South Park: The Stick of Truth/Attack the School
Once you have made your decision, it's time to attack the school. Head around to the side of the school, where the Goths are. If you have sided with Cartman, use Butters to heal the Goth. If you have sided with Kyle, use Jimmy's ability to walk up the handicap ramp. Head through the kitchen into the cafeteria. Shoot at the light hanging from the ceiling, then shoot the fire hose to spread the electricity. Beak your way into the air duct, and use the anal probe to teleport to the top level. Break the air grate to have it fall on an enemy. Make your way back and use Cup-a-Spell to throw a fart at the torches on the barricade. Head through and defeat any enemies that remain, then head through the double doors into the main hallway. Shoot the fire sprinkler to short out the fan, then throw a fart at the torch. Head past the barricade and into the basement.
Fight your way past the Nazi zombie hall monitors, then head into the next room. Climb up the ladder and shoot the valve. Break into the air vents and drop an air vent cover on one of the Nazis. Shoot the circuit breaker and throw a fart at the flame to take out another Nazi. Climb back down and destroy the pipe. Open the gate and pull the lever to temporarily turn off the electricity. Cross the water and defeat any remaining enemies, then head up the stairs to re-enter the hallway.
Head right and enter the main lobby of the school. Destroy the chalkboard, then use the anal probe to teleport onto the balcony. Slide down the rope on the other side, then stand by the barricade to set it on fire from the flaming poop. Once it's on fire, throw a fart at it to blow it up. Defeat the rest of the enemies, then shoot the catapult and fart on the flames to let your allies in. Head through the double doors in the back where you will fight either Stan or Butters, depending on who you supported.
Butters is the more difficult of the two bosses, as he starts with a 5-hit shield which can regenerate, can inflict damage on both opponents with his abilities, and can regain nearly half of his health points and remove all debuffs when he heals himself. Use Stan's Whirlwind or Way of the Sword abilities to whittle down his shield and Armor, then use power attacks or inflict status ailments to reduce his health as much as possible.
Stan is the easier of the two bosses, as although his attacks can be devastating, he has no shield and cannot heal himself. On his first turn he will summon his dog, Sparky, to assist him. Defeating Sparky will increase his attacks, but lower his defenses. Use Kenny's charm to lower his attacks. Otherwise, continue to whittle away at his Armor and block his most powerful attacks until he is defeated.
Once you have defeated your opponent, head up the stairs and defeat more enemies. Once they have been defeated, head to the right of your two allies and open the locker on the top row. Shoot the Chinpokomon down, as this will be your only opportunity to collect it. Head into the fifth grade classroom and befriend Lemmiwinks, as this will be your only opportunity to befriend him. Then head back to the fourth grade classroom. There, you will be faced with a choice: you must fight either Cartman or Kyle.
Cartman is capable of inflicting Slow and Burning status affects very early on with his boss-specific abilities. These can be devastating, so inflict your own status affects on him. Once his health bar is half empty, or several turns have passed, he will use a flaming fart on you. Mash the button shown to counter it with your own fart and push it back at him. This will immediately bring his HP to zero.
Kyle's first move will be Entangling Vines, which will render you unable to attack, although you can still block his attacks. Afterwards, he'll simply use his normal skills during the fight. Once his health bar is half empty, or several turns have passed, he will attempt to blow you away with his leaf blower. Mash the button shown to counter it with your fart and push the air back at him. This will immediately bring his HP to zero.
Once you have defeated your opponent, you will discover that Clyde is the one who has stolen the stick.