Learning Arimaa/Overview

< Learning Arimaa

Arimaa is a two-player board game invented by Omar Syed, a computer engineer trained in artificial intelligence. Inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue, Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son Aamir to understand. In fact, "Arimaa" is "Aamir" spelled backwards plus an initial "a." In 2002 Syed published the rules to Arimaa and announced a $10,000 prize, available through 2020, for the first computer program able to defeat a top-ranked human player in a match six games or longer. The prize has not yet been won.

Ways to Use This BookEdit

If you're someone who likes to dive right in, you can read the rules and start playing right away.

TODO:link to PDF of gameboard.
link to Arimaa gameroom.