F Sharp Programming/Interfaces
F# : Interfaces |
An object's interface refers to all of the public members and functions that a function exposes to consumers of the object. For example, take the following:
type Monkey(name : string, birthday : DateTime) =
let mutable _birthday = birthday
let mutable _lastEaten = DateTime.Now
let mutable _foodsEaten = [] : string list
member this.Speak() = printfn "Ook ook!"
member this.Name = name
member this.Birthday
with get() = _birthday
and set(value) = _birthday <- value
member internal this.UpdateFoodsEaten(food) = _foodsEaten <- food :: _foodsEaten
member internal this.ResetLastEaten() = _lastEaten <- DateTime.Now
member this.IsHungry = (DateTime.Now - _lastEaten).TotalSeconds >= 5.0
member this.GetFoodsEaten() = _lastEaten
member this.Feed(food) =
this.UpdateFoodsEaten(food)
this.ResetLastEaten()
this.Speak()
This class contains several public, private, and internal members. However, consumers of this class can only access the public members; when a consumer uses this class, they see the following interface:
type Monkey =
class
new : name:string * birthday:DateTime -> Monkey
member Feed : food:string -> unit
member GetFoodsEaten : unit -> DateTime
member Speak : unit -> unit
member Birthday : DateTime
member IsHungry : bool
member Name : string
member Birthday : DateTime with set
end
Notice the _birthday
, _lastEaten
, _foodsEaten
, UpdateFoodsEaten
, and ResetLastEaten
members are inaccessible to the outside world, so they are not part of this object's public interface.
All interfaces you've seen so far have been intrinsically tied to a specific object. However, F# and many other OO languages allow users to define interfaces as stand-alone types, allowing us to effectively separate an object's interface from its implementation.
Defining Interfaces
editAccording to the F# specification, interfaces are defined with the following syntax:
type type-name =
interface
inherits-decl
member-defns
end
- Note: The interface/end tokens can be omitted when using the #light syntax option, in which case Type Kind Inference (§10.1) is used to determine the kind of the type. The presence of any non-abstract members or constructors means a type is not an interface type.
For example:
type ILifeForm = (* .NET convention recommends the prefix 'I' on all interfaces *)
abstract Name : string
abstract Speak : unit -> unit
abstract Eat : unit -> unit
Using Interfaces
editSince they only define a set of public method signatures, users need to create an object to implement the interface. Here are three classes which implement the ILifeForm interface in fsi:
> type ILifeForm =
abstract Name : string
abstract Speak : unit -> unit
abstract Eat : unit -> unit
type Dog(name : string, age : int) =
member this.Age = age
interface ILifeForm with
member this.Name = name
member this.Speak() = printfn "Woof!"
member this.Eat() = printfn "Yum, doggy biscuits!"
type Monkey(weight : float) =
let mutable _weight = weight
member this.Weight
with get() = _weight
and set(value) = _weight <- value
interface ILifeForm with
member this.Name = "Monkey!!!"
member this.Speak() = printfn "Ook ook"
member this.Eat() = printfn "Bananas!"
type Ninja() =
interface ILifeForm with
member this.Name = "Ninjas have no name"
member this.Speak() = printfn "Ninjas are silent, deadly killers"
member this.Eat() =
printfn "Ninjas don't eat, they wail on guitars because they're totally sweet";;
type ILifeForm =
interface
abstract member Eat : unit -> unit
abstract member Speak : unit -> unit
abstract member Name : string
end
type Dog =
class
interface ILifeForm
new : name:string * age:int -> Dog
member Age : int
end
type Monkey =
class
interface ILifeForm
new : weight:float -> Monkey
member Weight : float
member Weight : float with set
end
type Ninja =
class
interface ILifeForm
new : unit -> Ninja
end
Typically, we call an interface an abstraction, and any class which implements the interface as a concrete implementation. In the example above, ILifeForm
is an abstraction, whereas Dog
, Monkey
, and Ninja
are concrete implementations.
Its worth noting that interfaces only define instance members signatures on objects. In other words, they cannot define static member signatures or constructor signatures.
What are interfaces used for and how to use them?
editInterfaces are a mystery to newbie programmers (after all, what's the point of creating a type with no implementation?), however they are essential to many object-oriented programming techniques. Interfaces allow programmers to generalize functions to all classes which implement a particular functionality, which is described by the interface, even if those classes don't necessarily descend from one another.
For example, the Dog
, Monkey
, and Ninja
classes defined above contain behavior that is shared, which we defined in the ILifeForm
interface. As the code shows, how the individual classes talk or eat is not defined, but for each class that implements the interface we know that they can eat and speak and have a name. Now we can write a method that accepts just the interface ILifeForm
and we need not worry about how it is implemented, if it is implemented (it always is, the compiler takes care of that) or what type of object it really is. Any other class that implements the same interface, regardless of its other methods, is then automatically supported by this method as well.
let letsEat (lifeForm: ILifeForm) = lifeForm.Eat()
Note that in F#, interfaces are implemented explicitly, whereas in C# they are often implemented implicitly. As a consequence, to call a function or method that expects an interface, you have to make an explicit cast:
let myDog = Dog()
letsEat (myDog :> ILifeForm)
You can simplify this by letting the compiler help find the proper interface by using the _
placeholder:
let myDog = Dog()
letsEat (myDog :> _)
Implementing Interfaces with Object Expressions
editInterfaces are extremely useful for sharing snippets of implementation logic between other classes, however it can be very cumbersome to define and implement a new class for ad hoc interfaces. Object expressions allow users to implement interfaces on anonymous classes using the following syntax:
{ new ty0 [ args-expr ] [ as base-ident ] [ with
val-or-member-defns end ]
interface ty1 with [
val-or-member-defns1
end ]
…
interface tyn with [
val-or-member-defnsn
end ] }
Using a concrete example, the .NET BCL has a method called System.Array.Sort<T>(T array, IComparer<T>)
, where IComparer<T>
exposes a single method called Compare
. Let's say we wanted to sort an array on an ad hoc basis using this method; rather than litter our code with one-time use classes, we can use object expressions to define anonymous classes on the fly:
> open System
open System.Collections.Generic
type person = { name : string; age : int }
let people =
[|{ name = "Larry"; age = 20 };
{ name = "Moe"; age = 30 };
{ name = "Curly"; age = 25 } |]
let sortAndPrint msg items (comparer : System.Collections.Generic.IComparer<person>) =
Array.Sort(items, comparer)
printf "%s: " msg
Seq.iter (fun x -> printf "(%s, %i) " x.name x.age) items
printfn ""
(* sorting by age *)
sortAndPrint "age" people { new IComparer<person> with member this.Compare(x, y) = x.age.CompareTo(y.age) }
(* sorting by name *)
sortAndPrint "name" people { new IComparer<person> with member this.Compare(x, y) = x.name.CompareTo(y.name) }
(* sorting by name descending *)
sortAndPrint "name desc" people { new IComparer<person> with member this.Compare(x, y) = y.name.CompareTo(x.name) };;
type person =
{ name: string;
age: int; }
val people : person array
val sortAndPrint : string -> person array -> IComparer<person> -> unit
age: (Larry, 20) (Curly, 25) (Moe, 30)
name: (Curly, 25) (Larry, 20) (Moe, 30)
name desc: (Moe, 30) (Larry, 20) (Curly, 25)
Implementing Multiple Interfaces
editUnlike inheritance, its possible to implement multiple interfaces:
open System
type Person(name : string, age : int) =
member this.Name = name
member this.Age = age
(* IComparable is used for ordering instances *)
interface IComparable<Person> with
member this.CompareTo(other) =
(* sorts by name, then age *)
match this.Name.CompareTo(other.Name) with
| 0 -> this.Age.CompareTo(other.Age)
| n -> n
(* Used for comparing this type against other types *)
interface IEquatable<string> with
member this.Equals(othername) = this.Name.Equals(othername)
Its just as easy to implement multiple interfaces in object expressions as well.
Interface Hierarchies
editInterfaces can extend other interfaces in a kind of interface hierarchy. For example:
type ILifeForm =
abstract member location : System.Drawing.Point
type 'a IAnimal = (* interface with generic type parameter *)
inherit ILifeForm
inherit System.IComparable<'a>
abstract member speak : unit -> unit
type IFeline =
inherit IAnimal<IFeline>
abstract member purr : unit -> unit
When users create a concrete implementation of IFeline
, they are required to provide implementations for all of the methods defined in the IAnimal
, IComparable
, and ILifeForm
interfaces.
- Note: Interface hierarchies are occasionally useful, however deep, complicated hierarchies can be cumbersome to work with.
Examples
editGeneralizing a function to many classes
editopen System
type ILifeForm =
abstract Name : string
abstract Speak : unit -> unit
abstract Eat : unit -> unit
type Dog(name : string, age : int) =
member this.Age = age
interface ILifeForm with
member this.Name = name
member this.Speak() = printfn "Woof!"
member this.Eat() = printfn "Yum, doggy biscuits!"
type Monkey(weight : float) =
let mutable _weight = weight
member this.Weight
with get() = _weight
and set(value) = _weight <- value
interface ILifeForm with
member this.Name = "Monkey!!!"
member this.Speak() = printfn "Ook ook"
member this.Eat() = printfn "Bananas!"
type Ninja() =
interface ILifeForm with
member this.Name = "Ninjas have no name"
member this.Speak() = printfn "Ninjas are silent, deadly killers"
member this.Eat() =
printfn "Ninjas don't eat, they wail on guitars because they're totally sweet"
let lifeforms =
[(new Dog("Fido", 7) :> ILifeForm);
(new Monkey(500.0) :> ILifeForm);
(new Ninja() :> ILifeForm)]
let handleLifeForm (x : ILifeForm) =
printfn "Handling lifeform '%s'" x.Name
x.Speak()
x.Eat()
printfn ""
let main() =
printfn "Processing...\n"
lifeforms |> Seq.iter handleLifeForm
printfn "Done."
main()
This program has the following types:
type ILifeForm =
interface
abstract member Eat : unit -> unit
abstract member Speak : unit -> unit
abstract member Name : string
end
type Dog =
class
interface ILifeForm
new : name:string * age:int -> Dog
member Age : int
end
type Monkey =
class
interface ILifeForm
new : weight:float -> Monkey
member Weight : float
member Weight : float with set
end
type Ninja =
class
interface ILifeForm
new : unit -> Ninja
end
val lifeforms : ILifeForm list
val handleLifeForm : ILifeForm -> unit
val main : unit -> unit
This program outputs the following:
Processing... Handling lifeform 'Fido' Woof! Yum, doggy biscuits! Handling lifeform 'Monkey!!!' Ook ook Bananas! Handling lifeform 'Ninjas have no name' Ninjas are silent, deadly killers Ninjas don't eat, they wail on guitars because they're totally sweet Done.
Using interfaces in generic type definitions
editWe can constrain generic types in class and function definitions to particular interfaces. For example, let's say that we wanted to create a binary tree which satisfies the following property: each node in a binary tree has two children, left
and right
, where all of the child nodes in left
are less than all of its parent nodes, and all of the child nodes in right
are greater than all of its parent nodes.
We can implement a binary tree with these properties defining a binary tree which constrains our tree to the IComparable<T>
interface.
- Note: .NET has a number of interfaces defined in the BCL, including the very important
IComparable<T> interface
. IComparable exposes a single method,objectInstance.CompareTo(otherInstance)
, which should return 1, -1, or 0 when theobjectInstance
is greater than, less than, or equal tootherInstance
respectively. Many classes in the .NET framework already implement IComparable, including all of the numeric data types, strings, and datetimes.
For example, using fsi:
> open System
type tree<'a> when 'a :> IComparable<'a> =
| Nil
| Node of 'a * 'a tree * 'a tree
let rec insert (x : #IComparable<'a>) = function
| Nil -> Node(x, Nil, Nil)
| Node(y, l, r) as node ->
if x.CompareTo(y) = 0 then node
elif x.CompareTo(y) = -1 then Node(y, insert x l, r)
else Node(y, l, insert x r)
let rec contains (x : #IComparable<'a>) = function
| Nil -> false
| Node(y, l, r) as node ->
if x.CompareTo(y) = 0 then true
elif x.CompareTo(y) = -1 then contains x l
else contains x r;;
type tree<'a> when 'a :> IComparable<'a>> =
| Nil
| Node of 'a * tree<'a> * tree<'a>
val insert : 'a -> tree<'a> -> tree<'a> when 'a :> IComparable<'a>
val contains : #IComparable<'a> -> tree<'a> -> bool when 'a :> IComparable<'a>
> let x =
let rnd = new Random()
[ for a in 1 .. 10 -> rnd.Next(1, 100) ]
|> Seq.fold (fun acc x -> insert x acc) Nil;;
val x : tree<int>
> x;;
val it : tree<int>
= Node
(25,Node (20,Node (6,Nil,Nil),Nil),
Node
(90,
Node
(86,Node (65,Node (50,Node (39,Node (32,Nil,Nil),Nil),Nil),Nil),Nil),
Nil))
> contains 39 x;;
val it : bool = true
> contains 55 x;;
val it : bool = false
Simple dependency injection
editDependency injection refers to the process of supplying an external dependency to a software component. For example, let's say we had a class which, in the event of an error, sends an email to the network administrator, we might write some code like this:
type Processor() =
(* ... *)
member this.Process items =
try
(* do stuff with items *)
with
| err -> (new Emailer()).SendMsg("admin@company.com", "Error! " + err.Message)
The Process
method creates an instance of Emailer
, so we can say that the Processor
class depends on the Emailer
class.
Let's say we're testing our Processor
class, and we don't want to be sending emails to the network admin all the time. Rather than comment out the lines of code we don't want to run while we test, its much easier to substitute the Emailer
dependency with a dummy class instead. We can achieve that by passing in our dependency through the constructor:
type IFailureNotifier =
abstract Notify : string -> unit
type Processor(notifier : IFailureNotifier) =
(* ... *)
member this.Process items =
try
// do stuff with items
with
| err -> notifier.Notify(err.Message)
(* concrete implementations of IFailureNotifier *)
type EmailNotifier() =
interface IFailureNotifier with
member Notify(msg) = (new Emailer()).SendMsg("admin@company.com", "Error! " + msg)
type DummyNotifier() =
interface IFailureNotifier with
member Notify(msg) = () // swallow message
type LogfileNotifier(filename : string) =
interface IFailureNotifer with
member Notify(msg) = System.IO.File.AppendAllText(filename, msg)
Now, we create a processor and pass in the kind of FailureNotifier we're interested in. In test environments, we'd use new Processor(new DummyNotifier())
; in production, we'd use new Processor(new EmailNotifier())
or new Processor(new LogfileNotifier(@"C:\log.txt"))
.
To demonstrate dependency injection using a somewhat contrived example, the following code in fsi shows how to hot swap one interface implementation with another:
> #time;;
--> Timing now on
> type IAddStrategy =
abstract add : int -> int -> int
type DefaultAdder() =
interface IAddStrategy with
member this.add x y = x + y
type SlowAdder() =
interface IAddStrategy with
member this.add x y =
let rec loop acc = function
| 0 -> acc
| n -> loop (acc + 1) (n - 1)
loop x y
type OffByOneAdder() =
interface IAddStrategy with
member this.add x y = x + y - 1
type SwappableAdder(adder : IAddStrategy) =
let mutable _adder = adder
member this.Adder
with get() = _adder
and set(value) = _adder <- value
member this.Add x y = this.Adder.add x y;;
type IAddStrategy =
interface
abstract member add : int -> (int -> int)
end
type DefaultAdder =
class
interface IAddStrategy
new : unit -> DefaultAdder
end
type SlowAdder =
class
interface IAddStrategy
new : unit -> SlowAdder
end
type OffByOneAdder =
class
interface IAddStrategy
new : unit -> OffByOneAdder
end
type SwappableAdder =
class
new : adder:IAddStrategy -> SwappableAdder
member Add : x:int -> (int -> int)
member Adder : IAddStrategy
member Adder : IAddStrategy with set
end
Real: 00:00:00.000, CPU: 00:00:00.000, GC gen0: 0, gen1: 0, gen2: 0
> let myAdder = new SwappableAdder(new DefaultAdder());;
val myAdder : SwappableAdder
Real: 00:00:00.000, CPU: 00:00:00.000, GC gen0: 0, gen1: 0, gen2: 0
> myAdder.Add 10 1000000000;;
Real: 00:00:00.001, CPU: 00:00:00.015, GC gen0: 0, gen1: 0, gen2: 0
val it : int = 1000000010
> myAdder.Adder <- new SlowAdder();;
Real: 00:00:00.000, CPU: 00:00:00.000, GC gen0: 0, gen1: 0, gen2: 0
val it : unit = ()
> myAdder.Add 10 1000000000;;
Real: 00:00:01.085, CPU: 00:00:01.078, GC gen0: 0, gen1: 0, gen2: 0
val it : int = 1000000010
> myAdder.Adder <- new OffByOneAdder();;
Real: 00:00:00.000, CPU: 00:00:00.000, GC gen0: 0, gen1: 0, gen2: 0
val it : unit = ()
> myAdder.Add 10 1000000000;;
Real: 00:00:00.000, CPU: 00:00:00.000, GC gen0: 0, gen1: 0, gen2: 0
val it : int = 1000000009