Donkey Kong 64/Printable version


Donkey Kong 64

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Donkey_Kong_64

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

Controls

Kongs

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Control Usage
Control Stick Move; aim perspectives and cross-hairs.
A Jump; swim fast (underwater); shoot from Barrel (Donkey Kong only); Ascend (with Jetpack, Diddy Kong only).
Z+A Backflip.
A+Z Simian Slam (in the air).
Control Stick+A+A Double Jump (Diddy Kong only)
A+A Pony Tail Twirl (Tiny Kong only).
A+B Air attack.
Control Stick+z+A Long jump.
B Attack; pick up barrel/TNT; special charge attack (press and hold, then release); swim slow (underwater);
shoot shooter; take picture; Gorilla Grab (in front of lever) (Donkey Kong only).
Control Stick+B Running attack.
z+B Chimpy Charge (Diddy Kong only); Primate Punch (Chunky Kong only)
z+B+Control Stick Orangstand (Lanky Kong only)
Control Stick+z+B Slide attack (Tiny Kong and Donkey Kong only)
Start Pause the game and display the progress menu.
Z Crouch; use Bananaporter; use Kong Pad; use Battle Arena Pad; dive (in water); Hover in place (with Jetpack, Diddy Kong only).
C Take out the currently controlled Kong's shooter.
C Throw an Orange Grenade.
C Play the currently controlled Kong's musical instrument.
C Take out camera.
C Pan the camera counter-clockwise around the currently controlled Kong.
C Pan the camera clock-wise around the currently controlled Kong.
C Switch to first person perspective (you cannot move while in this mode).
C Adjust the distance of the camera from the currently controlled Kong.
R Move the camera behind the currently controlled Kong (can be held).

Minecart

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Control Usage
A Jump.
control Extend to the left.
control Extend to the right.
control Speed up.
control Slow down.
Z Duck.
R View from behind.
Start Pause the game.

Slot Car

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Control Usage
Z Go.
control Change lanes to the left.
control Change lanes to the right.
A Fire missile; honk horn (when out of missiles).
Start Pause the game.

Rambi

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Control Usage
Control Stick Move.
A Jump.
B Attack.
Z + B Charge.
C Pan the camera counter-clockwise around Rambi.
C Pan the camera clock-wise around the Rambi.
C Switch to first person perspective (you cannot move while in this mode).
C Adjust the distance of the camera from Rambi.
R Move the camera behind the Rambi(can be held).
Start Pause the game.

Enguarde

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Control Usage
Control Stick Move.
A Swim.
B Dash.
Z Dive (use when above water).
C Pan the camera counter-clockwise around Enguarde.
C Pan the camera clock-wise around the Enguarde.
C Switch to first person perspective (you cannot move while in this mode).
C Adjust the distance of the camera from Enguarde.
R Move the camera behind the Enguarde (can be held).
Start Pause the game.

Donkey Kong (arcade)

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Control Usage
Left and Right (Control Stick or D-Pad) Move.
Up (Control Stick or D-Pad) Climb up ladder.
Down (Control Stick or D-Pad) Climb down ladder.
A, B Jump.
Start Pause the game.

Jetpac

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Control Usage
Control Stick or D-Pad Move.
A Ascend.
B Fire laser.
L, R Hover in place.
Start Pause the game.


Characters

  • Donkey Kong: Collects yellow coins and bananas.
  • Diddy Kong: Collects red coins and bananas.
  • Tiny Kong: Collects purple coins and bananas.
  • Lanky Kong: Collects blue coins and bananas.
  • Chunky Kong: Collects green coins and bananas.
  • K. Rool: The main bad guy in the game.
  • K. Lumsy: Opens up all the new worlds.
  • Cranky Kong: Teaches you new moves.
  • Funky Kong: Gives you weapons, ammo and ammo upgrades.
  • Candy Kong: Gives you musical instruments and health upgrades.
  • Snide: Trades you golden bananas for blueprints, one Golden Banana per Kong in each level.


Enemies

Dice & Dominoes

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  • HP: 1
  • Found: Frantic Factory.
  • Immunities: none.
  • Drops: melon slices.

Only found in Frantic Factory. Dice & Dominoes can be killed with any attack, and they drop melon slices.

Flies

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  • HP: 1
  • Found: Creepy Castle.
  • Immunities: non-projectiles.
  • Drops: melon slices.

Only found in the trashcan area of Creepy Castle. Flies do not actually attack you, but if you shoot them all down you receive a gold banana.

Gnawty

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  • HP: 1
  • Found: DK Isle, Jungle Japes, Crystal Caves.
  • Immunities: None.
  • Drops: melon slices.

Gnawtys are beavers, found on almost every level in varying sizes. All of them can be killed with a single attack of any kind.

Kaboom

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  • HP: 1
  • Found: Jungle Japes, Angry Aztec, Gloomy Galleon.
  • Immunities: physical attacks.
  • Drops: melon slices.

Red-colored Klobbers in barrels marked "TNT". Unlike Klobbers, Kabooms detonate upon impact with the player, or after a set amount of time after being awakened. They can also be killed with projectiles. Upon detonation, Kabooms create a massive explosion which damages any surrounding creatures, including the player.

Kasplat

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  • HP: varies depending on color
  • Found: DK Isle, Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle.
  • Immunities: none.

These Kremlings are stockier in build, wear sunglasses and leather jackets, and have color-coded hair. The hair of these kremlings correspond to the color of blueprint that they carry on them. If you kill them, they drop a blueprint of the same color as their hair, however you can't pick up the blueprint unless you are the correct kong (just like bananas and banana coins). If their hair is white, then it means you've already gotten the blueprint. Kasplats attack with their fists and by making shockwaves by pounding the ground that also correspond to the color of the blueprint they have (or had). They can take considerably more damage than most other enemies, usually requiring about 15 launcher shots or 5 oranges. However, a Running Template:N64 attack followed by a Template:N64 attack combo will usually kill them, and of course you can use your music.

Killer Tomatoes

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  • HP: 1
  • Found: Fungi Forest.
  • Immunities: everything except Hunky Chunky.
  • Drops: melon slices.

Only found in a specific patch in Fungi Forest. Can only be killed by being stomped on by Hunky Chunky.

KlapTrap

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  • HP: 1
  • Found: DK Isle, Angry Aztec, Fungi Forest, Crystal Caves, Hideout Helm.
  • Immunities: none (green); all, except oranges (purple).
  • Drops: melon slices (green); oranges (purple).

There are green and purple KlapTraps. When you kill a green one, its teeth will burst from its skull and continue to chase you for a period of time before shattering. Green KlapTraps can be killed with any attack, but Purple KlapTraps can only be killed with oranges, and a green KlapTrap's teeth can be preemptively destroyed with a running Template:N64.

Klumps

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  • HP: 1
  • Found: Jungle Japes, Angry Aztec, Gloomy Galleon, Fungi Forest, Crystal Caves, Hideout Helm.
  • Immunities: All, except oranges.
  • Drops: oranges.

Fatter orange and pink Kremlings who throw oranges at you. Klumps can only be killed with oranges.

Klobber

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  • HP: 1
  • Found: Angry Aztec, Gloomy Galleon, Crystal Caves.
  • Immunities: physical attacks, projectiles.
  • Drops: melon slices.

Kremlings in green barrels. In addition to taking a melon quarter, contact with Klobbers results in the player being pushed backwards considerably, making Klobbers particularly dangerous when near cliffs. Klobbers can only be killed with oranges, and drop melon slices.

Kosha

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  • HP: ??
  • Found: Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle.
  • Immunities: everything except Ground Pound and oranges.

Larger Kremlings with helmets and clubs, occasionally found in some of the later levels. Their attacks take away half a melon, and they are immune to all attacks except for the Ground Pound move given to you by the Banana Fairy. They can also be killed with oranges, but you can only kill them when they have tried to attack you and have their club stuck in the ground. When killed they drop two melon slices.

Kritter

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  • HP: 1
  • Found: DK Isle, Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Crystal Caves, Hideout Helm.
  • Immunities: none.
  • Drops: melon slices.

Kritters are the basic henchmen of K. Rool. They come in various sizes, but like Gnawties, you can kill them with any single attack.

Clockwork Kritter

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  • HP: 1
  • Found: Frantic Factory.
  • Immunities: all except oranges and Primate Punch.

Robotic Kremlings, only found in Frantic Factory. They pause when attacked, but can only be killed with oranges and Chunky's primate punch. They drop 2 melon slices when killed.

Skeleton Kritter

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  • HP: 1
  • Found: Fungi Forest (night), Creepy Castle.
  • Immunities: none.

Virtually identical to Kremlings except for their appearance. Can be killed with any attack, and drop melon slices.

Ghost Kritter

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  • HP: 1
  • Found: Creepy Castle.
  • Immunities: none.
  • Drops: melon slices.

Kremlings with sheets over their heads. Can be killed with any attack, drop melon slices.

Mushroom Man

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  • HP: 1
  • Found: Fungi Forest (day).
  • Immunities: none.

Only found in Fungi Forest. Looks like a mushroom jump pad, but jumps out of the ground when approached. Can be killed with anything, drops melon slices.

Puftup

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  • HP: 1
  • Found: Gloomy Galleon.
  • Immunities: everything.
  • Drops: nothing.

Puftup are puffer fish only found in water areas in Gloomy Galleon. If approached, they puff up and explode, killing themselves and damaging you.

Shuri

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  • HP: 1
  • Found: Angry Aztec, Gloomy Galleon.
  • Immunities: everything except Enguarde.
  • Drops: nothing.

Small orange starfish found in the pool in Angry Aztec and all around Gloomy Galleon. Shuri are only found in water, and will chase after you if approached, although they aren't very fast. They can only be killed by Enguarde.

Vampire Bats

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  • HP: 1
  • Found: Fungi Forest (night), Creepy Castle.
  • Immunities: non-projectiles.
  • Drops: melon slices.

Bats that hang from ceilings in Fungi Forest and Creepy Castle and dive at you. Can be killed with single launcher shots.

Zinger

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  • HP: 1
  • Found: DK Isle, Jungle Japes, Angry Aztec, Fungi Forest, Crystal Caves.
  • Immunities: non-projectiles.
  • Drops: melon slices.

Zingers are bees that appear in most levels, and sometimes drop green bombs on you if hovering in your proximity. Although small, they can only be killed with launcher ammunition.

Robo-Zinger

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  • HP: 2
  • Found: DK Isle, Frantic Factory, Gloomy Galleon, Crystal Caves.
  • Immunities: non-projectiles.
  • Drops: melon slices.

Robotic Zingers, mostly found in Frantic Factory. Defeating Robo-Zingers takes 2 hits from the launchers rather than one, and they always drop bombs.


Abilities

Cranky's ability giving potions are required to recover your Golden Bananas, and to progress through the game.

All Kongs

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Simian Slam (Buttus Bashum):

Price: Free

A Level 1 Ground Pound, with a small green shockwave. Lets you activate green switches. Available at DK Isles.

Super Simian Slam (Big Buttus Bashum):

Price: 5 Coins

A Level 2 Ground Pound, with a medium-sized blue shockwave. Lets you activate blue switches. Available since Fungi Forest.

Super Duper Simian Slam (Bigga Buttus Bashum):

Price: 7 Coins

A Level 3 Ground Pound, with a large red shockwave. Lets you activate red switches. Available since Creepy Castle.

Baboon Blast (Barrelium Perilous)

Price: 3 Coins

Lets DK access Barrel Blast areas. Stand on the DK Pad and press the Z button to be launched to the Barrel Blast area. Available since Jungle Japes.

Strong Kong (Strongus Kongus)

Price: 5 Coins

Lets DK become temporarily invincible by jumping into a DK Barrel. Uses Crystal Coconuts. Available since Angry Aztec.

Gorilla Grab (Simian Strainus)

Price: 7 Coins

Lets DK pull levers. Stand on the footplate and press the B button. Available since Frantic Factory.

Diddy

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Chimpy Charge (Hurtus Cranium)

Price: 3 Coins

Lets Diddy charge headfirst by pressing the Z button+the B button. Lets Diddy activate certain switches. Available since Jungle Japes.

Rocketbarrel Boost (Boostum Highum)

Price: 5 Coins

Lets Diddy use Cranky's prototype Jetbarrel by jumping into a Diddy Barrel. Press the A button to fly, press the B button to fire your Peanut Popguns, and press the Z button to hover. Uses Crystal Coconuts. Available since Angry Aztec.

Simian Spring (Leapus Largium)

Price: 7 Coins

Lets Diddy jump very high by pressing the Z button on a Diddy Pad. Available since Frantic Factory.

Lanky

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OrangStand (Palmus Walkum)

Price: 3 Coins

Lets Lanky do a handstand by pressing the Z button+the B button and holding the Z button. Lets Lanky climb steep slopes. Available since Jungle Japes.

Baboon Balloon (Baboonus Balloonus)

Price: 5 Coins

Lets Lanky inflate with air to float to unreachable places by pressing the Z button on a Lanky Pad. Available since Frantic Factory.

OrangSprint (Palmus Dashium)

Price: 7 Coins

Lets Lanky run very fast on his hands by jumping into a Lanky Barrel. Uses Crystal Coconuts. Available since Crystal Caves.

Tiny

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Mini-Monkey (Kongum Smallus)

Price: 3 Coins

Lets Tiny shrink in size by jumping into a Tiny Barrel. Uses Crystal Coconuts. Available since Jungle Japes.

Pony Tail Twirl (Roundum Roundus)

Price: 5 Coins

Lets Tiny hover in mid-air by pressing the A button in the air. Available since Frantic Factory.

Monkeyport (Warpum Craftious)

Price: 7 Coins

Lets Tiny warp by pressing the Z button on a Tiny Pad. Available since Crystal Caves.

Chunky

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Hunky Chunky (Kremlinus Crushum)

Price: 3 Coins

Lets Chunky grow in size by jumping into a Chunky Barrel. Uses Crystal Coconuts. Available since Jungle Japes.

Primate Punch (Sandwichium Knucklus)

Price: 5 Coins

Lets Chunky use a strong punch by pressing the Z button+the B button. Useful in knocking down cracked doors. Available since Angry Aztec.

Gorilla Gone (Whereisum Gonium)

Price: 7 Coins

Lets Chunky become invisible by pressing the Z button on a Chunky Pad. Sometimes makes invisible things visible. Available since Crystal Caves.


Items

  • Golden bananas
  • Coloured bananas: Yellow, red, purple, blue, green.
  • Coins: Yellow, red, purple, blue, green.
  • Ammo/bags of ammo: Coconuts, peanuts, feathers, grapes and pineapples.
  • Headphones: Gives power to musical instruments.
  • Magic Gems: Gives power to Cranky's barrel moves.
  • Melons: Health.
  • Blueprints: Acquired by defeating a Kasplat.


Worlds/DK Isles/Diddy Kong

Golden Bananas

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  • Banana 1/blueprint: The other cave has Diddy's kasplat. Defeat him and you will be done.
  • Banana 2: the second one needs you to pound Diddy's switch. Sounds simple, but the banana is next to Funky's armory and you only have 50 seconds to grab it. Use the banana warps to your advantage and grab it.
  • Banana 3: This involves Diddy's weapon the peanut popguns and Cranky's move. Shoot the peanut switch and make your way up the appearing walkway. Go through the gap in the mountain to reveal a mineshaft. In the mineshaft there's a tunnel, go through that and there's a gate in the way. Use Chimpy to charge at the peace of loose fencing and defeat the clomp. There will be a low button, charge into that and a shaft will come available. Pound the switch, defeat the clomps, climb the machinery and walk into the shaft. After there will be a mine cart minigame, complete that and the banana is yours.
  • Banana 4: In the shaft there will be a bunch of crates. Jump on those and there will be a peanut switch. Shoot that and a walkway will appear for 30 seconds. Go across and pound the switch to make the banana appear. After getting banana 3 go to the top of the mountain to grab it.
  • Banana 5: In the entrance cave there are 2 peanut switches. Shoot them to reveal a new Area. Grab the banana and Diddy's done.

Red Bananas

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  • 5: At the level start, on the ground.
  • 7: Near upper bananaport #2
  • 10: At the top of the spire.
  • 10: Underwater, near bananaport 4
  • 20: Trees in the Diddy cage section, on the ground level. 5 for each tree other than the left-most one.
  • 3: Near Red blueprint
  • 5: Enter the spire, and check the water flow.
  • 5: Within the spire, next to the peanut switch.
  • 5: In spire conveyor belt area, at bottom of conveyor.
  • 10: In spire conveyor belt area, in a balloon.
  • 10: In side room in the tunnel after start area, in balloon

Red coins

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  • 3: Underwater, to the left.
  • 2: Collected when using the cannon to approach Diddy's cage
  • 3: Near Red blueprint
  • 1: Within spire, after crossing the 30-second bridge.
  • 1: Within spire, on coal pile.
  • 1: In mine area, below conveyor belt.
  • 3: In side room in the tunnel after start area


Worlds/Jungle Japes

Outside the Cage

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  • Character: Donkey
  • Difficulty: Easy

On your first visit to Jungle Japes, you will have to rescue Diddy Kong while you're there. Just outside his cage is a golden banana, free for the picking.

From the level entrance, climb the nearby palm tree and from the top, use the vines to swing to the far end of the path. At the far end, hit the switch: It will open a gate below. Jump down, and make your way through the newly opened tunnel.

At the far end of the tunnel is the main body of the Jungle level, where Diddy will call over during a cutscene on your first visit. He is somewhere on the mountain, and Donkey is the man (ape?) to climb it and bust him out! The foot of the mountain is surrounded by a pool of water. If you head counter-clockwise around it a little, you should be able to see a beanstalk running up the hillside. Jump into the water and swim over, climbing up the beanstalk.

Donkey will be just outside Funky's store, situated on the side of the mountain. Buying a weapon is necessary to free Diddy Kong, but not to collect this golden banana, so we will bypass this for now. Turn to face away from Funky's armory, and look out for a set of vines. Use these to swing across to another ledge, this one featuring a cannon. Walk right into the cannon, and Donkey will automatically be launched up, landing just outside Diddy's cage. That banana is right in front of you!

Rescue Diddy

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  • Character: Donkey
  • Difficulty: Easy

This golden banana is inside Diddy Kong's cage on top of the mountain in Jungle Japes, and it ain't coming out until the cage is opened. Follow these steps to unlock Diddy Kong, as well as another golden banana.

First, make sure you have obtained the 'Outside the Cage' banana -- you can't get this one without it. Once Donkey grabs the bounty, three switches will appear throughout the level. These switches must be shot using a coconut gun, available for purchase at Funky's armoury for 3 coins. Backtrack to his store (see 'Outside the Cage') and pick it up. If you do not have the coins, they can be found in the tunnel near the entrance of the level.

Once left Funky's with your new weapon, walk over to the edge with the vines again (see 'Outside the Cage'). Stand at the very edge of the cliff, as close as you can without risking falling off the edge. Now, pull out your shooter, and use Template:N64 to aim it.

Point the crosshair at the side of the mountain, and move down a bit. The switch is on the side of the mountain here. If you cannot shoot it from your current location, exit aiming mode and try again from a different spot. Shoot the switch.

With one down, come down from the mountain and return to the ground level. There are two switches left, and it is not important which order they are done.

On the left hand side of the level is a closed gate, with a coconut switch above it. This can be shot very easily if you are close enough to see it. However, there are Zingers flying around the area, and you will lose your aim if hit. It is recommended you dispatch them before attempting to activate the switch. Another alternative is to climb up a nearby tree and shoot the switch from there. Either way works.

The right hand side of the level is set out in a very similar way to the left. It even has a similar switch, which can be taken care of the same way you dealt with its brother on the left end.

Once all three switches are hit, Diddy's cage will open up. You can now play as Diddy Kong, (just jump into a tag barrel to change) and he left that golden banana in his cage for you to collect.

Yellow Blueprint #1 and Purple Blueprint #1

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  • Character: Donkey/Tiny
  • Difficulty: Easy

Once you've opened Diddy Kong's cage, enter the door on the left hand side of the level. There should be a Kasplat there with yellow hair. Have Donkey defeat him and pick up the blueprint, then return to Snide at the top of the mountain where you freed Diddy Kong (he is on the cliff above Funky's Armory) to turn it in. Be sure to come back once you've freed Tiny and get her Blueprint from the purple-haired Kasplat that's just past the yellow-haired one.

Barrel Blast Game

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  • Character: Donkey
  • Difficulty: Easy, but possibly time consuming

Remember the door above the water that you opened while freeing Diddy? Go through it, making sure to get the "4" pad. Enter the cave, go the route that doesn't have vines. Run past the beaver and you will be in a stormy area. Hit the "4" pad there, then enter Cranky's lab and buy the potion if you have enough money. (If Diddy has enough money, he should buy Chimpy Charge here as well.) Go to the 4-pad to teleport out of the stormy area.

Back at the mountain, there is a special pad on the right-hand side of the level. Climb up a tree and jump across some vines to get to it. Press Template:N64 like Cranky told you to enter a barrel blast minigame. Shoot from barrel to barrel until you reach the Golden Banana. Shoot at it and you will collect it.

Red Blueprint #1

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  • Character: Diddy
  • Difficulty: Easy

Go into the cave mentioned above. Remember when I said to go to the route that doesn't have vines? Well, this time, go the route that has vines. Get across the pit to the Kasplat with red hair. Take it down, then pick up the Blueprint and take it back to S. Nide.

Rambi

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  • Character: Donkey
  • Difficulty: Trivial

Behind Cranky's Lab is a coconut switch. Open it, and you can get the contents behind the gate, including Rambi.

Rambi can be used to smash the four huts in the area, one of which contains a DK button. Pounding this button will reveal a golden banana in the starting area.

Also with Rambi, you can head back into the tunnel, and take the first turn left. Smash down the wall will open up a small section containing a banana fairy, and a few other items to be handled later.

Army Dillo

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  • Character: Donkey

Army Dillo is the first boss, and should be a warmup. There are three sections to this fight:

  1. He will open by attacking from the fireball launchers. They are slow moving, and have no lead-ahead, thus they are easily dodged by rolling with Template:N64+Template:N64.
  2. After launching enough fireballs, he will peek out of his shell. Quickly move to the TNT barrel in the middle of the arena, and throw it at him.
  3. He will curl up, and roll towards you. He may be slightly faster than normal movement, but the DK's roll will still be faster.

Once Army Dillo is hit for the third time, he will flee, dropping one of K. Lumsy's keys.


Worlds/Jungle Japes/Donkey Kong

Golden Bananas

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Banana 1: The first banana is right in front of Diddy's cell. Just swing on a couple of vines and you got your first banana.

Banana 2: Now its time to get Diddy out of his cell. First you will need DK's coconut shooter, which is purchased for three yellow coins (see below if necessary). There will be 3 coconut switches: 1 on each door. Shoot them and Diddy is free, he will leave a banana and join your party.

Banana 3: This one involves rambi the rhino, get him and charge down the 4 huts. 1 contains a dk button, pound that and a banana will pop up near the start of the level. Get the banana and only 2 more to go.

Banana 4: Banana 4 involves the dk pad move that Crankey teaches you. Swing on some vines and the pad will take you to a barrel blast course. Complete that to get the banana.

Banana 5/blueprint: The kasplat is in a cave you unlock when you get banana 2. Destroy that and the blueprints yours.

Yellow banana locations

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  • 5 bananas: At the start, where you swing across the vines.
  • 5: At first bananaport #3.
  • 13: Near snide's HQ.
  • 5: Climb the tree near the armory.
  • 10: In a balloon Circling around stone near first bananaport #3.
  • 5: At second bananaport #3.
  • 5: From the armory, jump across the vines, and climb the tree.
  • 3: On approach to Diddy kong.
  • 9: Leading to cranky's lab.
  • 10: Baloon outside cranky's lab
  • 5: Before Army Dillo's portal, accessed from the central area by climbing trees.
  • 5: In Barrel Blast Minigame

Yellow coin locations

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  • 3 coins: After opening the gate at the start
  • 3: Near the yellow blueprint
  • 3: Between the vines when taking the right path from the opened gates after rescuing Diddy.
  • 3: Behind Rambi's box.
  • 3: Near barrel blast minigame
  • 2: In Barrel blast minigame


Worlds/Jungle Japes/Diddy Kong

Banana 1/blueprint: The other cave has Diddy's Kasplat. Defeat him and you are done.

Banana 2: The second one needs you to pound Diddy's switch. It sounds simple, but the banana is next to Funky's armory and you only have 50 seconds to grab it. Use the banana warps to your advantage and grab it.

Banana 3: This involves Diddy's Weapon the peanut popguns, and Cranky's move. Shoot the peanut switch and make your way up the appearing walkway. Go through the gap in the mountain to reveal a mineshaft. In the mineshaft, there's a tunnel. Going through this will lead to a gate. Chimpy charge at the piece of loose fencing and defeat the clomp. There will be a lowered button which when charged into will have a shaft appear. Pound the switch, defeat the clomps, and walk into the shaft. After this, there will be a minecart mini-game, complete that and the banana is yours.

Banana 4: In the shaft there will be a bunch of crates. Jump on those and there will be a peanut switch. Shoot that and a walkway will appear for 30 seconds. Go across and pound the switch to make the banana appear. After getting banana 3, go to the top of the mountain to grab it.

Banana 5: In the entrance cave there are 2 peanut switches. Shoot them to reveal a new area. Grab the banana and Diddy's done.