Aros/Developer/Docs/LUA

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Lua is already install for use in Icaros Desktop but other distributions may not have it so

The Lua directory can be place anywhere but some assigns need to be added

assign lua: drive:directory/Lua 

e.g. assign lua: sys:dev/Lua

Write you lua code and save as filename.lua

lua filename.lua

see next section for AROS specific features and amilua

Lua consists part

  • Functional
  • Object-orientated

There are other aspects of Lua programming than functions, but functions are easy to understand, an example...

  -- comments here
  function my_function(par1,par2)
      ...
  end

As you see, it's easy to declare a function, you might use this function elsewhere by calling:

  my_function("hello","world")

Within a function, you can declare local values. Local values have a scope which is limited to the function where they are declared. Any function may return a value, here's an example:

  function calculate(a,b)
      local temp
      temp=a+b
      return temp
  end

As you may have guessed, this function performs an addition, you can call:

  c=calculate(1,2)

and the value of "c" will be 3.

Lua has some common controls like "if...then" or "while...do". Here is a short example:

  if val==0 then
      result="zero"
  elseif val  <  0 then
      result="negative"
  else
      result="positive"
  end

And another one:

  while i>0 do
      result=result*2
      i=i-1
  end

To compare numeric values, you can use the operators:

== (equals)
~= (different)
>(greater)
<(lower)
>= (greater or equal)
<= (lower or equal)

Starters Tutorial

Another Tutorial

Learn how to use userdata and what custom classes are (use calling methods and do not use reference indexes).

AmiLua

edit

AmiLua extends Lua with some functions for handling intuition windows, gadgets, menus and graphics functions.

There are 3 Lua tables:

  • Siamiga: Windows, creating of gadgets and menues, message handling, drawing functions
  • Sigadget: setting and getting of gadget parameters
  • Sipicture: loading, grabbing and blitting of bitmaps.

.alua is the specific "dialect" of lua that includes zulu and siamiga. If you are going to write some zulu or siamiga stuff you need to use the .alua extension and to point to amilua.

Siamiga

edit
Siamiga.createwindow(title,  left,   top,  [width], [height], [sizeable], [smartrefresh])
Siamiga.openwindow(window)
Siamiga.querywindow(window)
Siamiga.closewindow(window)
Siamiga.pset(window, x,y)
Siamiga.line(window, x1, y1 , [x2] , [y2])
Siamiga.box(window, [left], [top], [width], [height], filled)
Siamiga.ellipse(window, x, y, rx, ry)
Siamiga.text(window, x, y, txt)
Siamiga.querytext(window, text)
Siamiga.createpen(red, green, blue)
Siamiga.releasepen(number)
Siamiga.setpen(window, number)
Siamiga.waitmessage(win1, [...])
Siamiga.getmessage(window)
Siamiga.filebox([title], [default dir])
Siamiga.messagebox(window, title, text, buttons)
Siamiga.queryscreen()
Siamiga.addmenu(window, code, type, label, [key])
Siamiga.addgadget(window, code, type, left, top, width, height, label, [default], [min], [max])
Siamiga.__gc

Sigadget

edit
Sigadget.set(gadget, value)
Sigadget.get(gadget)

Sipicture

edit
Sipicture.load(filename)
Sipicture.put(picture, window, left, top, [width], [height])
Sipicture.get(window, left, top, width, height)
Sipicture.query(picture)
Sipicture.free(picture)
Sipicture.__gc

A complex drawing utility, should be written it in C, as you will soon reach the limits of what LUA offers.

Zulu

edit

Zulu allows you to create MUI applications from Lua scripts.

You'll find it in the current nightly build in the directory "Extras/Development/Lua". You need an assign named "lua" to this directory. The binary Amilua is build with the MUI binding. Some examples are in the subdir "test-mui.Documentation is in "doc/zulu.txt". If you haven't programmed MUI before you should download mui38dev from Aminet and study the documentation.

Groups are MUI/Zune classes, too. Of course, you have to look in the documentation what attributes are possible. The Group class is a subclass of the Area class, this makes it possible to use its attributes like MUIA_Disabled.

object = mui.new(class, tag1, value1, tag2, value2 , ...)
object = mui.make(class, param1, param2 , ... )

mui.set(object, tag1, value1, ...)
intval = mui.getint(object, tag)
strval = mui.getstr(object, tag)
ptrval = mui.getptr(object, tag)
boolval = mui.getbool(object, tag)

intval = mui.doint(object, method, ...)
strval = mui.dostr(object, method, ...)
ptrval = mui.doptr(object, method, ...)
boolval = mui.dobool(object, method, ...)
mui.dispose(object)

id, signals = mui.input(app)
mui.wait(signals)
retval = mui.request(app, win, flags, title, gadgets, text)
id = mui.makeid(4 digit string)
path = mui.filerequest(tag1, value1, ...)
bool = mui.check(object)

object = strarray.new( string1, string2 , ...)
strarray.dispose(object)
str = strarray.get(object, index)

require "muidefs" - * MUIC are class descriptors to use as first parameter for mui.new
                    * MUIO are class descriptors to use as first parameter for mui.make
                    * MUIM are methods for mui.doint, mui.dostr, mui.dobool and mui.doptr
                    * MUIA are attributes
                    * MUIV are values

require "muifuncs"

require "muiasl"

ASL requesters

edit

To get multiple files from an ASL requester through Zulu function mui.filerequest(), you have to call the function within curly brackets in order to get multiple results

files = { mui.filerequest(.....) }
mui.ASLFR_DoMultiSelect, true

Below there's a snipped of my Lua code (based on Mazze's example)

file = { mui.filerequest( 
             mui.ASLFR_TitleText,           "Select one or more files to compress", 
             mui.ASLFR_InitialHeight,      400, 
             mui.ASLFR_InitialWidth,       320, 
             mui.ASLFR_InitialLeftEdge,  40, 
             mui.ASLFR_InitialTopEdge,  20, 
             mui.ASLFR_DoMultiSelect,   true,         
             mui.ASLFR_PositiveText,     "OK", 
             mui.ASLFR_RejectIcons,      true, 
             mui.ASLFR_NegativeText,   "CANCEL", 
             mui.ASLFR_InitialFile,          "asl.library", 
             mui.ASLFR_InitialDrawer,    "libs:" 
             ) 
        }
        print("Selected File(s)") 
        print(file)

Lua supports currently only static libraries. zulu and siamiga a static libraries. So you have to create a static library and then re-link AmiLua with that library. IIRC there is needed a header file for the connection between Lua and the library.

Libraries

edit

LUA.Filesystem (not implemented yet)

lfs.attributes (filepath [, aname])  e.g. dev, ino, nlink, uid, gid, rdev, access, modification, change, size,   blocks, blksize
lfs.chdir (path)
lfs.lock_dir(path, [seconds_stale])
lfs.currentdir ()
iter, dir_obj = lfs.dir (path)
lfs.lock (filehandle, mode[, start[, length]])
lfs.mkdir (dirname)
lfs.rmdir (dirname)
lfs.setmode (file, mode)
lfs.symlinkattributes (filepath [, aname])
lfs.touch (filepath [, atime [, mtime]])
lfs.unlock (filehandle[, start[, length]])

LUA.Socket


lua.sqlite3

db = sqlite3.open("filename")

db = sqlite3.open_memory()

db:close()

db:exec

db:irows
db:rows
db:cols
db:first_irows
db:first_rows
db:first_cols

db:prepare
db:set_function

LuaSQL frontend docs.

Lua use of first-class functions allow the employment of many powerful techniques from functional programming;

and full lexical scoping allows fine-grained information hiding to enforce the principle of least privilege.

Lua allows programmers to implement namespaces, classes, and other related features using its single table implementation;

Lua does not contain explicit support for inheritance, but allows it to be implemented relatively easily with metatables.

Examples

edit

Sample Code

Shell variables are files which are stored in ENV:.

So you can either use output redirection:

lua:lua checkspace.lua >env:myvariable

Or you can use the file handling functions of Lua to write to ENV:myvariable.

lua:lua checkspace.lua dh0
IF $myvariable GT 18000000 VAL
...
ENDIF
require "muidefs"
require "muifuncs"

function creategui()
  local button = mui.SimpleButton("_Ok")
  local text = mui.TextObject(mui.MUIA_Text_Contents, "27cHello world! How are you?")
  local window = mui.WindowObject(
    mui.MUIA_Window_Title, "Hello world!",
    mui.MUIA_Window_RootObject, mui.ScrollgroupObject(
      mui.MUIA_Scrollgroup_Contents, mui.VirtgroupObject(
        mui.Child, text,
        mui.Child, button
      )
    )
  )
  app = mui.ApplicationObject(
    mui.MUIA_Application_Window, window
  )
  assert(app:check(), "Cant create application")
  window:doint(mui.MUIM_Notify, mui.MUIA_Window_CloseRequest, true,
    app, 2, mui.MUIM_Application_ReturnID, mui.MUIV_Application_ReturnID_Quit)
  button:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false,
    app, 2, mui.MUIM_Application_ReturnID, mui.MUIV_Application_ReturnID_Quit)
  window:set(mui.MUIA_Window_Open, true)
end

function main()
  creategui()
  app:doint(mui.MUIM_Application_Execute)
end

_, err = pcall(main)
if err then print("Error: " .. err) end
if app then app:dispose() end

This example lets you enable/disable the group with the two text fields.

require "muidefs"
require "muifuncs"

ok_id = 1
cancel_id = 2

function creategui()
  local okbutton = mui.SimpleButton("_Enable")
  local cancelbutton = mui.SimpleButton("_Disable")
  local text1 = mui.TextObject(mui.MUIA_Text_Contents, "27cHello world!")
  local text2 = mui.TextObject(mui.MUIA_Text_Contents, "27cHow are you?")

  group = mui.VGroup(
      mui.Child, text1,
      mui.Child, text2
  )

  window = mui.WindowObject(
    mui.MUIA_Window_Title, "Hello world!",
    mui.MUIA_Window_RootObject, mui.VGroup(
      mui.Child, group,
      mui.Child, mui.HGroup(
        mui.Child, okbutton,
        mui.Child, cancelbutton
      )
    )
  )
  app = mui.ApplicationObject(
    mui.MUIA_Application_Window, window
  )
  assert(app:check(), "Cant create application")
  window:doint(mui.MUIM_Notify, mui.MUIA_Window_CloseRequest, true,
    app, 2, mui.MUIM_Application_ReturnID, mui.MUIV_Application_ReturnID_Quit)

  okbutton:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, ok_id)
  cancelbutton:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, cancel_id)

  window:set(mui.MUIA_Window_Open, true)
end

function main()
  creategui()
  running = true
  while running do
    id, signals = app:input()
    if id == mui.MUIV_Application_ReturnID_Quit then
      running = false
    elseif id == ok_id then
      group:set(mui.MUIA_Disabled, false)
    elseif id == cancel_id then
      group:set(mui.MUIA_Disabled, true)
    end
    if running then mui.wait(signals) end
  end
end

_, err = pcall(main)
if err then print("Error: " .. err) end
if app then app:dispose() end
-- AntiwordGUI.alua -- AmiLua/Zulu GUI for antiword
-- $VER: antiwordgui.alua 1.1 (28.01.2007)
-- This is Public Domain software; use at your own risk
-- Send bug reports to mrustler@gmx.de

require "muidefs"
require "muifuncs"
require "muiasl"

verbose = false

outputformats = strarray.new("PDF", "Postscript", "XML", "Text", "Formatted Text")
papersizes = strarray.new("10x14", "a3", "a4", "a5", "b4", "b5", "executive", "folio", "legal",
  "letter", "note", "quarto", "statement", "tabloid")
imagelevels = strarray.new("Ghostscript extension", "no images", "PS level 2", "PS level3")

ok_id = 1
infile_id = 3
outfile_id = 4

function main()
  local outputformat_rdio = mui.RadioObject(mui.MUIA_Radio_Entries, outputformats, mui.MUIA_Radio_Active, 3)
  local papersize_cyc = mui.CycleObject(mui.MUIA_Cycle_Entries, papersizes, mui.MUIA_Cycle_Active, 2)
  local image_cyc = mui.CycleObject(mui.MUIA_Cycle_Entries, imagelevels, mui.MUIA_Cycle_Active, 2)

  local ok_btn = mui.SimpleButton("Call antiword")

  local infile_btn = mui.SimpleButton("Infile")
  local outfile_btn = mui.SimpleButton("Outfile")

  local infile_str = mui.StringObject(mui.MUIA_Frame, mui.MUIV_Frame_String)
  local outfile_str = mui.StringObject(mui.MUIA_Frame, mui.MUIV_Frame_String)
  local width_str = mui.StringObject(mui.MUIA_Frame, mui.MUIV_Frame_String,
    mui.MUIA_String_Accept , "0123456879")

  local hidden_cm = mui.make(mui.MUIO_Checkmark, 0)
  local removed_cm = mui.make(mui.MUIO_Checkmark, 0)
  local landscape_cm = mui.make(mui.MUIO_Checkmark, 0)

  window = mui.WindowObject(
    mui.MUIA_Window_Title, "Antiword GUI",
    mui.MUIA_Window_RootObject, mui.VGroup(
      mui.Child, mui.VGroup(
        mui.Child, mui.HGroup(
          mui.MUIA_Frame, mui.MUIV_Frame_Group,
          mui.MUIA_FrameTitle, "Output format",
          mui.Child, outputformat_rdio
        ),
        mui.Child, mui.ColGroup(2,
          mui.MUIA_Frame, mui.MUIV_Frame_Group,
          mui.MUIA_FrameTitle, "Options",
          mui.Child, mui.Label("Paper size"),
          mui.Child, papersize_cyc,
          mui.Child, mui.Label("Image level"),
          mui.Child, image_cyc,
          mui.Child, mui.Label("Include removed text"),
          mui.Child, removed_cm,
          mui.Child, mui.Label("Include hidden text"),
          mui.Child, hidden_cm,
          mui.Child, mui.Label("Landscape"),
          mui.Child, landscape_cm,
          mui.Child, mui.Label("Width"),
          mui.Child, width_str,
          mui.Child, infile_btn,
          mui.Child, infile_str,
          mui.Child, outfile_btn,
          mui.Child, outfile_str
        )
      ),
      mui.Child, mui.RectangleObject( 
        mui.MUIA_Rectangle_HBar, true,
        mui.MUIA_FixHeight,      2
      ),
      mui.Child, ok_btn
    )
  )
  app = mui.ApplicationObject(
    mui.MUIA_Application_Description, "GUI for antiword",
    mui.MUIA_Application_Window, window
  )
  assert(app:check(), "Cant create application")
  window:doint(mui.MUIM_Notify, mui.MUIA_Window_CloseRequest, true,
    app, 2, mui.MUIM_Application_ReturnID, mui.MUIV_Application_ReturnID_Quit)

  ok_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, ok_id)
  infile_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, infile_id)
  outfile_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, outfile_id)

  window:set(mui.MUIA_Window_Open, true)

  local running = true
  local id,signals,file

  while running do
    id, signals = app:input()
    if id == mui.MUIV_Application_ReturnID_Quit then
      running = false
    elseif id == ok_id then
      local command = "antiword:antiword"
      local format_opt = outputformat_rdio:getint(mui.MUIA_Radio_Active)
      local papersize_opt = papersizes:get(papersize_cyc:getint(mui.MUIA_Cycle_Active) + 1)
      local infile_opt = infile_str:getstr(mui.MUIA_String_Contents)
      local outfile_opt = outfile_str:getstr(mui.MUIA_String_Contents)
      local width_opt = width_str:getint(mui.MUIA_String_Integer)
      local landscape_opt = landscape_cm:getint(mui.MUIA_Selected)
      local imagelevel_opt = image_cyc:getint(mui.MUIA_Cycle_Active)

      if (infile_opt == "") or (outfile_opt == "") then
        app:request(window, 0, "Error", "OK", "Input or output file name is missing")
      else
        if format_opt == 0 then -- pdf
          command = command .. " -a" .. papersize_opt .. " -i" .. imagelevel_opt
        elseif format_opt == 1 then -- ps
          command = command .. " -p" .. papersize_opt .. " -i" .. imagelevel_opt
          if landscape_opt == 1 then command = command .. " -L" end
        elseif format_opt == 2 then -- xml
          command = command .. " -x db"
        elseif format_opt == 3 then -- text
          command = command .. " -t" .. " -w" .. width_opt
        elseif format_opt == 4 then -- formatted text
          command = command .. " -f" .. " -w" .. width_opt
        end

        if removed_cm:getbool(mui.MUIA_Selected) then command = command .. " -r" end
        if hidden_cm:getbool(mui.MUIA_Selected) then command = command .. " -s" end
        command = command .. ' "' .. infile_opt .. '" >"' .. outfile_opt .. '"'
        if verbose then
          print (command)
        end
        local retval = os.execute(command)
        if retval > 0 then
          app:request(window, 0, "Error", "OK", "antiword returned error code " .. retval)
        end
      end
    elseif id == infile_id then
      file = mui.filerequest(
        mui.ASLFR_TitleText, "Choose input file",
        mui.ASLFR_RejectIcons, true,
        mui.ASLFR_DoPatterns, true
      )
      if file then infile_str:set(mui.MUIA_String_Contents, file) end
    elseif id == outfile_id then
      file = mui.filerequest(
        mui.ASLFR_TitleText, "Choose output file",
        mui.ASLFR_DoSaveMode, true,
        mui.ASLFR_RejectIcons, true
      )
      if file then outfile_str:set(mui.MUIA_String_Contents, file)
      end
    end
    if running then mui.wait(signals) end
  end
end

_, err = pcall(main)
if err then print("Error: " .. err) end

if app then app:dispose() end
if outputformats then outputformats:dispose() end
if papersizes then papersizes:dispose() end
if imagelevels then imagelevels:dispose() end
-- zuluwget.alua -- AmiLua/Zune GUI for wget
-- $VER: zuluwget.alua 0.3 (7.01.2011)
-- This is Public Domain software; use at your own risk
-- Send bug reports to tpaul@wp.pl

require "muidefs"
require "muifuncs"
require "muiasl"

verbose = false

ok_id = 1
http_id = 2
inp_id = 3
dir_id = 4
help_id = 5
canc_id = 6

function main()
  
local language = os.getenv ("language")
       if language ~= "Italiano" and language ~= "Deutsch" and language ~= "Polski" then
       language = "english"
       end
  
strings = {}
strings["Italiano"] = {"per", "URL:", "File di input (lista di indirizzi):", "Sfogliare", "Locali cassetto download:", "continua", "console nascondere", "Ulteriori parametri:", "Aiuto (wget --help)", "_Correre", "_Smettere", "Errore", "Indirizzo o file con i mising URL","wget restituito il codice di errore"}
strings["Deutsch"] = {"für", "URL:", "Eingabe-Datei (Liste von Adressen):", "_Blättern", "Lokale laden Schublade:","weiter","Konsole verstecken", "Zusätzliche Parameter:", "_Hilfe (wget --help)", "_Laufen", "Be_enden", "Fehler", "keine Adresse oder keine Datei mit URLs", "wget Fehlercode zurückgegeben"}
strings["english"] = {"for", "URL:", "Input file (list of URL's):", "_Browse", "Local download drawer:", "continue", "quiet", "Additional parameters:", "_Help (wget --help)", "_Run", "_Quit", "Error", "Adress or file with URL's is mising", "wget returned error code"}
strings["Polski"] = {"dla", "URL:", "Plik wej¶ciowy (lista adresów):", "_Przegl±daj", "Katalog docelowy:", "kontynuuj", "ukryj konsolê", "Dodatkowe parametry:", "Po_moc (wget --help)", "_Uruchom", "_Wyjd¼", "B³±d", "Brak adresu lub pliku z adresami URL", "wget zwróci³ kod b³êdu"}

 local ok_btn = mui.SimpleButton(strings[language][10])
 local dir_btn = mui.SimpleButton(strings[language][4])
 local inp_btn = mui.SimpleButton(strings[language][4])
 local http_str = mui.StringObject(mui.MUIA_Frame, mui.MUIV_Frame_String)
 local addi_str = mui.StringObject(mui.MUIA_Frame, mui.MUIV_Frame_String)
 local cont_cm = mui.make(mui.MUIO_Checkmark, 0)
 local inp_cm = mui.make(mui.MUIO_Checkmark, 0)
 local quiet_cm = mui.make(mui.MUIO_Checkmark, 0)
 local info = mui.TextObject(mui.MUIA_Text_Contents, "\27cZune/Lua GUI " .. strings[language][1] .. " wget\nv.0.3 (7.1.2011)") 
 local dir_str = mui.StringObject(mui.MUIA_Frame, mui.MUIV_Frame_String)
 local inp_str = mui.StringObject(mui.MUIA_Frame, mui.MUIV_Frame_String)
 local help_btn = mui.SimpleButton(strings[language][9])
 local canc_btn = mui.SimpleButton(strings[language][11])

 group = mui.VGroup(          
          mui.Child, mui.VGroup(          
          mui.Child, mui.HGroup(
          mui.MUIA_FixWidth, 300,
          mui.MUIA_Frame, mui.MUIV_Frame_Group,
          mui.Child, info
          ),         
          mui.Child, mui.VGroup(
          mui.MUIA_Frame, mui.MUIV_Frame_Group, 
          mui.Child, mui.VGroup(      
          mui.Child, mui.Label("\27l" .. strings[language][2]),
          mui.Child, http_str,         
          mui.Child, mui.Label("\n\27c[-i] " .. strings[language][3])
           ),
          mui.Child, mui.ColGroup(2,
          mui.MUIA_FixWidth, 300,
          mui.Child, inp_str,
          mui.Child, inp_btn        
          ),
          mui.Child, mui.VGroup(      
          mui.Child, mui.Label("\n\27l[-P] " .. strings[language][5])
          ),
          mui.Child, mui.ColGroup(2,
          mui.MUIA_FixWidth, 300,
          mui.Child, dir_str,
          mui.Child, dir_btn     
          )
        ) 
        ),   
          mui.Child, mui.VGroup(   
          mui.MUIA_Frame, mui.MUIV_Frame_Group,                
          mui.Child, mui.ColGroup(4,
          mui.Child, cont_cm,
          mui.Child, mui.Label("\27l[-c] " .. strings[language][6]),
          mui.Child, quiet_cm,
          mui.Child, mui.Label("\27l[-q] " .. strings[language][7])

       ),
          mui.Child, mui.VGroup(        
          mui.MUIA_FixWidth, 300,
          mui.Child, mui.Label("\n\27l" .. strings[language][8]),
          mui.Child, addi_str,
          mui.Child, help_btn 
          )
          
               
        ),
       mui.Child, mui.ColGroup(2,
         mui.Child, ok_btn,
         mui.Child, canc_btn
         )
      )
     
    
    
     window = mui.WindowObject(
    mui.MUIA_Window_Title, "ZuluWget",
    mui.MUIA_Window_RootObject, group
    
  ) 
          
  
    app = mui.ApplicationObject(
    mui.MUIA_Application_Description, "GUI for wget",
    mui.MUIA_Application_Window, window
  )
  assert(app:check(), "Cant create application")
  window:doint(mui.MUIM_Notify, mui.MUIA_Window_CloseRequest, true,
    app, 2, mui.MUIM_Application_ReturnID, mui.MUIV_Application_ReturnID_Quit)

  ok_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, ok_id)
  inp_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, inp_id)
  dir_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, dir_id)
  help_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, help_id)
  canc_btn:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false, app, 2, mui.MUIM_Application_ReturnID, canc_id)
  
  window:set(mui.MUIA_Window_Open, true)

  local running = true
  local id,signals,http
  
  while running do
    id, signals = app:input()
    if id == mui.MUIV_Application_ReturnID_Quit then
      running = false     
    elseif id == canc_id then
      running = false
    elseif id == help_id then
      command = "wget --help /p"
      os.execute(command)
    elseif id == ok_id then
      local command = "wget"
      local http_opt = http_str:getstr(mui.MUIA_String_Contents)
      local addi_opt = addi_str:getstr(mui.MUIA_String_Contents)   
      local dir_opt = dir_str:getstr(mui.MUIA_String_Contents)
      local inp_opt = inp_str:getstr(mui.MUIA_String_Contents)  
        
        
        if cont_cm:getbool(mui.MUIA_Selected) then command = command .. " -c" end
        if quiet_cm:getbool(mui.MUIA_Selected) then command = command .. " -q" end
         
         
       
          if inp_opt ~= "" or inp_opt ~= "\"\"" then command = command .. " -i " .. "\"" .. inp_opt .. "\"" end
 
         
          if http_opt == "" and (inp_opt == "\"\"" or inp_opt == "") then
           
          app:request(window, 0, strings[language][12], "OK", strings[language][13])
          else
               command = command .. " " .. addi_opt .. " -P " .."\"" ..  dir_opt .. "wget\" " ..  http_opt 
            
         
       
                  
       if verbose then
          print (command)
        end
        local retval = os.execute(command)
        if retval > 0 then
          app:request(window, 0, "strings[language][12]", "OK", strings[language][14].. " " .. retval)
        end
      end

     elseif id == dir_id then
      dir = mui.filerequest(
        mui.ASLFR_TitleText, strings[language][5],
        mui.ASLFR_DoSaveMode, true,
        mui.ASLFR_RejectIcons, true
      )
      if dir then dir_str:set(mui.MUIA_String_Contents, dir)
      end
     
     elseif id == inp_id then
      inp = mui.filerequest(
        mui.ASLFR_TitleText, strings[language][3],
        mui.ASLFR_DoSaveMode, true,
        mui.ASLFR_RejectIcons, true
      )
      if inp then inp_str:set(mui.MUIA_String_Contents, inp)
      end
     
       
    end
    if running then mui.wait(signals) end
  end
end

_, err = pcall(main)
if err then print(strings[language][12] .. err) end

if app then app:dispose() end
require "muidefs"
require "muifuncs"
require "muiasl"

UnitArray	= strarray.new("SI","US")
LanguageArray	= strarray.new("en","fr","de","es","sv","no","ru","pl")

Location	= "London"
Units		= 0
Lang		= 0
UpdateFreq  	= 60

Conf_menu_ID  = 10
Conf_close_ID = 20
Conf_save_ID  = 30

-- Conditions as reported by google weather API (Could be incomplete!)

-- "PARTLY SUNNY"
-- "SCATTERED THUNDERSTORMS"
-- "SHOWERS"
-- "SCATTERED SHOWERS"
-- "RAIN AND SNOW"
-- "OVERCAST"
-- "LIGHT SNOW"
-- "DRIZZLE"
-- "FREEZING DRIZZLE"
-- "CHANCE OF RAIN"
-- "SUNNY"
-- "CLEAR"
-- "MOSTLY SUNNY"
-- "PARTLY CLOUDY"
-- "MOSTLY CLOUDY"
-- "CHANCE OF STORM"
-- "RAIN"
-- "CHANCE OF SNOW"
-- "CLOUDY"
-- "MIST"
-- "STORM"
-- "THUNDERSTORM"
-- "CHANCE OF TSTORM"
-- "SLEET"
-- "SNOW"
-- "ICY"
-- "DUST"
-- "FOG"
-- "SMOKE"
-- "HAZE"
-- "FLURRIES"
-- "LIGHT RAIN"
-- "SNOW SHOWERS"

			
for_City = ""
for_CurT = 0
for_CurH = ""
for_CurC = "PARTLY SUNNY.PNG"
for_CurW = ""

for_F1Day = ""
for_F1Min = 0
for_F1Max = 0
for_F1Con = "PARTLY SUNNY.PNG"

for_F2Day = ""
for_F2Min = 0
for_F2Max = 0
for_F2Con = "PARTLY SUNNY.PNG"

for_F3Day = ""
for_F3Min = 0
for_F3Max = 0
for_F3Con = "PARTLY SUNNY.PNG"

for_F4Day = ""
for_F4Min = 0
for_F4Max = 0
for_F4Con = "PARTLY SUNNY.PNG"

-- only LUA simple XML parser (test)
XL = {}
 
function XL:new()
  local x = {}
  setmetatable(x, self)
  self.__index = self
  return x
end
 
function XL._get_attrs(s)
  local arg = {}
  string.gsub(s, "(%w+)=([\"'])(.-)%2", function (w, _, a)
    arg[w] = a
  end)
  return arg
end
 
function XL:root()
  for _, v in ipairs(self.xml) do
    if v.tag then return v end
  end
  return nil
end
 
function XL:find(x, t)
  r = {}
  if x~=nil then
    for _, v in ipairs(x) do
	if v.tag  and v.tag == t then r[#r+1] = v end
    end
  end
  return r
end
 
function XL:from_file(s)
  local f=io.open(s)
  local s = f:read('*all')

  s = string.gsub(s, '_', 'A')

  self:from_string(s)
  f:close()
end
 
function XL:from_string(s)
  self.xml = nil        -- reset
  local stack = {}
  local top = {}
  table.insert(stack, top)
  local ni,c,tag,attr, empty
  local i, j = 1, 1
  
  while true do
    ni,j,c,tag,attr, empty = string.find(s, "<(%/?)([%w:]+)(.-)(%/?)>", i)
    if not ni then break end
    local text = string.sub(s, i, ni-1)
	
    if not string.find(text, "^%s*$") then
      table.insert(top, text)
    end
    if empty == "/" then  -- empty element tag
      table.insert(top, {tag=tag, attr=self._get_attrs(attr)})
    elseif c == "" then   -- start tag
      top = {tag=tag, attr=self._get_attrs(attr)}
      table.insert(stack, top)   -- new level
    else  -- end tag
      local toclose = table.remove(stack)  -- remove top
      top = stack[#stack]
      if #stack < 1 then
        error("nothing to close with "..tag)
      end
      if toclose.tag ~= tag then
        error("trying to close "..toclose.tag.." with "..tag)
      end
      table.insert(top, toclose)
    end
    i = j+1
  end
  local text = string.sub(s, i)
  if not string.find(text, "^%s*$") then
    table.insert(stack[#stack], text)
  end
  if #stack > 1 then
    error("unclosed "..stack[stack.n].tag)
  end
  self.xml = stack[1]
end

-- Load and Save configuration file
function LoadConfig(configfile)
-- Loads the configuration file
	local cf
	
	cf = io.open(configfile,"r")
    
	if cf == nil then
		app:request(window, 0 , "Weather Forecast", "OK", "File does not exist")
	else
		-- Load Configuration file
		Location 	= cf:read("*l")
		Units		= tonumber(cf:read("*l"))
		Lang		= tonumber(cf:read("*l"))
		UpdateFreq  	= tonumber(cf:read("*l"))	
		cf:close()
	end
end

function SaveConfig(configfile)
-- Saves the configuration file
	local cf

	if (configfile ~= nil) then
		cf = io.open(configfile,"w+")
		if cf ~= nil then
			cf:write(Location .. "\n")
			cf:write(tostring(Units) .. "\n")
			cf:write(tostring(Lang) .. "\n")
			cf:write(tostring(UpdateFreq) .. "\n")
			cf:close()
		end
	end	
end

-- GUI
function menuentry(title, short)
-- Creates a single menu entry
	return mui.MenuitemObject(mui.MUIA_Menuitem_Title, title, mui.MUIA_Menuitem_Shortcut, short)
end

function set_menu_id(object, id)
-- Add a return ID to a menu selecvt event
	if id == 0 then
		error("Menu ID must not be 0")
	else
		object:doint(mui.MUIM_Notify, mui.MUIA_Menuitem_Trigger, mui.MUIV_EveryTime, app, 2, mui.MUIM_Application_ReturnID, id)
	end
end

function Slider(min, max, value)
  return mui.SliderObject(
    mui.MUIA_Numeric_Min, min,
    mui.MUIA_Numeric_Max, max,
    mui.MUIA_Numeric_Value, value)
end

function CreateGui()

	Conf_menu = menuentry("Configure","C")
	Quit_menu = menuentry("Quit","Q")
	Menu = mui.MenustripObject(
		mui.MUIA_Family_Child, mui.MenuObject(
			mui.MUIA_Menu_Title, "Project",
			mui.MUIA_Family_Child, Conf_menu,
			mui.MUIA_Family_Child, Quit_menu
		)
	)
		

	ImCurrent 	=	mui.new(mui.MUIC_Dtpic, mui.MUIA_Dtpic_Name,"Icons/PARTLY SUNNY.png")
	ImForecast1 = 	mui.new(mui.MUIC_Dtpic, mui.MUIA_Dtpic_Name,"Icons/PARTLY SUNNY.png")
	ImForecast2 = 	mui.new(mui.MUIC_Dtpic, mui.MUIA_Dtpic_Name,"Icons/PARTLY SUNNY.png")
	ImForecast3 = 	mui.new(mui.MUIC_Dtpic, mui.MUIA_Dtpic_Name,"Icons/PARTLY SUNNY.png")
	ImForecast4 = 	mui.new(mui.MUIC_Dtpic, mui.MUIA_Dtpic_Name,"Icons/PARTLY SUNNY.png")

	CurT = mui.TextObject(mui.MUIA_Text_Contents, "5 °C", mui.MUIA_Text_PreParse, "\27c")
	CurH = mui.TextObject(mui.MUIA_Text_Contents, "75%", mui.MUIA_Text_PreParse, "\27c")
	CurW = mui.TextObject(mui.MUIA_Text_Contents, "NE 20mph", mui.MUIA_Text_PreParse, "\27c")
	
	ForT1 = mui.TextObject(mui.MUIA_Text_Contents, "0 to 10", mui.MUIA_Text_PreParse, "\27c")
	ForT2 = mui.TextObject(mui.MUIA_Text_Contents, "0 to 10", mui.MUIA_Text_PreParse, "\27c")
	ForT3 = mui.TextObject(mui.MUIA_Text_Contents, "0 to 10", mui.MUIA_Text_PreParse, "\27c")
	ForT4 = mui.TextObject(mui.MUIA_Text_Contents, "0 to 10", mui.MUIA_Text_PreParse, "\27c")

	Current = mui.VGroup(	mui.MUIA_Frame, mui.MUIV_Frame_Group,
							mui.MUIA_FrameTitle, "Current",
							mui.Child, mui.HGroup(
								mui.Child, mui.RectangleObject(),
								mui.Child, ImCurrent,
								mui.Child, mui.RectangleObject()
							),
							mui.Child, CurT
						)
	
	DayT1 = mui.VGroup(	mui.MUIA_Frame, mui.MUIV_Frame_Group,
						mui.MUIA_FrameTitle, "Today",
						mui.Child, mui.HGroup(
							mui.Child, mui.RectangleObject(),
							mui.Child, ImForecast1,
							mui.Child, mui.RectangleObject()
						),
						mui.Child, ForT1
					)
				
	DayT2 = mui.VGroup(	mui.MUIA_Frame, mui.MUIV_Frame_Group,
						mui.MUIA_FrameTitle, "Day +1",
						mui.Child, mui.HGroup(
							mui.Child, mui.RectangleObject(),
							mui.Child, ImForecast2,
							mui.Child, mui.RectangleObject()
						),
						mui.Child, ForT2
					)
				
	DayT3 = mui.VGroup(	mui.MUIA_Frame, mui.MUIV_Frame_Group,
						mui.MUIA_FrameTitle, "Day +2",
						mui.Child, mui.HGroup(
							mui.Child, mui.RectangleObject(),
							mui.Child, ImForecast3,
							mui.Child, mui.RectangleObject()
						),
						mui.Child, ForT3
					)
				
	DayT4 = mui.VGroup(	mui.MUIA_Frame, mui.MUIV_Frame_Group,
						mui.MUIA_FrameTitle, "Day +3",
						mui.Child, mui.HGroup(
							mui.Child, mui.RectangleObject(),
							mui.Child, ImForecast4,
							mui.Child, mui.RectangleObject()
						),
						mui.Child, ForT4
					)

				
	window = mui.WindowObject(
		mui.MUIA_Window_Title, "Weather Forecast for " .. Location,
		mui.MUIA_Window_ID   , mui.makeid("WEFO"),
		
		mui.WindowContents, mui.VGroup(
			mui.MUIA_Group_SameWidth, true,

			mui.Child, mui.HGroup(
				mui.Child, Current,
				mui.Child, DayT1,
				mui.Child, DayT2,
				mui.Child, DayT3,
				mui.Child, DayT4
			),
		
			mui.Child, mui.HGroup(
				mui.Child, mui.HGroup(
					mui.MUIA_Frame, mui.MUIV_Frame_Group,
					mui.Child, CurH
				),
				mui.Child, mui.HGroup(
					mui.MUIA_Frame, mui.MUIV_Frame_Group,
					mui.Child, CurW
				)
			)
		)
	)

	Conf_Loc = mui.StringObject(mui.MUIA_String_Contents, Location)
	Conf_Lan = mui.CycleObject(mui.MUIA_Cycle_Entries, LanguageArray, mui.MUIA_Cycle_Active, 0)
	Conf_Uni = mui.CycleObject(mui.MUIA_Cycle_Entries, UnitArray, mui.MUIA_Cycle_Active, 0)
	Conf_Upd = Slider(1,15,2)
	SAVE 	 = mui.SimpleButton("_Save")
	CANCEL   = mui.SimpleButton("_Cancel")

	conf_window = mui.WindowObject(
		mui.MUIA_Window_Title, "Weather Forecast configuration",
		mui.MUIA_Window_ID   , mui.makeid("WFCO"),
		
		mui.WindowContents, mui.VGroup(
			mui.MUIA_Group_SameWidth, true,
			mui.Child, mui.ColGroup(
				2,
				mui.Child, mui.Label1("Location")	, mui.Child, Conf_Loc,
				mui.Child, mui.Label1("Language") 	, mui.Child, Conf_Lan,
				mui.Child, mui.Label1("Units")		, mui.Child, Conf_Uni,
				mui.Child, mui.Label1("Update Rate")	, mui.Child, Conf_Upd
			),			
			mui.Child, mui.HGroup(
				mui.Child, mui.RectangleObject(),
				mui.Child, SAVE,
				mui.Child, mui.RectangleObject(),
				mui.Child, CANCEL,
				mui.Child, mui.RectangleObject()
			)
		)
	)

	
	app = mui.ApplicationObject(
		mui.MUIA_Application_Title      , "Weather Forecast",
		mui.MUIA_Application_Version    , "$VER: Weather Forecast for AROS v1.0",
		mui.MUIA_Application_Author     , "Yannick Erb",
		mui.MUIA_Application_Description, "Weather Forecast for AROS",
		mui.MUIA_Application_Base       , "AROSWEFO",
		mui.MUIA_Application_Menustrip	, Menu,
		mui.SubWindow					, window,
		mui.SubWindow					, conf_window
	)

	assert(app:check(), "Failed to create Application.")

	collectgarbage("collect")
	
	-- set up actions
	window:doint(mui.MUIM_Notify, mui.MUIA_Window_CloseRequest, true,
		app, 2, mui.MUIM_Application_ReturnID, mui.MUIV_Application_ReturnID_Quit)

	conf_window:doint(mui.MUIM_Notify, mui.MUIA_Window_CloseRequest, true,
		app, 2, mui.MUIM_Application_ReturnID, Conf_close_ID)

	CANCEL:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false,
		app, 2, mui.MUIM_Application_ReturnID, Conf_close_ID)

	SAVE:doint(mui.MUIM_Notify, mui.MUIA_Pressed, false,
		app, 2, mui.MUIM_Application_ReturnID, Conf_save_ID)
		
	-- set up Menu actions
	set_menu_id(Conf_menu, Conf_menu_ID)
	set_menu_id(Quit_menu, mui.MUIV_Application_ReturnID_Quit)
	
end

function ConvertTemp(T, inUnit, outUnit)

	outUnitStr = strarray.get(UnitArray,outUnit+1)
	
	if inUnit == outUnitStr then
		return T
	end
		
	if inUnit == "SI" then
		return (math.ceil(T*1.8+32))
	else
		return (math.ceil((T-32)/1.8))
	end
end

function ConvertIconName(s)
	s = string.gsub(s, 'A', ' ')
	s = string.gsub(s, '/ig/images/weather/', 'Icons/')
	s = string.gsub(s, '.gif', '.png')
	return s
end

function GetForecast()
	local cf
	
	-- Get forecast from google weather API
	Command = "wget -q http://www.google.com/ig/api?weather=" .. Location .. "&hl=" .. strarray.get(LanguageArray,Lang+1) .. " -O WeatherForecast.xml"
	os.execute(Command)

	parser = XL:new()
	parser:from_file("WeatherForecast.xml")

	weather = parser:find(parser:root(), "weather")
	
	if weather[1] ~= nil then
		-- Global informations
		Info = parser:find(weather[1],"forecastAinformation")
		if Info[1] ~= nil then	
			city = parser:find(Info[1],"city")
			for_City = city[1].attr.data
			UnitSys = parser:find(Info[1],"unitAsystem")
			CurUnits = UnitSys[1].attr.data

			-- Current Conditions
			CurrentCond = parser:find(weather[1],"currentAconditions")
			condition = parser:find(CurrentCond[1],"icon")
			for_CurC = ConvertIconName(condition[1].attr.data)
			tempc = parser:find(CurrentCond[1],"tempAc")
			for_CurT = ConvertTemp(tonumber(tempc[1].attr.data),"SI",Units)
			humidity = parser:find(CurrentCond[1],"humidity")
			for_CurH = humidity[1].attr.data
			windcondition = parser:find(CurrentCond[1],"windAcondition")
			for_CurW = windcondition[1].attr.data
	
			-- Forecasted Conditions
			forecastconditions = parser:find(weather[1],"forecastAconditions")
			Day = parser:find(forecastconditions[1],"dayAofAweek")
			for_F1Day = Day[1].attr.data
			Min = parser:find(forecastconditions[1],"low")
			for_F1Min = ConvertTemp(tonumber(Min[1].attr.data),CurUnits,Units)
			Max = parser:find(forecastconditions[1],"high")
			for_F1Max = ConvertTemp(tonumber(Max[1].attr.data),CurUnits,Units)
			condition = parser:find(forecastconditions[1],"icon")
			for_F1Con = ConvertIconName(condition[1].attr.data)
		
			Day = parser:find(forecastconditions[2],"dayAofAweek")
			for_F2Day = Day[1].attr.data
			Min = parser:find(forecastconditions[2],"low")
			for_F2Min = ConvertTemp(tonumber(Min[1].attr.data),CurUnits,Units)
			Max = parser:find(forecastconditions[2],"high")
			for_F2Max = ConvertTemp(tonumber(Max[1].attr.data),CurUnits,Units)
			condition = parser:find(forecastconditions[2],"icon")
			for_F2Con = ConvertIconName(condition[1].attr.data)
		
			Day = parser:find(forecastconditions[3],"dayAofAweek")
			for_F3Day = Day[1].attr.data
			Min = parser:find(forecastconditions[3],"low")
			for_F3Min = ConvertTemp(tonumber(Min[1].attr.data),CurUnits,Units)
			Max = parser:find(forecastconditions[3],"high")
			for_F3Max = ConvertTemp(tonumber(Max[1].attr.data),CurUnits,Units)
			condition = parser:find(forecastconditions[3],"icon")
			for_F3Con = ConvertIconName(condition[1].attr.data)
	
			Day = parser:find(forecastconditions[4],"dayAofAweek")
			for_F4Day = Day[1].attr.data
			Min = parser:find(forecastconditions[4],"low")
			for_F4Min = ConvertTemp(tonumber(Min[1].attr.data),CurUnits,Units)
			Max = parser:find(forecastconditions[4],"high")
			for_F4Max = ConvertTemp(tonumber(Max[1].attr.data),CurUnits,Units)
			condition = parser:find(forecastconditions[4],"icon")
			for_F4Con = ConvertIconName(condition[1].attr.data)
		end
	end
		
end

function UpdateDisplay()
	-- Set pictures
	mui.set(ImCurrent  , mui.MUIA_Dtpic_Name, for_CurC  )
	mui.set(ImForecast1, mui.MUIA_Dtpic_Name, for_F1Con )
	mui.set(ImForecast2, mui.MUIA_Dtpic_Name, for_F2Con )
	mui.set(ImForecast3, mui.MUIA_Dtpic_Name, for_F3Con )
	mui.set(ImForecast4, mui.MUIA_Dtpic_Name, for_F4Con )

	-- Set Current Values
	mui.set(window, mui.MUIA_Window_Title, "Weather Forecast for " .. for_City)
	mui.set(CurH, mui.MUIA_Text_Contents, for_CurH)
	mui.set(CurW, mui.MUIA_Text_Contents, for_CurW)
	if Units == 0 then
		mui.set(CurT, mui.MUIA_Text_Contents, tostring(for_CurT) .. " °C")
	else
		mui.set(CurT, mui.MUIA_Text_Contents, tostring(for_CurT) .. " °F")
	end
	
	--Set Forecasted Values
	mui.set(DayT1, mui.MUIA_FrameTitle, for_F1Day)
	mui.set(DayT2, mui.MUIA_FrameTitle, for_F2Day)
	mui.set(DayT3, mui.MUIA_FrameTitle, for_F3Day)
	mui.set(DayT4, mui.MUIA_FrameTitle, for_F4Day)
	mui.set(ForT1, mui.MUIA_Text_Contents, tostring(for_F1Min) .. " to " .. tostring(for_F1Max))
	mui.set(ForT2, mui.MUIA_Text_Contents, tostring(for_F2Min) .. " to " .. tostring(for_F2Max))
	mui.set(ForT3, mui.MUIA_Text_Contents, tostring(for_F3Min) .. " to " .. tostring(for_F3Max))
	mui.set(ForT4, mui.MUIA_Text_Contents, tostring(for_F4Min) .. " to " .. tostring(for_F4Max))
end

		
function main()

	-- if WeatherForecat.cfg exists load it
	cf = io.open("WeatherForecast.cfg","r")
	if cf ~= nil then
		LoadConfig("WeatherForecast.cfg")
		io.close(cf)
	else
		SaveConfig("WeatherForecast.cfg")
	end
	
	-- Get initial forecast
	GetForecast()
	
	
	-- Open Window
	CreateGui()
	window:set(mui.MUIA_Window_Open, true)
	
	-- Initial update
	UpdateDisplay()
	
	running = true

	UpdateTimer = os.time()
	
	-- Main loop
	while running do
		-- Get user inputs
		id, signals = app:input()
		if id == mui.MUIV_Application_ReturnID_Quit then
			-- Exit GUI
			running = false
		elseif id == Conf_menu_ID then
			mui.set(Conf_Loc, mui.MUIA_String_Contents, Location)
			mui.set(Conf_Lan, mui.MUIA_Cycle_Active, Lang)
			mui.set(Conf_Uni, mui.MUIA_Cycle_Active, Units)
			mui.set(Conf_Upd, mui.MUIA_Numeric_Value, UpdateFreq)
			conf_window:set(mui.MUIA_Window_Open, true)
		elseif id == Conf_close_ID then
			conf_window:set(mui.MUIA_Window_Open, false)
		elseif id == Conf_save_ID then
			Location	= mui.getstr(Conf_Loc, mui.MUIA_String_Contents)
			Units		= mui.getint(Conf_Uni, mui.MUIA_Cycle_Active)
			Lang		= mui.getint(Conf_Lan, mui.MUIA_Cycle_Active)
			UpdateFreq  	= mui.getint(Conf_Upd, mui.MUIA_Numeric_Value)
			SaveConfig("WeatherForecast.cfg")			
			conf_window:set(mui.MUIA_Window_Open, false)
			-- Update the display
			GetForecast()
			UpdateDisplay()
			UpdateTimer = os.time()	
		end
		
		-- update forecast
		if os.difftime(os.time(),UpdateTimer) > UpdateFreq*60 then
			GetForecast()
			UpdateDisplay()
			UpdateTimer = os.time()
		end
		
		if running then mui.wait(signals) end
	end  
end

--main()
_, err = pcall(main)
if err then print("Error: " .. err) end
if app then app:dispose() end

How to declare variable located in external file? I need config text file with some variables. How to declare them in main file?

example:

config.cfg:

v = 5

main.lua:

a = 5
v = ?????????

a = a + v

loadfile() is what you need.

Issues

edit

Floattext.mui class & Lua Is it possible use this class in Zulu? How to use it to read and show text in window? Could not get it working nicely for WHD_Menu. Ended up using a list object. You can download WHD_Menu from Aros Archive to have a look on how it was achieved. This object is used to display the readme file (variable is CurrentReadMe).

Is it possible to use in this class a function to search requested word in readme file to get line number as result? Each line is an entry in the list. Just parse all entries and search for the string in the field. You'll get directly the line number this way.

This thread multiple file selection isn't working out of the box, you have to create your own class and this is not possible with Lua/Zulu, you have to do it in C.

If you download to other location having space in name still will be problem. How to fix it? Ensure that the path is enclosed in double quotes. From the AROS Exec Download Tool:

local retval = os.execute('c:run sys:utilities/multiview "' .. readme_target .. '"')

Here I have the double quotes only for readme_target because the path to MultiView doesn't have spaces.

changed line to:

local dir_opt = "\"" .. dir_str:getstr(mui.MUIA_String_Contents) .. "\""

Examples here and here.

How to internationalize Lua script? There is no interface to locale.library in Lua. Just create tables with strings.

strings = {}
strings["deutsch"] = {"Anwendung", "Fenster"}
strings["english"] = {"Application", "Window"}

language = "english"

print(strings[language][1])

So I need to add "choose language" gadget or is there any function to check locale used in system? Could I use external files deutsch.lang, polski.lang etc. or these strings must be in main file? Which way is easier and which is better for these small Lua scripts?

There is an environment variable named "language" and Lua has a function to query environment variables:

language = os.getenv ("language")
if language = NIL
language = "english"
end

In MUI/ZUNE to read a string value from a ListObject the following code applies.

STRPTR *stringValue = NULL;
DoMethod(list, MUIM_List_GetEntry, active, &stringValue);

Bear in mind that MUIM_List_GetEntry returns a pointer to a generic entry. A string pointer is only a special case for single column lists.

How does ZULU handle this in Lua, as according to zulu.txt none of the accessor methods (getstr, dostr, etc) appear to match this patten of passing a string pointer as an argument? I'm using local current = listobject:getint(mui.MUIA_List_Active) to query the index of the selected entry. So you could assign a StrArray to mui.MUIA_List_SourceArray then use the mui.MUIA_List_Active result as the index for that array.

References

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HTML-page based reference

Download programming guide

Short Reference - PDF download

Cut down single page reference

Programmmers Wiki

Tutorial Directory

Official FAQ

Unofficial FAQ

http://www.andreas-rozek.de/Lua/index_en_old.html

Lua Filesystem

http://luaforge.net/

http://www.tecgraf.puc-rio.br/~diego/professional/luasocket/

LOVE nLOVE

edit

http://love2d.org/

Wiki, IDE,

function love.draw()
    love.graphics.print("Hello World", 400, 300)
end

Getting Started

  • love.load
  • love.update
  • love.draw
  • love.mousepressed
  • love.mousereleased
  • love.keypressed
  • love.keyreleased
  • love.focus
  • love.quit

Debugging, Debug,

require("debug")

"scripts.library.enemy" instead of "scripts/library/enemy"

make a silly error that you didn't notice, like calling newImage, newImageData, newFont, etc. in love.update or love.draw?