Lua in SpringRTS/Callouts/Spring.GameOver
Spring.GameOver()
editDescription
editRuns when a unit gets destroyed. That can mean that either the unit got killed by an enemy or that it self destructed itself.
In unsynced mode the callin gets invoked whenever one of your units gets destroyed. In synced mode it invokes for any unit in the game.
Parameters
edit[1] = allyTeamID1, -- optional
[2] = allyTeamID2, -- optional
..
Return values
editNone
Usage example
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Related
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