This is a simple glossary of terms used in this book and of the most popular slang, acronyms, and lingo used by the EverQuest community in general.
2-box (also 3-box, 4-box, etc), aka bot
(verb) The act of a single player simultaneously controlling multiple PCs, either by running multiple instances of EQ on a single computer, or by using 2 or more computers with one PC on each computer. Each PC in simultaneous use requires a separate Station account.
Alternate advancement experience point. (noun) Players may earn and use AA points to obtain advanced abilities for their PCs of level 51 or higher. Certain classes of PCs can spend more than 1300 AA points on scores of performance-enhancing advanced abilities.
AE, aka AoE
Area of Effect. (adjective) AE spells are typically detrimental and affect all PCs, NPCs and MOBs within a predefined, spherical radius.
Away from keyboard. (verb) The player is not actively controlling the PC.
(verb) To break an NPC's or MOB's predefined attack radius, causing it to attack the intruding PC. (noun) The aggressive attention of an NPC or MOB, amount of agro an individual has created from a monster (either through direct offensive acts or through supporting group members through methods such as healing) decides what character in a group is attacked by the NPC or MOB.
(verb) Anything intruding upon an NPC's or MOB's aggro radius is attacked. The size of an aggro radius sometimes varies with faction and con, and may be spherical in certain environments. Aggro radius may also appear to be affected by an NPCs or MOBs social standing with other nearby NPCs or MOBs; but it is not. Please see 'social' for an explanation.
(noun) A player whom 2-boxes (3-boxes, 4-boxes, etc)
(noun) A statistics or ability-enhancing spell which lasts for a pre-defined time (from between a minute to up to four hours depending on spells) after being cast on target. (verb) To cast an enhancing spell on another PC, or upon a PC's pet.
(verb) To sit on or very close to a NPC or MOB spawn point with the intention of interacting with it every time it spawns. Camping is not specifically endorsed by the EQ EULA, and in the case of CSR arbitration, you may be ordered to share your 'camp' with someone else. Also to issue the /camp command, which logs out the current PC. (noun) The physical location to which a PC will repeatedly pull NPCs or MOBs for killing and looting.
(noun) Complete heal. A cleric's spell which usually completely heals an injured PC. Complete heals take ten seconds to cast.
(noun) Complete heal chain. An organized group of clerics who will cast Complete Heal upon an MT, keeping him alive while he absorbs incredible damage.
consider, aka con
(verb) To check an NPC's or MOB's faction against a PC, to determine if it will attack when the PC intrudes into its aggro radius.
(noun) Refers to the ability of certain classes to mesmerize or root aggro'd NPCs or MOBs outside of the camp, thereby preventing them from attacking PCs inside the camp.
(verb) To increase a PC's experience level. (noun) The sound heard when a PC earns a new experience level.
(adjective) An aggressive faction message returned when a player cons an NPC or MOB. The in-game message says, "<<target>> glowers at you dubiously..." This is the lowest level of faction that one may have with an NPC without having it automatically attack you.
(noun) Game Master. An EQ GM is a customer service postition with SOE. A GM has the ability to help a player in many ways. Unfortunately, they are seldom visible to the general population. The /petition system and the Guides act as a gatekeeper for the GMs.
(adjective) Good to go. Said to other players to let them know that you are ready to participate in group movement, or join in a coordinated attack.
(noun) An EQ Guide is a player who has volunteered his time to provide customer assistance to other players. He cannot be a guide on any server upon which he has a PC. Guides are managed by the GMs and the Server GM. A Guide can help a player in several useful ways. Unfortunately, they are seldom visible to the general population. The /petition system acts as a gatekeeper for the Guides.
indifferent, aka indiff
(adjective) A non-aggressive faction message returned when a player cons an NPC or MOB. The in-game message says, "<<target>> regards you indifferently..."
(noun), Invisibility versus Undead, a type of spell which renders the player invisible to (most) undead mobs.
(noun), acronym for Koadic's Endless Intellect, a long lasting mana regeneration buff, much in demand amongst the spell casting classes.
(adjective) A friendly faction message returned when a player cons an NPC or MOB. The in-game message says, "<<target>> kindly considers you..."
KoS, aka Kill on Sight.
(adjective) If an NPC or MOB is KoS it will typically attack a PC as soon as the PC breaks its aggro radius.
(noun) A PC designated to loot the rare and valuable tradeable drops off of every NPC and MOB killed by a group or raid.
(noun) Main Assist. A PC that will serve as an assist proxy for a group or a raid. Players should target the MA and issue the command /assist to lock onto the MA's target.
(noun) from the Latin Mobile Vulgus, defined as the lower classes of a community; the populace, or the lowest part of it. IE, a common monster. Sometimes attributed to the old multi-user dungeon term 'mobile object.' Sometimes used interchangeably with NPC.
(noun) Main Tank. A PC with very high health points, armor class and defensive statistics whom will stand in harm's way during an attack, with the objective of holding the NPC's or MOB's aggro so that the other, typically much less stout, PCs may contribute damage without fear of gaining aggro. More often than not, the MA and MT roles are assigned to the same PC.
(noun) Mis-Tell. A tell or other message sent to the wrong person or chat channel. (verb) The act of sending a message to the wrong person or chat channel, often with comical or embarrassing consequences.
(verb) and (noun) To nerf (vb) is to reduce or limit in some way the action of players, rewards, etc and is the consequence of a change effected on the game by developers, usually introduced within a patch. A nerf (noun) is the resulting consequence, e.g. "the charm nerf".
(noun) A player who strives to be the first to loot a corpse. In a non-raid group, a ninja looter may be able to grab rare items without allowing the group to decide who should receive the reward. The raid tool introduced with the Planes of Power expansion has a 'looters table' which effectively prevents ninja looters from grabbing the very valuable items off of raid-level NPCs and MOBs.
(noun) Non-Player Character. A server or (rarely) GM-driven PC of significance to a quest or an objective. Sometimes used interchangeably with MOB.
(verb) the AA equivalent of the ding, i.e. to acquire a new AA point.
(noun) the amount of server latency a player may be experiencing, typically mentioned when discussing lag.
(noun) Player character. An in-game avatar controlled by a player. Each player may have multiple characters per Station account, but only 1 character may be played at a time, per account.
(noun) The person owning one or more Station accounts with one or more PCs on each Station account.
(verb) To run out and find NPCs or MOBs, then use a variety of tactics to cause them to follow the puller back to camp.
(noun) A PC who runs out and finds NPCs or MOBs, then uses a variety of tactics to cause them to follow him back to camp.
(adjective) The most aggressive of the messages returned when a player cons an NPC or MOB. The in-game message says, "<<target>> scowls at you..." Scowling NPCs and MOBs are KoS.
(noun) Server Game Master. An EQ Server GM is a senior customer service postition with SOE. The Server GM oversees a server's GMs and Guides. He has the ability to help a player in extraordinary ways, trigger special events, and host player-to-player contests at whim. Unfortunately, the Server GMs are seldom visible to the general population. The /petition system, Guides and GMs act as gatekeepers for the Server GM.
(adjective) Refers to whether an NPC or MOB responds to player interaction with nearby NPCs and MOBs. A social MOB may join a nearby friend in defending against a PC's attack.
Sony Online Entertainment, aka SOE
(noun) The owners and providers of the EQ experience.
(noun), acronym for Spirit of Wolf, a run-speed enhancing buff cast by druids, shamen and rangers. Also available as a potion, Distillate of Wolf.
(noun) The Sony Station is the name of SOE's MMOG website. Each EQ player has a Station account for access to the website; game subscriptions are tied to the Station accounts.
(adjective) An aggressive faction message returned when a player cons an NPC or MOB. The in-game message says, "<<target>> glares at you threateningly..." Threatening NPCs and MOBs are KoS.
(noun/verb) Noun usage usually refers to a group of 1 or more NPC's or MOBs that are aggressive to a player. Usually a player is running away from a 'train' because they cannot handle the size of the battle. (Ex. "the train is heading toward zone[line]"). Verb usage means to take that 'train' of NPC's or MOBs to another location, intentionally or unintentionally, and often to the detriment of other players (Ex. "he trained me five times tonight").
(verb) To earn an AA point. Called a ping on some servers, or a plink on others. Also to sucessfully complete a step in a quest, or to complete an entire quest. (noun) The sound heard when a PC earns an AA point, or successfully completes a step in a quest, or completes an entire quest.
(adjective) A very friendly faction message returned when a player cons an NPC or MOB. The in-game message says, "<<target>> looks upon you warmly..."
(noun/verb) Noun usage refers to either the zone (environment) one is in or refers to one of the zone line exits that load you into another zone. (Ex. "Train heading to zone") Verb usage means to exit the zone via the zone line. (Ex: "I'm glitching, let me zone and come back")