Blender 3D: Noob to Pro/Every Material Known to Man/Teeth
Basic Human Teeth
UV Imaging:
- Select your object (teeth) by either right-clicking on the object.
- Now go into edit mode and select everything by pressing "A".
- Press "U" and select "Unwrap".
- In the UV/Image Editor viewer select all the vertices (if they aren't already selected) by pressing "A".
- Under the "UV" tab select "Average Islands Scale" then "Pack Islands".
- Then Add an image to the screen. You can select any "white" image that can be created in any image editor (photoshop, paint, or GIMP)
Material:
Diffuse:
- Color
Set the color to your preference. I used a straight white with
- R: 1
- G: 1
- B: 1
- Diffuse Shader Module:
- Lambert
- Intensity = 1.0
Specular:
- Color
Again set this to your preference, but I used a straight white.
- R: 1
- G: 1
- B: 1
- Specular Shader Module:
- CookTorr
- Hardness:
- 200
Subsurface Scattering:
- Drop Down Menu
- Marble
Leave the other options to default settings
Texture:
Texture Type:
- Clouds
Clouds:
- GrayScale
- Soft Noise
- Basis = Voronoi F4
- Size = .025
- Nabla = .03
- Depth = 2
Mapping:
( All of this should be the default settings)
- Coordinates = Generated
- Projection = Flat
Influence:
- Diffuse
- Intensity = 1.0
- Color = 1.0
- Shading
- Uncheck Everything
- Specular
- Color 1.0
- Geometry
- Normal = 0.2
- ( the normal setting depends on how bumpy you want the teeth texture to be. This is a very low setting and it is barely visible. If you want it to be more visible turn it up)
- Blend
- Mix
- RGB To Intensity
- Check it (Enable)
- Turn the Color to White (it should be set to pink by default)
- Bump Mapping
- Method = Best Quality
- Space = Object Space