Doom/Monsters
< Doom
As you play Doom, you will encounter monsters. To help you defeat the monsters, Weapons and powerups you will need.
In the following table of monsters, each monster is hyperlinked to its section in the chapter, Monster descriptions. Spawn Health indicates how much weapon fire is required to kill each monster (in hit points), Damage refers to their damage and Version refers to the game version the monster first appears in:
- S - Shareware version (Doom Episode 1)
- R - Registered/Ultimate version (Doom Episodes 2-4)
- 2 - Doom II
Monster | Description | Spawn Health | Damage | Version |
---|---|---|---|---|
Former Human | Zombified guard, wields a rifle that shoots like a pistol | 20 | 3-15 | S |
Former Sergeant | Tougher zombie solder, wields a shotgun | 30 | 3-45 | S |
Imp | Anthropomorphic hellspawn, claws targets and hurls fireballs | 60 | 3-24 | S |
Demon | Pink, gorilla-like hellspawn that blocks mobility | 150 | 4-40 | S |
Spectre | Partially invisible gorilla-like hellspawn | 150 | 4-40 | S |
Baron of Hell | Bipedal Goat-like hellspawn, tears apart at close range and fires green bolts | 1000 | 8-64 | S |
Lost Soul | Flying, flaming and very fast skull | 100 | 3-24 | R |
Cacodemon | Floating red spheroid with green eye, spits lightning bolts | 400 | 5-40 | R |
Spider Mastermind | Brain-like creature on robotic platform, shoots super-chaingun | 3000 | 3-45 | R |
Cyberdemon | Towering minotaur with prosthetic rocket launcher for a hand, fires very powerful rockets in volleys of three | 4000 | 20-160 | R |
Former Commando | Toughest zombie, shoots a chaingun continuously as long as you're on sight | 70 | 3-15 | 2 |
Hell Knight | Weaker, recoloured version of the Baron of Hell; same damage but less health | 500 | 8-64 | 2 |
Arachnotron | Like a smaller version of the Spider Mastermind, shoots plasma bolts | 500 | 5-40 | 2 |
Pain Elemental | Floating brown spheroid, belches Lost Souls, upon death explodes into 3 of them. | 400 | N/A | 2 |
Revenant | Large skeleton with rocket vest, hits at close range, fires homing missiles | 300 | 10-80 | 2 |
Mancubus | Bulky and slow, spews searing volleys of fireballs from both flamethrower arms | 600 | 8-64 | 2 |
Arch-Vile | Blasts targets with fire magic when it can see them, resurrects dead monsters | 700 | 90 | 2 |
Wolfenstein SS | Nazi SS troops in secret levels | 50 | 3-15 | 2 |
Icon of Sin | Final adversary of the game, a colossal baphomet with an exposed brain. Spawns other monsters (except Zombies, Spiderdemon & Cyberdemon) | 250 | N/A | 2 |