Object Oriented Programming/Generic Programming

Generic Programming edit

"The key idea of generic programming or programming with templates is to define families of functions or classes. By providing the concrete type you get automatically a function or a class for this type. Generic programming provides similar abstraction like object-oriented programming."[1]

Proxies edit

"A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes." [2]

Abstracting Classes edit

In this article along with the demo project, I will discuss Interfaces versus Abstract classes. The concept of Abstract classes and Interfaces is a bit confusing for beginners of Object Oriented programming. Therefore, I am trying to discuss the theoretical aspects of both the concepts and compare their usage. And finally, I will demonstrate how to use them with C#.

Abstracting Algorithms edit

The Significance of Uniformity edit

References edit

  1. [1], Object Oriented Generic and Functional programming
  2. Proxy_pattern