User:MichaelFrey/Animation

This book shall examplifiy how certain animation techniques are affecting the end result.

This is not a step-by-step tutorial or a programming book or "anything" of that matter

Inspiration edit

Getting inspired and getting started

Tips and Tricks edit

 
Animated Rods, showing how different details affect the "readability" of the rotation.

Use rotational symmetry to reduce the frame count




Frame count edit

In general, increasing the frame count (within limits constrained by the file size) makes an animation smoother and thus better to read:

How ever, on the other hand having the key frames as static frames can also be useful:

File Format edit

Background Color edit

black vs. white background

black vs. white background with narrow lines

Contrast edit

Line Weight and Cropping edit

non revoling edit

Those two animations show the same mechanism:

By only showing the half rotation, the fact that it is an approximate straight line mechanism is pronounced.

Multiphase Animation edit

Outline vs. Solid Colors edit

Perspective edit

Wagoonwheel effect edit

Reversing Frames edit

Duplicating the frames in reverse makes the animation look a lot smoother

different styles edit

different styles edit

adding more Details edit

DC Motor edit

Flame Licker edit

Color Coding edit

Parts that move in unison should have the same color

Providing a color legend may also be useful.

Labeling Phases edit

Labeling of parts edit

NUmbering of parts edit