There are many valuable items available in the shops of Alefgard, and others that can be found hidden in dungeons or Treasure Chests. Some items have magical properties, but they can be used only once, unlike spells. In many towns you will find weapons and armor to strengthen you.
Wanted: One used Sword. Once you have purchased an item you may keep it and use it, or you may sell it back to a shopkeeper. Keep in mind, however, that if you sell an item, you will receive only a portion of what you paid for it new.
There are three slots for equippable items. No action is needed to equip a piece of equipment once it's been purchased; you may only carry one piece of each type and it is automatically used by your character. Weapon strength adds directly to your base strength (power) to determine attack power; armor and shield defense are added to half your agility (response speed) to determine your final defense power.
Name |
Offense |
Cost |
Found |
Description
|
Bamboo Pole |
+2 |
10G |
Brecconary, Cantlin |
Inexpensive but not very effective in battle. Save your gold for the Club.
|
Club |
+4 |
60G |
Brecconary, Cantlin, Garinham |
A good first weapon. You can buy it in Brecconary at the start of the game.
|
Copper Sword |
+10 |
180G |
Brecconary, Cantlin, Garinham, Kol, Rimuldar |
By the time you have enough gold for the sword, you'll need its extra power.
|
Hand Axe |
+15 |
560G |
Garinham, Rimuldar |
An excellent weapon for a reasonable price.
|
Broad Sword |
+20 |
1500G |
Rimuldar, Cantlin |
Forged of hardened steel, this sword demands respect.
|
Flame Sword |
+28 |
9800G |
Cantlin |
Few can withstand this fearsome weapon when wielded by an experienced warrior.
|
Erdrick's Sword |
+40 |
Priceless |
Dragonlord's Castle |
The sword of your great ancestor has tremendous power!
|
Name |
Defense |
Cost |
Found |
Description
|
Clothes |
+2 |
20G |
Brecconary |
Clothes will keep you warm, but not much else.
|
Leather Armor |
+4 |
70G |
Brecconary, Garinham |
This armor gives better protection than Clothes.
|
Chain Mail |
+10 |
300G |
Garinham, Cantlin |
A strong but lightweight shirt of chain mail.
|
Half Plate |
+16 |
1000G |
Garinham, Kol, Rimuldar, Cantlin |
Strong metal plates will fend off many blows.
|
Full Plate |
+24 |
3000G |
Kol, Rimuldar, Cantlin |
Heavier than the Half Plate, this armor is far more durable.
|
Magic Armor |
+24 |
7700G |
Rimuldar, Cantlin |
An enchanted suit to ward off attacks by the enemies you are sure to meet and restores one hit point for every four steps you take. This reduces damage from HURT and HURTMORE by 1/3.
|
Erdrick's Armor |
+28 |
Priceless |
Haukness |
You can't buy this ancient armor. You must find it. But the reward is well worth the effort - it restores a lost hit point for every step you take and prevents damage from walking on damaging tiles. This reduces damage from HURT AND HURTMORE by 1/3, prevents Stopspell from working against you. It also reduces damage from flame breath attacks by 1/3 as well.
|
Name |
Defense |
Cost |
Found |
Description
|
Leather Shield/Small Shield |
+4 |
90G |
Brecconary, Kol |
Inexpensive, it is still a good buy early on in the game.
|
Iron Shield/Large Shield |
+10 |
800G |
Garinham, Cantlin |
This shield will serve you well during most of your quest.
|
Silver Shield |
+20 |
14800G |
Cantlin |
Worth a King's ransom, the Silver Shield is worth every piece of gold.
|
Name |
Cost |
Description
|
Herb |
24G |
The Medicinal Herb restores 20 to 35 of your Hit Points.
|
Wings |
70G |
The Wings of the Wyvern, thrown up into the air, will transport you home.
|
Torch |
8G |
Carry several to illuminate caves once you begin to travel.
|
Dragon's Scale |
20G |
The wearer of this scale receives an extra measure of protection (+2 defense).
|
Fairy Water |
38G |
A vial of the magical water keeps enemies at bay for a short time while you travel.
|
Key |
53G 85G 98G |
Locked doors can be opened only with these magic keys.
|
Name |
Description
|
Ball of Light |
A powerful relic from an earlier time when the world was bright.
|
Erdrick's Tablet |
Hidden for ages, the tablet holds Erdrick's words of advice.
|
Fairies' Flute |
The music of this instrument can cast certain evil beings (The Golem) into sleep.
|
Silver Harp |
A dangerous item to obtain, but you must in order to complete the quest. Summons an enemy when used.
|
Staff of Rain |
The magic of this item is not at first clear. Listen to clues to understand.
|
Stone of Sunlight |
When paired with the Staff of Rain a potent magic is unleashed.
|
Gwaelin's Love |
You must have some direction to your quest. Gwaelin's love is your compass.
|
Erdrick's Token |
The warrior who discovers this object thereby proves his heritage.
|
Rainbow Drop |
He who carries the Rainbow Drop may reach an island without a ship.
|
Name |
Sell Price |
Description
|
Cursed Belt |
180G |
Not all treasure is good. This belt will squeeze you like a vise. Don't put it on; just take it and sell it. If you wear it anyway, you cannot enter Catle Tantegel (or get expelled immediately if revived) and sometimes miss turns during combat. To remove the curse, speak with the old man in Brecconary Town to remove the items.
|
Death Necklace |
1200G |
Buried and difficult to find, the evil necklace will bring a good price at a tool shop.
|
Name |
Sell Price |
Description
|
Fighter's Ring |
15G |
Due to misprogramming, the ring does nothing. It's otherwise claimed to increase your fighting ability (most common claims being +2 attack or increasing critical hit chance.)
|