Paper Mario: The Thousand-Year Door/Badges
Wearing more than one of the badges you've already obtained boosts your attack power, but costs more FP. |
Name of Badge | Badge Points Needed | Found In | Effect |
---|---|---|---|
All or Nothing | 4 | Palace of Shadow | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
Attack FX B | 0 | Rogueport | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX G | 0 | Charlieton | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX P | 0 | Lovely Howz of Badges | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX R | 0 | Hooktail Castle | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX Y | 0 | Dazzle | Changes the sound effects from Mario's hammer and jump attacks. |
Bump Attack | 5 | Pit of 100 Trials | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
Charge | 1 | The Great Tree | Boosts Mario's attack power using 1 FP. |
Charge P | 1 | Glitzville | Boosts Mario's Partner's attack power using 1 FP. |
Chill Out | 2 | Dazzle | Prevents enemies from making First Strikes. |
Close Call | 1 | Petal Meadows | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Close Call P | 1 | Lovely Howz of Badges | When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking. |
Damage Dodge | 2 | Rogueport Sewers | The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. |
Damage Dodge P | 2 | Rogueport Sewers | The amount of damage Mario's Partner takes when he performs the action command while being attacked decreases by 1. |
Defend Plus | 5 | Twilight Town | Reduces the damage Mario receives per attack by 1. |
Defend Plus P | 5 | Rogueport Sewers | Reduces the damage Mario's Partner receives per attack by 1. |
Double Dip | 3 | Rougeport | For 4 FP, it lets you use 2 items in 1 round, if you want. |
Double Dip P | 3 | Pit of 100 Trials | For 4 FP, it lets your partner use 2 items in 1 round, if you want. |
Feeling Fine | 3 | X-Naut Fortress | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
Feeling Fine P | 3 | X-Naut Fortress | Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments. |
Fire Drive | 3 | Mt. Lavalava | For 5 FP, it will assault all ground enemies and burn them. |
First Attack | 1 | Lovely Howz of Badges | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
Flower Finder | 3 | Dazzle | You win more flowers than usual after winning battles. |
Flower Saver | 6 | Dazzle | All of Mario's abilities cost 1 FP less than they normally would. |
Flower Saver P | 6 | Dazzle | All of Mario's Partners' abilities cost 1 FP less than they normally would. |
FP Drain | 1 | Lovely Howz of Badges | Lowers Mario's attack power by 1, but regains 1 FP per attack. |
FP Plus | 3 | Pianta Parlor | Causes your maximum FP to go up by 5, as long as it's equipped. |
Hammer Throw | 1 | Twilight Trail | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
Hammerman | 2 | Charlieton | Boosts Hammer's attack power by 1, but disables Mario's ability to jump. |
Happy Flower | 2 | Lovely Howz of Badges | Mario slowly regains FP as he battles enemies. |
Happy Heart | 2 | Dazzle | Mario slowly regains FP as he battles enemies. |
Happy Heart P | 2 | Dazzle | Mario's Partner slowly regains HP as he battles enemies. |
Head Rattle | 1 | Dazzle | For 2 FP, confuses enemies if executed superbly. |
Heart Finder | 3 | Dazzle | You win more hearts than usual after winning battles. |
HP Drain | 3 | Rogueport | Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
HP Drain P | 3 | Poshley Heights | Reduces Mario's Partner's attack power by 1, but he regains 1 HP per attack. |
HP Plus | 3 | Hooktail Castle | Causes your maximum HP to go up by 5, as long as it's equipped. |
HP Plus P | 6 | Pianta Parlor | Causes your party's maximum HP to go up by 5, as long as it's equipped. |
Ice Power | 1 | Keelhaul Key | Makes Mario damage-proof when jumping on fire enemies. |
Ice Smash | 1 | Keelhaul Key | For 3 FP, freezes foes if used superbly. |
Item Hog | 3 | Dazzle | Makes it more likely to get items after battle. |
Jumpman | 1 | Charlieton | Boosts Jump attacks's power by 1, but disables Mario's hammer ability. |
L Emblem | 0 | Poshley Sanctum | Changes Mario's clothes to Luigi's clothes. While combined with the W Emblem, it'll change Mario's clothes to Waluigi's clothes. |
Last Stand | 1 | Glitzville | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Last Stand P | 1 | Lovely Howz | When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Lucky Day | 7 | Pit of 100 Trials | Causes enemies' attacks against Mario miss more frequently. |
Lucky Start | 4 | Creepy Steeple | Makes something good happen when you first enter battle. |
Mega Rush | 1 | Charlieton | When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. |
Mega Rush P | 1 | Petalburg | When Mario's Partner's HP drops really low and he's in "peril", his attack power goes up by 4. |
Money Money | 5 | Pianta Parlor | Mario wins twice the amount of coins from battle as he usually does. |
Multibounce | 1 | Shhwonk Fortress | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
P-Down, D-Up | 2 | Pirate's Grotto | Your attack power goes down by 1, but your defense power goes up by 1. |
P-Down, D-Up P | 2 | Boggly Woods | Your Partner's attack power goes down by 1, but your defense power goes up by 1. |
P-Up, D-Down | 2 | Riverside Station | Your attack power goes up by 1, but your defense power goes down by 1. |
P-Up, D-Down P | 2 | Palace of Shadow | Your Partner's attack power goes up by 1, but your defense power goes down by 1. |
Peekaboo | 3 | Traded by Merlow for 10 Star Pieces | Allows you to see the enemies' HP without using Goombella's "Tattle" ability. |
Piercing Blow | 1 | Lovely Howz of Badges | For 2 FP, deals damage that pierces an enemy's defense. |
Pity Flower | 3 | Pit of 100 Trials | When Mario takes damage, he occasionally recovers 1 FP. |
Power Bounce | 3 | Hooktail Castle | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. |
Power Jump | 1 | Goomba Village | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
Power Plus | 6 | Dazzle | Mario's attack power for both his hammer and his jump go up by 1. |
Power Plus P | 6 | Dazzle | Mario's Partner's attack power for both his hammer and his jump go up by 1. |
Power Rush | 1 | Lovely Howz of Badges | When Mario's HP is low, and he's in "danger", his attack power will go up by 2. |
Power Rush P | 1 | Lovely Howz of Badges | When Mario's Partner's HP is low, and he's in "danger", his attack power will go up by 2. |
Power Smash | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
Pretty Lucky | 2 | Dazzle | Enemies will occasionally miss Mario when it's equipped. |
Pretty Lucky P | 2 | Lovely Howz of Badges | Enemies will occasionally miss Mario's Partner when it's equipped. |
Quake Hammer | 2 | Boggly Woods | For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor. |
Quick Change | 7 | Dazzle | Allows Mario to switch partners in the midst of battle without using up a turn. |
Refund | 1 | Pianta Parlor | If you use an item in battle, you'll be given some coins. |
Return Postage | 7 | Pit of 100 Trials, after defeating Bonetail | Makes direct-attackers take 1/2 the damage they do. |
Shrink Stomp | 1 | Lovely Howz of Badges | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
Simplifier | 1 | Lovely Howz of Badges | Makes action commands easy, but earns less star power. |
Sleep Stomp | 1 | Lovely Howz of Badges | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
Slow Go | 0 | Charlieton | Prevents Mario from running. |
Soft Stomp | 1 | Lovely Howz of Badges | For 2 FP, makes enemies soft if used superbly. |
Spike Shield | 2 | Dry Dry Ruins | Allows Mario to safely jump on spiky enemies without getting hurt. |
Super Appeal | 2 | Lovely Howz of Badges | Gets more star power from the audience when Mario appeals |
Super Appeal P | 2 | Lovely Howz of Badges | Gets more star power from the audience when Mario's Partner appeals |
Timing Tutor | 1 | Charlieton | Teaches the timing for style commands. |
Tornado Jump | 2 | Creepy Steeple | Damages all midair enemies if executed superbly. |
Unsimplifier | 1 | Lovely Howz of Badges | Makes action commands hard, but earns more star power. |
W Emblem | 0 | Charlieton | Changes Mario's clothes into Wario's clothes. While combined with the L Emblem, it'll change Mario's clothes to Waluigi's clothes. |
Zap Tap | 3 | Pit of 100 Trials | Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. |