Final Fantasy VI/Equipment
Items can be used by anyone. Some items can only be used in battle and some can only be used outside of battle. They affect things like status and health. A few items are purely offensive.
Dispels Poison status.
Heals 150 HP. Used initially to bait Gau on the Veldt.
Dispels Muted status.
Edges are weapons which can be thrown by Shadow to cast particular spells. In general, they're not worth the money.
Fully restores a living character's HP/MP.
Recovers 150 MP.
Dispels Blind status.
Revives a fallen character. Instantly slays undead characters/enemies (including some bosses). In the SNES version, it was originally "Fenix Down," but later returned to "Phoenix Down" in later releases.
Reverses Imp status. Drives Umaro wild(er).
Summons a random esper into Battle.
Fully restores all living party members' HP/MP. Can be infinitely stolen from "stopped" EarthGuards on the Solitary Island, stolen from Kefka, and one is found in Kefka's Tower.
Dispels Poisoned, Imp, Blind, Petrified, Muted, Berserk and Zombified status.
Allows you to change a character's name. Traded for in the Colliseum. Why? I don't know.
Returns Zombified characters to living status (with very low HP). Instantly slays undead enemies (including some bosses).
Skeans are weapons which can be thrown by Shadow to cast particular spells. In general, they're not worth the money.
Completely restores a character's HP/MP and status. May only be used on the world map and at save spots.
Escape from almost any battle (including some boss battles).
Dispels Petrified status.
Stars are weapons which can be thrown by Shadow. They are preferable to throwing normal weapons since they're cheaper and easier to replace.
Like Shadow's Stars, but can be thrown by any character (except Umaro) for boringly mediocre damage.
Fully restores HP/MP and status to entire party. May only be used on the world map or at save spots. Tent will look different depending upon your leading character.
Restores 50 MP to a character. Try to rely more upon "Osmose," as Tinctures are disproportionately expensive.
Recovers 50 HP to a character.
Casts "Warp" in-or-out of battle. Allows you to leave a dungeon or escape from most battles.
Fully restores a character's MP.
Fully restores a character's HP.
These are items related to particular quests or events in the game. These items have no use outside of the storyline.
Weapons must be equipped in the weapon slot of the character. If the character is using a guantlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand.
Using the Merit Award relic makes more weapons equippable for everyone.
Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too. Score.
Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.
Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any Imped character for beautiful results.
Knives are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives," as they appear to be longer than most of the swords in the game.
Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.
Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead
Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.
These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw.
Claws are particular to Sabin.
In general all characters except Umaro can equip a given shield, although there are a few exceptions (i.e. Gau may equip only certain shields). Equip the Tortoise Shield to any Imped character for beautiful results.
Helmets have a variety of status effects and are often particular to a certain set of characters.
Armors have a variety of status effects and elemental resistances and are often particular to a certain set of characters. Equip Imp Armor to any Imped character for beautiful results.
Tools are used by Edgar (and Gogo) using the "tools" command.
The air anchor is found in a hidden room in the Fanatic's Tower. When it works it makes a single enemy self-destruct.
Edgar begins the game with the Autocrossbow, which does a physical attack on all enemies. Rendered obsolete as the game progresses, but deadly early on.
This can be bought in the first visit to Figaro or South Figaro, and inflicts poison on all enemies. Painful for Humanoid enemies, but heals the undead and many plants.
The most powerful tool, it randomly dispatches an enemy or deals massive damage. It can be found in the clock room in Zozo. Enter "6:10:50."
This tool creates a random weak point on an enemy. It can be purchased in the world of ruin at Figaro Castle.
The second most powerful tool in terms of attack power, it does an attack on a single enemy, and is more reliable than Chain Saw against monsters immune to ID (Instant Death).
A more powerful attack than autocrossbow on all enemies, which also inflicts blind status. Unfortunately you'll never notice the blind status because the evasion stat does not affect gameplay. Essentially, we'll call this tool "eh, alright, I guess."
Attempts to cause confusion on all enemies, having the effect of turning them around if it works. Can provide for some amusing situations when monsters use offensive attacks on themselves and helpful skills on your party. Relatively useless in the WOR.
Relics can be equipped in one of the two relic slots for a character.
Protects against poison, dark, and zombie. It can be bought in the world of balance and ruin.
Raises fight damage. It can be found in the world of balance and bought in the world of ruin.
Prevents back attacks and pincer attacks. Can be found in the world of balance and bought in the world of ruin.
Casts Shell when HP is low. Can be bought in the world of balance and ruin.
Raises the evade stat. Because of a bug, the evade stat affects nothing and this relic is useless. It can be found in the world of balance and bought in the world of ruin.
A very useful relic, randomly counterattacks when attacked. Even more powerful if paired with the genji glove or offering. It can be bought in the world of balance or ruin.
A relic which gives Umaro a special attack. It can be found in the world of ruin in the ancient castle.
Lowers the rate of random encounters. It can be found in the world of balance by performing well for the emperor, or traded for in the Colliseum.
Grants permanent float status to the party member. Can be found in the world of balance and bought in the world of ruin.
A relic particular to Setzer, or Gogo for that matter. Allows either one to use GP rain as an attack instead of slots.
Raises the max MP of the character by 1/2. It can be traded for in the colloseum for a muscle belt.
Casts regen on the party member. Can be found in the world of balance and bought in the world of ruin.
Teaches the spell X-zone at a rate of x5 and inflicts condemned status. Can be traded for in the Colloseum for a Cursed Shield.
Casts safe and shell. Can be bought in the world of ruin.
When character jumps (through either DragoonBoots or Palidor's Sonic Dive), they attack randomly 2-4 times when they land. Can be found in the world of ruin or traded for in the Colliseum.
Changes fight into Jump, which performs similarly to Kain's jump in FFIV. Can be found in the world of balance and bought in the world of ruin.
Can be bought in the world of balance and ruin. Raise magic damage, and can be stacked (with anothe Earring or a Hero Ring)
One of the best relics in the game, it reduces all casting costs to 1. Can be won in the world of ruin from Brachosaurs in the dinosaur forest (north of the veldt), stolen from Aquilas in the phoenix cave, or traded in the Colloseum for a gem box.
Absolutely essential for levelling up, this doubles all experienced earned for a character. Equipping an additional Exp Egg has no effect. It can be obtained by completing a sidequest in Darril's Tomb, by betting an Elixir in the Colloseum and continuing to bet the next item until you get an Exp Egg (the last item bet in the sequence is a Tintinabar,) or by using the Ragnarok Esper on the Harpy monsters found on the Thamasa island in the World of Ruin (usually Ragnarok will display "Better off Tonic!" but occasionally it will show "Better off Exp. Egg!") The last works best if the Harpy is low on health.
Protects against poison and dark. Can be bought in the world of balance and ruin.
Changes Relm's sketch command into control, which lets you pick an attack for the monster to do. Can be found in the world of ruin inside the Zone eater.
Raises pre-emptive attack rate. Can be found in the world of balance and bought in the world of ruin.
One weapon can be held in both hands for extra damage. Can be found in the world of ruin, and obtained in the world of balance if you choose to have Terra join Banon right away. Not as useful as the genji glove.
Allows the wearer to cast two spells in one turn. Can only be found in the fanatic's tower. Can be traded for an economizer in the colloseum, which certainly doesn't mean that you should.
Allows the character to equip a second weapon instead of a shield. Very useful for dealing extra damage and very powerful if paired with the offering. The first can be found very early on. Have Terra refuse to help Banon repeatedly until the game takes over.
Prevents dark status. Since dark status doesn't do anything thanks to the evade bug, this relic is worthless. Can be bought in the world of balance and ruin.
Halves MP consumed. Can be found in the world of ruin, traded for in the Colleseum, and obtained if you choose to sacrifice Mog in the world of balance (Not wise... two of Mog's stronger dances are only available BEFORE the apocolypse).
Casts safe. Can be bought in the world of ruin.
Increase both magic damage and physical damage by 25%. Can be found in the world of balance and ruin, and is auctioned off in Jidoor for 50000 GP in the world of ruin. The physical damage boost does not stack.
Raises vigor. Can be found in both worlds and bought in the world of ruin.
Protects against petrify. Can be bought in both worlds. Note that it doesn't protect against Dark even though the description says it does.
Casts regen, haste, safe, and shell upon your party member. Is part of the Exp Egg trading sequence, after the rename card and before the tintinabar. Continuously trade an elixir to get this.
Protects against zombie, stone, death, and many fatal attacks. Relm starts with this and a second one can be found in Strago's house, second floor, on the left wall. Only Shadow and Relm can equip this, and its hinted that its because of the dead love of Relm's mother/Shadow's wife.
Allows any character to equip virtually any equipment. Extremely useful for powering up certain characters, allowing Gogo to use more skills, and increasing certain stats beyond normal limits. Must be found in the Colloseum by trading the cat hood.
Casts safe when HP is low. Can be bought in both worlds.
Avoids all random enemy encounters, must be equipped on Mog. Extremely useful for getting through tough areas without fighting monsters, or clearing out chests early. Found in the moogle cave where Mog stands initially in the world of ruin, in his sidequest.
Raises hp by 1/2. Stolen from Borras at Mt Zozo or won from the Skull Dragon.
Quite possibly the best relic in the game. Allows you to attack four times and never miss. You can combine this with genji glove to attack eight times, or combine with Thief Glove to attempt to capture four times (although, keep in mind that you will lose whatever item after your first successful steal). No critical hits or spells cast by weapons are allowed and damage is half as strong as normal. Can only be found by fighting the Katana Soul in the ancient castle. Special exceptions: Fixed Dice, Dice's damage are not cut in half, Tempest's random Wind Slash still works and doesn't have its damage cut in half, Atma Weapon damage is not halved.
Prevents Beserk and Muddle. Can be bought in both worlds.
Casts safe and shell. Can be traded in the Colloseum for the Hero Ring, and found in the world of ruin.
Gives Umaro a special attack. Found in the cave in the veldt in the world of ruin.
Gives the character the properties of undead monsters. Found in Owzer's house in the world of ruin.
Prevents all status ailments except for Stop and Freeze. Very useful for uncursing the cursed shield. Can be found in both worlds and stolen from Brachosaurs most notably.
Casts haste. Can be bought in both worlds.
Prevents mortal magic attacks, as well as zombie, stone, and death. Can be found in the world of ruin, or morphed from certain monsters using Ragnarok, including Lvl 60 and 90 magic.
Doubles the success rate of steal. Can be found in the world of balance and bought in the world of ruin.
100% fight hit rate. Can be bought in both worlds and makes killing Cactrots easy work.
Doubles walking speed in towns and dungeons. Can be bought everywhere.
Prevents poison. Can be bought in both worlds.
Changes steal into capture for Locke or Gogo. Performs steal and fight together. Attempts to steal four times when paired with the offering. Can be found in a chest in Zozo in either world.
Recovers HP with each step. Is part of the exp egg sequence at the Colloseum where you keep trading the result of trading elixirs, and can be obtained by performing well for the emperor at the banquet and sending all the letters for the soldier in Mobliz, both in the world of balance.
Protects party members with low Hp. Can be bought in both worlds.
Casts rflect on that party member, which reflects most magical attacks to the opposite party. Can be useful for beating monsters with rflect by casting spells on your own party, or stopping all but unblockable magic attacks. A must have relic for the fanatic's tower. Can be bought in both worlds.
Protects against imp and mute, and adds some defence, magic defence, and a nifty 10% MBlock. Can be bought in both worlds.
Increases Evade and Mblock stats. Evade does nothing, but Mblock effects both physical and magical attacks.