Intelligence Intensification/Memory Techniques/Memorizing Playing Cards< Intelligence Intensification | Memory Techniques
This module assumes you are familiar with pegwords (see parent module) and the major system. If you are not, study them before continuing.
Using the major system a set of pegs was constructed for the playing cards:
- For these pegs, the first letter is the same as the suit
- The last letter (A-10, Ace treated as 1, 10 treated as 0)is derived from the major system,
- Jack is the name of the suit
- King and Queen (sort of) rhyme with the words "king "and "queen".
- If any of these give you trouble, make up one of your own.
- Memorizing this list will require practice.
To quickly memorize a run of cards visualize the first card, visualize it associated with the second, visualize the second associated with the third,and so on. For example to memorize the sequence 8H,QC,2H,KD,4S,3D, Visualize a giant hoof for 8 of hearts, link it to the next card by imagining it stomping in a puddle of cream (QC=cream)Now associate cream with Hone (2H) by imagining a pencil sharpener floating (or swimming) in that lake of cream. Associate Hone with drink by imagining yourself drinking from a pencil sharpener. Associate drink with sore by visualizing an anthropomorphic bottle or shotglass (with a cartoon mouth) yelling "Ouch!", now associate the sore with a dam by imagining a dam with an oozing sore (not a water leak but a bloody sore) on it.
This is a quick method for keeping track of which cards have been played and which have not. When a card is dealt out, visualize its peg and imagine that item destroyed. When you want to know whether a particular card has been dealt, visualize the pegword, and you will immediately notice whether or not it's been destroyed.
- the 6C is dealt out imagine cash being destroyed (a $100 bill on fire)
- next the 10H is dealt imagine a hose chopped in half
- 4H- a rabbit (hare) is run through a meat grinder
- 2D- a sand dune is washed away in a hurricane
- 8C- cough - someone coughs so hard they are turned inside out
- AH- a hat is stomped flat
- 6S- a sash is ripped from the window and torn to shreds
- 4D- a door is kicked in so hard it bursts into a million pieces
- AC- cat-picture the most gruesome cruelty-to-animals you can imagine
- 3H-Ham- throw it down the garbage disposal
- QD- dream- you are awakened suddenly, destroying your dream. Picture a dream cloud vanishing
- KH- break a hinge in half
- 8H- hoof- a blacksmith pounds a horseshoe on so hard that the hoof shatters into pieces
- 5D- Doll- tear its head off
- 2H-Hone- Smash a pencil sharpener with a hammer
- 9C- Capo- Tony Soprano is gunned down
- 10S- the sauce is burning on the stove. Imagine the smell.
- QS- steam- a meteor crashes into the Old Faithful geyser, destroying it
- 3D- Dam - the dam breaks open with a massive flood
- 6D- Dash- a runner does the 100 yard dash-right off of a cliff
- 8S-Safe-a safe is blown up with dynamite
- JH-a heart (bloody organ-not the valentine) is chopped up on a cutting board
- 3S- sum- smash a calculator with a hammer
- 9D- Destroy a debutante somehow- dump a bucket of blood on her like in the movie Carrie
- JC-A (golf)club is mangled by an irate golfer. Imagine it twisted like a pretzel.
- AD- Date- You are so mad at your date that you hit her/him with a baseball bat
Without looking above see if you can answer the following questions:
- Which Jacks are still unplayed?
- Has the King of diamonds been played?
- How about the 2 of hearts?
- How many Aces remain?
- Can you make a list of the remaining cards?
Double Pegword SystemEdit
You can memorize the entire deck (or any sequence of cards) by associating the card pegs with these number pegs:
- This will take a lot of practice!
- Even if you can't memorize an entire deck error-free with one run, you can still learn it fairly quickly and can amaze anyone by handing them a deck, asking them to name a card, then instantly telling them where it is with an answer like "that's 24th in the deck".