Designing Sound in SuperCollider/Schroeder reverb
Fig 14.28: recirculating schroeder reverb
editFirst start the server, if you haven't already:
s.boot;
Then so we have some source material, we'll load the standard sound file that comes bundled with SC:
b = Buffer.read(s, "sounds/a11wlk01-44_1.aiff");
// Hear it raw:
b.play
Now here's the code which creates the reverb in a single Synth, with four separate delay lines cross-fertilising each other:
(
Ndef(\verb, {
var input, output, delrd, sig, deltimes;
// Choose which sort of input you want by (un)commenting these lines:
input = Pan2.ar(PlayBuf.ar(1, b, loop: 0), -0.5); // buffer playback, panned halfway left
//input = SoundIn.ar([0,1]); // TAKE CARE of feedback - use headphones
//input = Dust2.ar([0.1, 0.01]); // Occasional clicks
// Read our 4-channel delayed signals back from the feedback loop
delrd = LocalIn.ar(4);
// This will be our eventual output, which will also be recirculated
output = input + delrd[[0,1]];
// Cross-fertilise the four delay lines with each other:
sig = [output[0]+output[1], output[0]-output[1], delrd[2]+delrd[3], delrd[2]-delrd[3]];
sig = [sig[0]+sig[2], sig[1]+sig[3], sig[0]-sig[2], sig[1]-sig[3]];
// Attenutate the delayed signals so they decay:
sig = sig * [0.4, 0.37, 0.333, 0.3];
// Here we give delay times in milliseconds, convert to seconds,
// then compensate with ControlDur for the one-block delay
// which is always introduced when using the LocalIn/Out fdbk loop
deltimes = [101, 143, 165, 177] * 0.001 - ControlDur.ir;
// Apply the delays and send the signals into the feedback loop
LocalOut.ar(DelayC.ar(sig, deltimes, deltimes));
// Now let's hear it:
output
}).play
)
And here's an alternative way of doing exactly the same thing, this time using a matrix to represent the cross-mixing of the delayed streams. The single matrix replaces all those plusses and minuses so it's a neat way to represent the mixing - see which you find most readable.
(
Ndef(\verb, {
var input, output, delrd, sig, deltimes;
// Choose which sort of input you want by (un)commenting these lines:
input = Pan2.ar(PlayBuf.ar(1, b, loop: 0), -0.5); // buffer playback, panned halfway left
//input = SoundIn.ar([0,1]); // TAKE CARE of feedback - use headphones
//input = Dust2.ar([0.1, 0.01]); // Occasional clicks
// Read our 4-channel delayed signals back from the feedback loop
delrd = LocalIn.ar(4);
// This will be our eventual output, which will also be recirculated
output = input + delrd[[0,1]];
sig = output ++ delrd[[2,3]];
// Cross-fertilise the four delay lines with each other:
sig = ([ [1, 1, 1, 1],
[1, -1, 1, -1],
[1, 1, -1, -1],
[1, -1, -1, 1]] * sig).sum;
// Attenutate the delayed signals so they decay:
sig = sig * [0.4, 0.37, 0.333, 0.3];
// Here we give delay times in milliseconds, convert to seconds,
// then compensate with ControlDur for the one-block delay
// which is always introduced when using the LocalIn/Out fdbk loop
deltimes = [101, 143, 165, 177] * 0.001 - ControlDur.ir;
// Apply the delays and send the signals into the feedback loop
LocalOut.ar(DelayC.ar(sig, deltimes, deltimes));
// Now let's hear it:
output
}).play
)
// To stop it:
Ndef(\verb).free;