Blender 3D: Noob to Pro/Every Material Known to Man/Light Effects

Strange Blue Material

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A fairly transparent blue Sphere.

Three things are important with this material:

  1. Fresnel Transparency (no Raytracing)
  2. A Clouds Texture for Displacement, so the sphere has Subdivision Surfaces Level 3 for the render.
  3. Lots of Emit with the usual Nor and Z/-/- settings on the Map Input panel for a radial blend.


In fact I've used three textures. So let's have a look a the material settings first:

 
Material Settings

The Texture Mappings are:

 
First Texture: Displacement
 
Second Texture: Ref and Emit

This is not optimized, Spec is too strong, Emit would better have gone to another texture.

 
Third Texture: Spec and Emit

The Textures:

The Clouds Texture is made pretty much with the Default Values.

 

The first Blend Texture uses a colorband with a very sharp falloff.

 

The second Blend Texture uses a normal Sphere Blend, so it's not necessary to show it.