Design Patterns for CS Education/Design Patterns/Training for lightweight teams-icebreaker
Training for lightweight teams-icebreaker
editPattern Name
Training for Lightweight Teams: Ice Breaker |
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Problem: Students need learn how to behave efficiently in lightweight teams
Level (any) Semester (any) Activity type (any) |
Solution: Assign students to groups and then have them work on a simple real-life (something they all know such as how to cook scrambled egg) problem to determine the steps.
Assign students to be moderator and time-keeper. Also, specify the time to finish the task. Formation (random) Size (small) Composition (any) Duration (single class, topic based) Contribution to grade (small) Activity progression ( individual to group ) Roles (task specific) |
Rationale: Before solving a tough problem in a team setting, people first need to experience solving an easy problem to learn the team format. |
Potential Pitfalls: Group size should be within 3-5 to prevent too many cooks spoiling the egg. |