Blender 3D: Noob to Pro/Every Material Known to Man/Asphalt
Asphalt (Blender Render)
editMaterial
editDiffuse (Lambert)
edit- Color: 404040
- Intensity: 0.6
Specular (CookTorr)
edit- Color: CCCCCC
- Intensity: 0.22
- Hardness: 5
(Leave every other sub-tab at its default settings.)
Textures
editTexture 1 (Musgrave)
editMusgrave
editType: Multifractal
- Dimension: 0.8
- Lacunarity: 1
- Octaves: 2
- Intensity: 0.4
- Noise Basis: Voronoi F4
- Size: 0.03
- Nabla: 0.025
Mapping
edit- Coordinates: Generated
- Projection: Cube
- Mapping Slot X: X
- Mapping Slot Y: Y
- Mapping Slot Z: Z
- Offset
- X: 0
- Y: 0
- Z: 0
- Size
- X: 1
- Y: 1
- Z: 1
Influence
edit- Geometry
- Normal: 2
- Blend : Mix
- Color: FF00FF
- DVar: 1
- Bump Mapping
- Method: Low Quality
- Space: Object Space
(Leave every other sub-tab at its default settings.)
Asphalt (Cycles Render)
editNode Setup
edit- Node 1 (Value)
- Value: 150
- Node 2 (Math)
- Divide
- Value: (Node 1)
- Value: 5
- Node 3 (Math)
- Multiply
- Value: (Node 1)
- Value: 2
- Node 4 (Voronoi Texture)
- Coloring: Intensity
- Vector: Default
- Scale: (Node 1)
- Node 5 (Noise Texture)
- Vector: Default
- Scale: (Node 1)
- Detail: (Node 3)
- Distortion: 0
- Node 6 (Noise Texture)
- Vector: Default
- Scale: (Node 1)
- Detail: (Node 2)
- Distortion: 0
- Node 7 (Color Ramp)
- Color mode: RGB
- Interpolation: Linear
- Points
- 0 (Position: 0) > 000000 (Alpha: 1)
- 1 (Position: 1) > BABABA (Alpha: 1)
- Factor: (Node 4 (Color))
- Node 8 (Color Ramp)
- Color mode: RGB
- Interpolation: Linear
- Points
- 0 (Position: 0) > 000000 (Alpha: 1)
- 1 (Position: 1) > BABABA (Alpha: 1)
- Factor: (Node 5 (Color))
- Node 9 (Color Ramp)
- Color mode: RGB
- Interpolation: Linear
- Points
- 0 (Position: 0) > 1A1AFF (Alpha: 1)
- 1 (Position: 1) > 800080 (Alpha: 1)
- Factor: (Node 6 (Color))
- Node 10 (Diffuse BSDF)
- Color: (Node 8 (Color))
- Roughness: 0
- Normal: Default
- Node 11 (Glossy BSDF)
- Shader Model: GGX
- Color: CCCCCC
- Roughness: 0.2
- Normal: Default
- Node 12 (Normal Map)
- Object Space
- Strength: 5
- Color: (Node 9 (Color))
- Node 13 (Mix Shader)
- Factor: (Node 7 (Color))
- Shader: (Node 10)
- Shader: (Node 11)
- Node 14 (Material Output)
- Surface: (Node 13)
- Volume: Default
- Displacement: (Node 12)