User:MichaelFrey/Animation
This book shall examplifiy how certain animation techniques are affecting the end result.
This is not a step-by-step tutorial or a programming book or "anything" of that matter
Inspiration edit
Getting inspired and getting started
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Drawing
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analizing the drawing
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Klann linkage made from paper
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2D-Render
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Animation of one Leg
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Animated Robot
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walking robot
Tips and Tricks edit
Use rotational symmetry to reduce the frame count
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Patent drawing
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Animation
Frame count edit
In general, increasing the frame count (within limits constrained by the file size) makes an animation smoother and thus better to read:
How ever, on the other hand having the key frames as static frames can also be useful:
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Ansaugen
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Vakuum
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Auspuffen
File Format edit
Background Color edit
black vs. white background
black vs. white background with narrow lines
Contrast edit
Line Weight and Cropping edit
non revoling edit
Those two animations show the same mechanism:
By only showing the half rotation, the fact that it is an approximate straight line mechanism is pronounced.
Multiphase Animation edit
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Animated, non stop
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Static
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Animated
Outline vs. Solid Colors edit
Perspective edit
Wagoonwheel effect edit
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Wagoonwheel effect
Reversing Frames edit
Duplicating the frames in reverse makes the animation look a lot smoother
different styles edit
different styles edit
adding more Details edit
DC Motor edit
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Kommutator 90 Grad gedreht
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Animation
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langsame Animation
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Mit Flux Linien
Flame Licker edit
Color Coding edit
Parts that move in unison should have the same color
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The Piston rod is blue, but the "big end" of the piston rod is green
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piston rod and "big end" have the same color
Providing a color legend may also be useful.