Software Engineers Handbook/Language Dictionary/Oz
Oz
edit<Describe the language, include a brief history if possible.>
Type
editMultiparadigm; execution is sequential but programming styles could almost hide the sequentiality. Logical or dataflow variables are provided as well as shared mutable multi-assignment variables; however, the syntax for use of those variables differs so as to call attention to which the programmer is using.
Execution Entry Point
edit<Describe how/where the program is started i.e. C++ main()>
General Syntax
edit<Try to give a high level description of the contents of a typical line of code. An assignment example may be appropriate such as
a = b;
>
Comments
edit<Describe and show the syntax for comments such as
// this is an inline comment. Everything after the // is a comment.
Block comments are specified by a starting /* and ending */ They can span multiple lines.
/* * this is a block comment */
>
Variable Declarations
edit<Describe if variable declarations are necessary, and give examples of the different types, such as
declare i as an integer
int i;
two ways to declare i as an integer and give it an initial value of 0
int i = 0; int i(0);
>
Method Declaration/Implementation
edit<Describe how methods/functions/procedures are declared and implemented.>
Scope
edit<Describe how scope is defined.> There is lexical scoping?
Conditional Statements
edit<Describe the conditional statements in text and present
code examples.
(put a space in the front of the line to format as code)> "if" and "case" commands are primitively available. Case commands permit decomposition of structures by pattern matching.
Looping Statements
edit<Describe looping statements in English and present code examples.> Built in.
Output Statements
edit<Describe how to output Hello world! including the new-line with or without a carriage return.>
Containers
edit<List containers or references to lists of containers available natively for this language. List ways to incorporate containers if they are not native to the language.>
foo(bar=1, bletch=2)
constructs a transparent data structure. The parts in lowercase are literals.
Algorithms
edit<List algorithms or references to lists of algorithms available natively for this language. List ways to incorporate algorithms if they are not native to the language. Or, if not available, describe that.>
Garbage collection
edit<Describe whether the garbage collection is automatic or manual.> Is automatic.
Physical Structure
edit<Describe how the files, libararies, and parts are typically divided and arranged.> Is developed and executed in an IDE, Mozart. There are tools for modularization and source code management (?).
Tips
edit<Please include tips that make it easier to switch to this language from another language.>
Web References
edit<List additional references on the web. Please include for what level reader the references are appropriate. (beginner/intermediate/advanced)>
Books and Articles
edit<List additional books and articles that may be helpful. Please include for what level reader the references are appropriate. (beginner/intermediate/advanced)> Van Roy and Haridi: Concepts, Techniques and Models of Computer Programming ("CTM").