Super Smash Bros. Melee/Stadium
This is the same as the target test in the Adventure Mode. The stages are designed for each character.
Using the bat provided, you have 10 secounds to hit the sandbag as far right as possable. As with the main game, the more damage the sandbag has when it is hit the further it will travel.
Real easy stuff. You should have no problem beating this, however, getting a good time (under 10 seconds) on this is challenging for some charachters.
100 kills may not sound that hard of these wimpy wireframes, but the weak punches will add up, and you may have over 200% damage when you finish this. Use your best charachter and try not to let them attack you or even get near you.
3 Minute MeleeEdit
See how many wireframes you can KO in 3 minutes. This is tougher than it sounds, however, because they start to wear you down after 2 minutes. Your best bet would be to avoid the two semi-pacifist wireframes in the beginning for about a minute, and then start slashing away at them. Or if you're good with your charachter, try to KO as many as possible.
15 Minute MeleeEdit
You must survive the wireframes for 15 minutes. Using either Jigglypuff or Kirby's ability to jump 5 times in a row it is possible to jump from one side of the stage to the other without being attacked. Or, you can do it the easy way, using DK's Down+B move where he slaps the ground, it KOs the wireframes instnantly. If you get hit, move to the other side and continue. You should beat this without getting over 100% damage.
This is the most fun of the melee events because there is no set task to accomplish except beat your old score. KO as many of the wimpy wireframes as you can either by traditional means, or the cheap DK handslap method. You can score over 500 KOs easily with DK using this method.
The wireframes have been set to level 9 and aren't as light before (but still about as light as Mr. Game and Watch), and they seem to have bought a bunch of Judgement hammers at discount because sometimes one single attack from them can KO you at 0% damage, while they require being over 50% damage to KO normally. Your best bet is Roy with his Up+B Blazer move. After a few tries scoring KOs of 5 or more should be no problem. If you get really good, you can continue playing this infinately. It's like endless melee set to insane difficulty.