OpenVOGEL/User's guide
The following tutorial pages are intended for end users. Hence, here you will not find information about how the program has been built, but about how it works and how to use it in practical aircraft design.
Graphic interfaceEdit
Part 1: simulating a simple wing modelEdit
In this guide we show you how to:
- Create and edit a lifting surface.
- Load polar curves to simulate skin drag using XFoil or other data sources.
- Start a steady simulation.
Part 2: creating a fuselageEdit
In this guide we show you how to:
- Create and edit a native OpenVOGEL fuselage.
- Import fuselages from OpenVSP or other sources.
Part 3: propellersEdit
In this guide we show you how to:
- Create and edit a propeller.
Calculation consoleEdit
Part 1: introduction to the ConsoleEdit
In this guide we show you how to:
- Introduce commands and work with the cosole.
- Run the simulation remotely from Tucan.
- Setup Intel MKL for improved calculation performance.
Part 2: running the simulation from the consoleEdit
In this guide we show you how to:
- Run a steady analysis in the Console.
- Run different standard batch simulations and interpret the results.