# The Science of Programming/Peaks and Valleys

According to CME, To find a minima or maxima
of a curve with independent variable *x*,
you take the derivative,
set the derivative to zero, and then solve
for *x*. At that point, the slope of the original
is zero and therefore must be the highest point
on the peak or the lowest point in a valley.
As CME states, you don't know for sure if
the zero slope represents a peak or if it
represents a valley, but it must be one or the
other.

The process for solving for *x* is much like the process
for simplifying an expression; it is a complex task beyond
the scope of this text. So we will not be able to
find minima/maxima symbolically.
However, thanks to Sir Isaac Newton, we will be able to
perform this task numerically.

For the rest of this chapter, we will dispense with our object approach and take a functional approach, as the whole purpose for using objects was to perform symbolic tasks. Adapting our previous object approach to perform numeric tasks such as finding minima/maxima is left as an exercise.

## A Blast from the Past Edit

To begin, we must learn how to represent polynomials and their
derivatives as numeric Sway functions.
Remember our *ratio* function from Chapters 3 and 4? We used
it to compute numerically:

function ratio(x,dx,y) { var dy = y(x + dx) - y(x); dy / dx; }

In Sway, not only are we allowed to return numbers, strings and environments (objects) from functions, we can also return functions themselves. We will use this fact to build numeric derivative functions.

At this point, you should read about returning local functions in the Sway Reference Manual.

So rather than use the ratio function which requires us to
pass in the same *y* function over and over,
we will define a function to return a customized *ratio* that
takes only the *x* value as an argument.
Looking at the code will help
immensely:

function derivative(y,dx) { function ratio(x) { var dy = y(x + dx) - y(x); dy / dx; } }

Since the last expression in the *derivative* function
is the definition of *ratio*, it is the *ratio* function that
is the return value for *derivative*.
Now, we can pass and *x* value to both the original function and
its derivative.

As always, let's test, using this polynomial as a guinea pig:

```
```

Representing this polynomial numerically as a Sway function, we have:

function y(x) { 3 * (x ^ 2) - (10 * x) + 5; } var y' = derivative(y,0.000001);

We would expect the symbolic derivative of *y* to be:

```
```

Therefore,
we would expect `y(2)` to yield -3 and
`y'(2)` to yield 2.

sway> y(2); INTEGER: -3 sway> y'(2); REAL_NUMBER: 2.0000029988

The imprecision in the second result is again due to working
with real numbers rather than integers.^{[1]}

## A good fixation Edit

A necessary next step in finding minima/maxima numerically is to
be able to find a *fixed point* of a function. If a function
has a fixed point (and not all functions do), then there is
a value *x* such that:

```
```

For example, the cosine function has a fixed point near 0.7390851332:

sway> cos(0.7390851332); REAL_NUMBER: 0.7390851332

I say *near* because Sway does not show all the significant
digits, by default.

Finding a fixed point is algorithmically simple:

function fixedPoint(f,x) { if (f(x) == x) { x; } else { fixedPoint(f,x + f(x) / 2); } }

If, for the given *x*, , we
try again with a new value of *x*. Conveniently,
the average of *x* and is a mathematically
sound value for our next try.

Although this code illustrates the approach well, there are a few things wrong with it. The first problem is that f(x) is calculated twice. For efficiency's sake, we should calculate it once:

function fixedPoint(f,x) { var next = f(x); if (next == x) { x; } else { fixedPoint(f,x + next / 2); } }

The next problem is due to the limited precision of
real numbers in Sway. Because real numbers cannot be
represented exactly, it is usually unwise to make
equality comparisons between real numbers at the
extremes of their precision. Therefore, unless you
know better
(and in the case of fixedPoint, you *don't* know better),
you should check instead if the numbers are within some
small amount:

var FIXED_POINT_DELTA = 1e-10;

function fixedPoint(f,x) { var next = f(x); if (abs(x - next) < FIXED_POINT_DELTA) { x; } else { fixedPoint(f,x + next / 2); } }

The *abs* (absolute value) function is used since `x - next`
might be a large negative value, which would also be less than
.^{[2]}

We need an initial value for *x* when we call *fixedPoint*.
It turns out that 1.0 is almost always a good guess, so let's
hard-wire it. Here is a neat trick for doing that:

function fixedPoint(f) { function helper(f,x) { var next = f(x); if (abs(x - next) < FIXED_POINT_DELTA) { x; } else { helper(f,x + next / 2); } } helper(f,1.0); }

The essence of the trick is to rename your function for which
you wish to fix some arguments to a nice name like *helper*.^{[3]}
You then wrap that function with a function having the original
name, making *helper* a local function. Then the last thing
you do in the wrapper function is call the helper, fixing the
values of the desired argument.

We can improve this latest version by noting that *fixedPoint'*s
formal parameter *f* is bound to the same value
as *helper'*s formal parameter *f*, so we can remove
*helper'*s version in both the definition and call:

function fixedPoint(f) { function helper(x) { var next = f(x); if (abs(x - next) < FIXED_POINT_DELTA) { x; } else { helper(x + next / 2); } } helper(1.0); }

Don't forget to change the recursive calls as well.

## Newton's Transformer Edit

Newton came up with a clever way to find out where a polynomials
(and other differentiable functions) have a value of zero. He
said that a zero of some function *f* is also a fixed point
of a new function derived from *f*.
This new function,
, is:

```
```

Thus, to find a zero of some function, we generate a new function using Newton's Transform and pass the transformed function to our fixed point finder. The value it returns is our zero!

First, let's implement Newton's Transform:

function NewtonsTransform(f) { var f' = derivative(f,0.000001); function y(x) { x - (f(x) / f'(x)); } }

Now let's test our polynomial:

```
```

We implement it using a Sway function, as before, and create the derivative function:

function y(x) { 3 * (x ^ 2) - (10 * x) + 5; } var y' = derivative(y,0.000001);

Where does function *y* produce a zero?

sway> fixedPoint(NewtonsTransform(y)); REAL_NUMBER: 0.6125741133 sway> y(0.6125741133); REAL_NUMBER: -1.441567e-10

Given our inherent imprecision, 0.6125741133 does seem to be near
a zero for *y*.
How about *y'*?

sway> fixedPoint(NewtonsTransform(y)); REAL_NUMBER: 1.6666661669 sway> y(1.6666661669); REAL_NUMBER: 1.776357e-09

Again, close enough to zero for government work.

## Questions Edit

**1**.
Modify the symbolic system to handle numeric derivatives. To make numeric derivatives compatible, the *derivative* function should return an object with *toString* and *value* methods.

## Footnotes Edit

- ↑
We could try to increase the precision by using a smaller
value for
*dx*. However, we run the risk of outstripping the native precision of Sway's real numbers which carry a limited number of significant digits. Someday, Sway may have*infinite precision*integers and reals, like a good language should. - ↑
Note the attempt to avoid hard-wiring a number like 1e-10 in the
body of
*fixedPoint*. - ↑ Remember to rename the recursive calls, as well. Forgetting to do so is the most common error in performing this transformation.