Source SDK: Mastering the Source/NPCs

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NPCs

NPCs, or Non Player Characters are computer controlled characters in video games. In this case, they are placed throughout your map via entity place marker. Half-Life 2 features a variety of NPCs, both friendly and hostile.

  • npc_alyx
  • npc_antlion
  • npc_antlion_template_maker
  • npc_antlionguard
  • npc_barnacle
  • npc_barney
  • npc_breen
  • npc_citizen
  • npc_combine_camera
  • npc_combine_s
  • npc_combinedropship
  • npc_combinegunship
  • npc_crabsynth
  • npc_cranedriver
  • npc_crow
  • npc_cscanner
  • npc_dog
  • npc_eli
  • npc_fastzombie
  • npc_fisherman
  • npc_gman
  • npc_headcrab
  • npc_headcrab_black
  • npc_headcrab_fast
  • npc_helicopter
  • npc_ichthyosaur
  • npc_kleiner
  • npc_manhack
  • npc_metropolice
  • npc_monk
  • npc_mortarsynth
  • npc_mossman
  • npc_pigeon
  • npc_poisonzombie
  • npc_rollermine
  • npc_seagull
  • npc_sniper
  • npc_stalker
  • npc_strider
  • npc_turret_ceiling
  • npc_turret_floor
  • npc_turret_ground
  • npc_vortigaunt
  • npc_zombie
  • npc_zombie_torso
Previous page
Creating a Prefab
Source SDK: Mastering the Source Next page
Making the Land
NPCs