
    0 AP FullCure 99 Restores entire HP
    100,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


Heal

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Heal
Growth Spell MP Cost Description
     0 AP Poisona 3 Heals Poison
     ? AP Esuna 15 Cures unusual status
     ? AP Resist ? Makes you resistant to tranformation
     ? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Restore

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Restore
Growth Spell MP Cost Description
      0 AP Cure 5 Restores HP
      ? AP Cure2 24 Restores HP
      ? AP Regen 30 Gradually restores HP
      ? AP Cure3 64 Restores HP
      40,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Revive

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Revive
Growth Spell MP Cost Description
    0 AP Life 34 Restores life
    45,000 AP Life2 100 Restores life and entire HP
    55,000 AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Seal

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Seal
Growth Spell MP Cost Description
    ? AP Sleepel ? ?
    ? AP Silence ? ?
    ? AP

Equip Effects

Strength -01
Magic +01
Max HP -02%
Max MP +02%


Shield

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Shield
Growth Spell MP Cost Description
    0 AP
    10,000 AP Shield 180 extreme magic defense
    100,000 AP

Equip Effects

Strength -04
Vitality -02
Magic +04
Magic Def +02
Max HP -10%
Max MP +10%


Time

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Time
Growth Spell MP Cost Description
     ? AP Haste 18 Increases speed
     ? AP Slow 20 Decreases speed
     ? AP Stop 34 Stops all movement
     42,000 AP

Equip Effects

Strength -02
Vitality -01
Magic +02
Magic Def +01
Max HP -05%
Max MP +05%


Master Magic

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The Master Magic materia basically gives you all the abilities of all the magic materias. It can be gotten either by defeating Emerald WEAPON and trading in the Earth Harp at Kalm, or by mastering all the magic materias and trading them for the Master Magic materia at Cosmo Canyon (if you managed to save that Huge materia anyway). The Master Magic materia can be linked to and "All" or a "Quadra Magic" materia to give all spells the effect of the support materia.