C# operators and their precedence closely resemble the operators in other languages of the C family.
Similar to C++, classes can overload most operators, defining or redefining the behavior of the operators in contexts where the first argument of that operator is an instance of that class, but doing so is often discouraged for clarity.
Operators can be grouped by their arity as unary, binary.
Following are the builtin behaviors of C# operators.
Contents
ArithmeticEdit
The following arithmetic operators operate on numeric operands (arguments a
and b
in the "sample usage" below).
Sample usage  Read  Type  Explanation 

a + b 
a plus b 
binary  + returns the sum of its arguments.

a  b 
a minus b 
binary   returns the difference between its arguments.

a*b 
a times b 
binary  * returns the multiplicative product of its arguments.

a/b 
a divided by b 
binary  / returns the quotient of its arguments. If both of its operators are integers, it obtains that quotient using integer division (i.e. it drops any resulting remainder).

a%b 
a mod b 
binary  % operates only on integer arguments. It returns the remainder of integer division of those arguments. (See modular arithmetic.)

a++ 
a plus plus or Postincrement a 
unary  ++ operates only on arguments that have an lvalue. When placed after its argument, it increments that argument by 1 and returns the value of that argument before it was incremented.

++a 
plus plus a or Preincrement a 
unary  ++ operates only on arguments that have an lvalue. When placed before its argument, it increments that argument by 1 and returns the resulting value.

a 
a minus minus or Postdecrement a 
unary   operates only on arguments that have an lvalue. When placed after its argument, it decrements that argument by 1 and returns the value of that argument before it was decremented.

a 
minus minus a or Predecrement a 
unary   operates only on arguments that have an lvalue. When placed before its argument, it decrements that argument by 1 and returns the resulting value.

LogicalEdit
The following logical operators operate on boolean or integral operands, as noted.
Sample usage  Read  Type  Explanation 

a&b 
a bitwise and b 
binary  & evaluates both of its operands and returns the logical conjunction ("AND") of their results. If the operands are integral, the logical conjunction is performed bitwise.

a&&b 
a and b 
binary  && operates on boolean operands only. It evaluates its first operand. If the result is false, it returns false. Otherwise, it evaluates and returns the results of the second operand. Note that, if evaluating the second operand would hypothetically have no side effects, the results are identical to the logical conjunction performed by the & operator. This is an example of Short Circuit Evaluation.

a  b 
a bitwise or b 
binary   evaluates both of its operands and returns the logical disjunction ("OR") of their results. If the operands are integral, the logical disjunction is performed bitwise.

a  b 
a or b 
binary   operates on boolean operands only. It evaluates the first operand. If the result is true, it returns true. Otherwise, it evaluates and returns the results of the second operand. Note that, if evaluating the second operand would hypothetically have no side effects, the results are identical to the logical disjunction performed by the  operator. This is an example of Short Circuit Evaluation.

a ^ b 
a xor b 
binary  ^ returns the exclusive or ("XOR") of their results. If the operands are integral, the exclusive or is performed bitwise.

!a 
not a 
unary  ! operates on a boolean operand only. It evaluates its operand and returns the negation ("NOT") of the result. That is, it returns true if a evaluates to false and it returns false if a evaluates to true.

~a 
bitwise not a 
unary  ~ operates on integral operands only. It evaluates its operand and returns the bitwise negation of the result. That is, ~a returns a value where each bit is the negation of the corresponding bit in the result of evaluating a .

Bitwise shiftingEdit
Sample usage  Read  Type  Explanation 

a << b 
a left shift b 
binary  << evaluates its operands and returns the resulting first argument leftshifted by the number of bits specified by the second argument. It discards highorder bits that shift beyond the size of its first argument and sets new loworder bits to zero.

a >> b 
a right shift b 
binary  >> evaluates its operands and returns the resulting first argument rightshifted by the number of bits specified by the second argument. It discards loworder bits that are shifted beyond the size of its first argument and sets new highorder bits to the sign bit of the first argument, or to zero if the first argument is unsigned.

RelationalEdit
The binary relational operators ==
, !=
, <
, >
, <=
, and >=
are used for relational operations and for type comparisons.
Sample usage  Read  Explanation 

a == b 
a is equal to b 
For arguments of value type, the operator == returns true, if its operands have the same value, false otherwise. For the string type, it returns true, if the strings' character sequences match. For other reference types (types derived from System.Object ), however, a == b returns true only if a and b reference the same object.

a != b 
a is not equal to b 
The operator != returns the logical negation of the operator == . Thus, it returns true, if a is not equal to b , and false, if they are equal.

a < b 
a is less than b 
The operator < operates on integral types. It returns true, if a is less than b , false otherwise.

a > b 
a is greater than b 
The operator > operates on integral types. It returns true, if a is greater than b , false otherwise.

a <= b 
a is less than or equal to b 
The operator <= operates on integral types. It returns true, if a is less than or equal to b , false otherwise.

a >= b 
a is greater than or equal to b 
The operator >= operates on integral types. It returns true, if a is greater than or equal to b , false otherwise.

AssignmentEdit
The assignment operators are binary. The most basic is the operator =
. Not surprisingly, it assigns the value (or reference) of its second argument to its first argument.
(More technically, the operator =
requires for its first (left) argument an expression to which a value can be assigned (an lvalue) and for its second (right) argument an expression that can be evaluated (an rvalue). That requirement of an assignable expression to its left and a bound expression to its right is the origin of the terms lvalue and rvalue.)
The first argument of the assignment operator (=
) is typically a variable. When that argument has a value type, the assignment operation changes the argument's underlying value. When the first argument is a reference type, the assignment operation changes the reference, so the first argument typically just refers to a different object, but the object that it originally referenced does not change (except that it may no longer be referenced and may thus be a candidate for garbage collection).
Sample usage  Read  Explanation 

a = b 
a equals (or set to) b 
The operator = evaluates its second argument and then assigns the results to (the lvalue indicated by) its first argument.

a = b = c 
b set to c , and then a set to b 
Equivalent to a = (b = c) . When there are consecutive assignments, the rightmost assignment is evaluated first, proceeding from right to left. In this example, both variables a and b have the value of c .

Shorthand AssignmentEdit
The shorthand assignment operators shortens the common assignment operation of a = a operator b
into a operator= b
, resulting in less typing and neater syntax.
Sample usage  Read  Explanation 

a += b 
a plus equals (or increment by) b 
Equivalent to a = a + b .

a = b 
a minus equals (or decrement by) b 
Equivalent to a = a  b .

a *= b 
a multiply equals (or multiplied by) b 
Equivalent to a = a*b .

a /= b 
a divide equals (or divided by) b 
Equivalent to a = a/b .

a %= b 
a mod equals b 
Equivalent to a = a%b .

a &= b 
a and equals b 
Equivalent to a = a&b .

a = b 
a or equals b 
Equivalent to a = ab .

a ^= b 
a xor equals b 
Equivalent to a = a^b .

a <<= b 
a leftshift equals b 
Equivalent to a = a << b .

a >>= b 
a rightshift equals b 
Equivalent to a = a >> b .

Type informationEdit
Expression  Explanation 

x is T 
returns true, if the variable x of base class type stores an object of derived class type T, or, if x is of type T . Else returns false.

x as T 
returns (T)x (x cast to T), if the variable x of base class type stores an object of derived class type T , or, if x is of type T . Else returns null. Equivalent to x is T ? (T)x : null

sizeof(x) 
returns the size of the value type x . Remarks: The sizeof operator can be applied only to value types, not reference types..

typeof(T) 
returns a System.Type object describing the type. T must be the name of the type, and not a variable. Use the GetType method to retrieve runtime type information of variables.

Pointer manipulationEdit
NOTE: Most C# developers agree that direct manipulation and use of pointers is not recommended in C#. The language has many builtin classes to allow you to do almost any operation you want. C# was built with memorymanagement in mind and the creation and use of pointers is greatly disruptive to this end. This speaks to the declaration of pointers and the use of pointer notation, not arrays. In fact, a program may only be compiled in "unsafe mode", if it uses pointers.
Expression  Explanation 

*a 
Indirection operator. Allows access the object being pointed. 
a>member 
Similar to the . operator. Allows access to members of classes and structs being pointed.

a[] 
Used to index a pointer. 
&a 
References the address of the pointer. 
stackalloc 
allocates memory on the stack. 
fixed 
Temporarily fixes a variable in order that its address may be found. 
Overflow exception controlEdit
Expression  Explanation 

checked(a) 
uses overflow checking on value a

unchecked(a) 
avoids overflow checking on value a

OthersEdit
Expression  Explanation 

a.b 
accesses member b of type or namespace a

a[b] 
the value of index b in a

(a)b 
casts the value b to type a

new a 
creates an object of type a

a + b 
if a and b are strings, concatenates a and b . If any addend is null , the empty string is used instead. If one addend is a string and the other one is a nonstring object, ToString() is called on that object before concatenation.

a + b 
if a and b are delegates, performs delegate concatenation

a ? b : c 
if a is true, returns the value of b , otherwise c

a ?? b 
if a is null , returns b , otherwise returns a

@"a" 
verbatim text, i.e., escape characters are ignored 