| A Wikibookian suggests that this book or chapter be merged into Video Game Design/Game content.
Please discuss whether or not this merge should happen on the discussion page.
Graphics And Multimedia Concepts:
Graphics: Graphics on a computer are anything that is visually displayed. This could be a picture, video or anything being displayed on your computer that you can see. These graphical pictures are digital images, pictures created using software applications often called as 'Digital Imaging Software’s. This software’s are used for painting, drawing or image editing. An example for painting is MS paint where a user can create a painting using a pen tool. Example for drawing software is Adobe Illustrator where one can use vectors, layering and vector masks to draw. This is also used to create original art, logos, and business cards on a small scale. On a large scale it’s used by professionals to create corporate images, website graphics and etc. Finally an example of an image editing software is Adobe Photoshop. This is a very powerful tool used to edit images and is vastly used by photographers and graphic designers around the world. An interesting thing is, as you read this document, it’s the GUI - Graphical User Interface that makes it possible to see the graphical content on this page.
Multimedia: Multimedia refers to anything that has more than one type of media. Good example is video files, it contains audio and video. Common types of multimedia softwares are audio editing, video editing and DVD authoring softwares. In Audio/video editing software like movie, a user can edit or enhance the audio/video by adding various soundtracks and adding other video effects. Another type of example for multimedia software is iTunes or windows media player that can play multimedia content whether it’s audio or video, or both. Applications that are meant to burn an mp3 disc, or make a DVD, are also considered as multimedia software. Good example would be Nero burning tools. Multimedia has become a big part of our lives in today’s world. Not a day passes by where someone doesn't watch videos, listen to songs or look at other multimedia content. This has become the most essential part in the computer world as well a part of our daily routine.
Reference: Morely, Deborah, and Charles Parker. Understanding Computers Today and Tomorrow. Boston: Course Technology, 2011. Print.
Raster graphics can be compared with vector graphics.