Using Gold and Silver coins the players decide what their characters need (or can afford) to buy, in order to outfit them for the coming adventures. Weapons, Armour, Lanterns, Rope, Provisions and many other things are available to the Adventurer with ready money chinking in their purse! The DM should decide what is available, how much it costs and who is selling it. A short adventure can revolve around a shopping expedition for unusual kit or having special items fabricated by a master craftsmen. Some Equipment will be found on the players adventures, some is very common and some extremely rare and difficult to obtain, making it very desirable!