Chess Opening Theory/1. e4/1...b5/2. Bxb5

O' Neill Gambit Accepted
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black kingc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 white bishopc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 black kingg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 b5 2. Bxb5
ECO code: B00
Parent: King's Pawn Opening

O'Neill Gambit Accepted, Main Line

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2. Bxb5

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White opts to accept the pawn offered for little compensation. Black is now losing.

This opening is extremely uncommon as the lack of material for black can be converted into a forced loss, if both sides play perfectly. Black now has the option of playing Bb7, which threatens both e4 and g2 behind it, or a6, hoping to try and force white's bishop around the board to gain tempo. While a somewhat unsound opening for black, this opening presents black with many opportunities to attack during the opening and midgame. The O'Neill Gambit, therefore, is best used in bullet and blitz time controls, with a player who has studied possible future lines, as well as to take his/her opponent by surprise.

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References

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