# Game Creation with the Unity Game Engine/Appendix/MathematicsPhysics

# Mathematics and Physics

editMany games need some understanding of vectors, matrices and related mathematical concepts. Also, physics plays a key role in quite a number of games. A quick introduction to the ideas involved can be found in the wikibook ^{[1]}.

- Introduction
- Vectors and Matrices
- Collision Detection
- Ballistics
- Inverse Kinematics
- Character Animation
- Physics Engines

## References

edit- ↑ Game Creation with XNA, https://en.wikibooks.org/wiki/Game_Creation_with_XNA

< previous next >