Data Structures/List Structures< Data Structures
Family Structures and Illegitimate ChildEdit
We have seen now two different data structures that allow us to store an ordered sequence of elements. However, they have two very different interfaces. The array allows us to use
set-element() functions to access and change elements. The node chain requires us to use
get-next() until we find the desired node, and then we can use
set-value() to access and modify its value. Now, what if you've written some code, and you realize that you should have been using the other sequence data structure? You have to go through all of the code you've already written and change one set of accessor functions into another. What a pain! Fortunately, there is a way to localize this change into only one place: by using the List Abstract Data Type (ADT).
The iterator is another abstraction that encapsulates both access to a single element and incremental movement around the list. Its interface is very similar to the node interface presented in the introduction, but since it is an abstract type, different lists can implement it differently.
There are several other aspects of the List ADT's definition that need more explanation. First, notice that the
get-end() operation returns an iterator that is "one past the end" of the list. This makes its implementation a little trickier, but allows you to write loops like:
var iter:List Iterator := list.get-begin() while(not iter.equal(list.get-end())) # Do stuff with the iterator iter.move-next() end while
Second, each operation gives a worst-case running time. Any implementation of the List ADT is guaranteed to be able to run these operation at least that fast. Most implementations will run most of the operations faster. For example, the node chain implementation of List can run
insert-after() in .
Third, some of the operations say that they have a default implementation. This means that these operations can be implemented in terms of other, more primitive operations. They're included in the ADT so that certain implementations can implement them faster. For example, the default implementation of
get-nth() runs in because it has to traverse all of the elements before the nth. Yet the array implementation of List can implement it in using its
get-element() operation. The other default implementations are:
abstract type List<item-type> method is-empty() return get-begin().equal(get-end()) end method method get-size():Integer var size:Integer := 0 var iter:List Iterator<item-type> := get-begin() while(not iter.equal(get-end())) size := size+1 iter.move-next() end while return size end method helper method find-nth(n:Integer):List Iterator<item-type> if n >= get-size() error "The index is past the end of the list" end if var iter:List Iterator<item-type> := get-begin() while(n > 0) iter.move-next() n := n-1 end while return iter end method method get-nth(n:Integer):item-type return find-nth(n).get-value() end method method set-nth(n:Integer, new-value:item-type) find-nth(n).set-value(new-value) end method end type
Occasionally throughout this book we'll introduce an abbreviation that will allow us to write, and you to read, less pseudocode. For now, we'll introduce an easier way to compare iterators and a specialized loop for traversing sequences.
Instead of using the
equal() method to compare iterators, we'll overload the
== operator. To be precise, the following two expressions are equivalent:
iter1.equal(iter2) iter1 == iter2
Second, we'll use the
for keyword to express list traversal. The following two blocks are equivalent:
var iter:List Iterator<item-type> := list.get-begin() while(not iter == list.get-end()) operations on iter iter.move-next() end while
for iter in list operations on iter end for
In order to actually use the List ADT, we need to write a concrete data type that implements its interface. There are two standard data types that naturally implement List: the node chain described in the Introduction, normally called a Singly Linked List; and an extension of the array type called a Vector, which automatically resizes itself to accommodate inserted nodes.
Singly Linked ListEdit
type Singly Linked List<item-type> implements List<item-type>
head refers to the first node in the list. When it's null, the list is empty.
Initially, the list is empty.
constructor() head := null end constructor method get-begin():Sll Iterator<item-type> return new Sll-Iterator(head) end method
The "one past the end" iterator is just a null node. To see why, think about what you get when you have an iterator for the last element in the list and you call
method get-end():Sll Iterator<item-type> return new Sll-Iterator(null) end method method prepend(new-item:item-type) head = make-node(new-item, head) end method method insert-after(iter:Sll Iterator<item-type>, new-item:item-type) var new-node:Node<item-type> := make-node(new-item, iter.node().get-next()) iter.node.set-next(new-node) end method method remove-first() head = head.get-next() end method
This takes the node the iterator holds and makes it point to the node two nodes later.
method remove-after(iter:Sll Iterator<item-type>) iter.node.set-next(iter.node.get-next().get-next()) end method end type
If we want to make
get-size() be an operation, we can add an Integer data member that keeps track of the list's size at all times. Otherwise, the default implementation works fine.
An iterator for a singly linked list simply consists of a reference to a node.
type Sll Iterator<item-type> data node:Node<item-type> constructor(_node:Node<item-type>) node := _node end constructor
Most of the operations just pass through to the node.
method get-value():item-type return node.get-value() end method method set-value(new-value:item-type) node.set-value(new-value) end method method move-next() node := node.get-next() end method
For equality testing, we assume that the underlying system knows how to compare nodes for equality. In nearly all languages, this would be a pointer comparison.
method equal(other-iter:List Iterator<item-type>):Boolean return node == other-iter.node end method end type
Let's write the Vector's iterator first. It will make the Vector's implementation clearer.
type Vector Iterator<item-type> data array:Array<item-type> data index:Integer constructor(my_array:Array<item-type>, my_index:Integer) array := my_array index := my_index end constructor method get-value():item-type return array.get-element(index) end method method set-value(new-value:item-type) array.set-element(index, new-value) end method method move-next() index := index+1 end method method equal(other-iter:List Iterator<item-type>):Boolean return array==other-iter.array and index==other-iter.index end method end type
We implement the Vector in terms of the primitive Array data type. It is inefficient to always keep the array exactly the right size (think of how much resizing you'd have to do), so we store both a
size, the number of logical elements in the Vector, and a
capacity, the number of spaces in the array. The array's valid indices will always range from
type Vector<item-type> data array:Array<item-type> data size:Integer data capacity:Integer
We initialize the vector with a capacity of 10. Choosing 10 was fairly arbitrary. If we'd wanted to make it appear less arbitrary, we would have chosen a power of 2, and innocent readers like you would assume that there was some deep, binary-related reason for the choice.
constructor() array := create-array(0, 9) size := 0 capacity := 10 end constructor method get-begin():Vector-Iterator<item-type> return new Vector-Iterator(array, 0) end method
The end iterator has an index of
size. That's one more than the highest valid index.
method get-end():List Iterator<item-type> return new Vector-Iterator(array, size) end method
We'll use this method to help us implement the insertion routines. After it is called, the
capacity of the array is guaranteed to be at least
new-capacity. A naive implementation would simply allocate a new array with exactly
new-capacity elements and copy the old array over. To see why this is inefficient, think what would happen if we started appending elements in a loop. Once we exceeded the original capacity, each new element would require us to copy the entire array. That's why this implementation at least doubles the size of the underlying array any time it needs to grow.
helper method ensure-capacity(new-capacity:Integer)
If the current capacity is already big enough, return quickly.
if capacity >= new-capacity return end if
Now, find the new capacity we'll need,
var allocated-capacity:Integer := max(capacity*2, new-capacity) var new-array:Array<item-type> := create-array(0, allocated-capacity - 1)
copy over the old array,
for i in 0..size-1 new-array.set-element(i, array.get-element(i)) end for
and update the Vector's state.
array := new-array capacity := allocated-capacity end method
This method uses a normally-illegal iterator, which refers to the item one before the start of the Vector, to trick
insert-after() into doing the right thing. By doing this, we avoid duplicating code.
method prepend(new-item:item-type) insert-after(new Vector-Iterator(array, -1), new-item) end method
insert-after() needs to copy all of the elements between iter and the end of the Vector. This means that in general, it runs in time. However, in the special case where iter refers to the last element in the vector, we don't need to copy any elements to make room for the new one. An append operation can run in time, plus the time needed for the
ensure-capacity() will sometimes need to copy the whole array, which takes time. But much more often, it doesn't need to do anything at all.
method insert-after(iter:Vector Iterator<item-type>, new-item:item-type) ensure-capacity(size+1)
This loop copies all of the elements in the vector into the spot one index up. We loop backwards in order to make room for each successive element just before we copy it.
for i in size-1 .. iter.index+1 step -1 array.set-element(i+1, array.get-element(i)) end for
Now that there is an empty space in the middle of the array, we can put the new element there.
And update the Vector's size.
size := size+1 end method
Again, cheats a little bit to avoid duplicate code.
method remove-first() remove-after(new Vector-Iterator(array, -1)) end method
remove-after needs to copy all of the elements between iter and the end of the Vector. So in general, it runs in time. But in the special case where iter refers to the last element in the vector, we can simply decrement the Vector's size, without copying any elements. A remove-last operation runs in time.
method remove-after(iter:List Iterator<item-type>) for i in iter.index+1 .. size-2 array.set-element(i, array.get-element(i+1)) end for size := size-1 end method
This method has a default implementation, but we're already storing the size, so we can implement it in time, rather than the default's
method get-size():Integer return size end method
Because an array allows constant-time access to elements, we can implement
set-nth() in , rather than the default implementation's
method get-nth(n:Integer):item-type return array.get-element(n) end method method set-nth(n:Integer, new-value:item-type) array.set-element(n, new-value) end method end type
Sometimes we want Data Structures/List Structuresto move backward in a list too.
Doubly Linked List ImplementationEdit
The vector we've already seen has a perfectly adequate implementation to be a Bidirectional List. All we need to do is add the extra member functions to it and its iterator; the old ones don't have to change.
type Vector<item-type> ... # already-existing data and methods
Implement this in terms of the original
insert-after() method. After that runs, we have to adjust iter's index so that it still refers to the same element.
method insert(iter:Bidirectional List Iterator<item-type>, new-item:item-type) insert-after(new Vector-Iterator(iter.array, iter.index-1)) iter.move-next() end method
Also implement this on in terms of an old function. After
remove-after() runs, the index will already be correct.
method remove(iter:Bidirectional List Iterator<item-type>) remove-after(new Vector-Iterator(iter.array, iter.index-1)) end method end type
In order to choose the correct data structure for the job, we need to have some idea of what we're going to *do* with the data.
- Do we know that we'll never have more than 100 pieces of data at any one time, or do we need to occasionally handle gigabytes of data ?
- How will we read the data out ? Always in chronological order ? Always sorted by name ? Randomly accessed by record number ?
- Will we always add/delete data to the end or to the beginning ? Or will we be doing a lot of insertions and deletions in the middle ?
We must strike a balance between the various requirements. If we need to frequently read data out in 3 different ways, pick a data structure that allows us to do all 3 things not-too-slowly. Don't pick some data structure that's unbearably slow for *one* way, no matter how blazingly fast it is for the other ways.
Often the shortest, simplest programming solution for some task will use a linear (1D) array.
If we keep our data as an ADT, that makes it easier to temporarily switch to some other underlying data structure, and objectively measure whether it's faster or slower.
Advantages / DisadvantagesEdit
For the most part, an advantage of an array is a disadvantage of a linked-list, and vice versa.
- Array Advantages (vs. Link-Lists)
- Index - Fast access to every element in the array using an index , not so with linked list where elements in beginning must be traversed to your desired element.
- Faster - In general, It is faster to access an element in an array than accessing an element in a linked-list.
- Link-Lists Advantages (vs. Arrays)
- Resize - Can easily resize the link-list by adding elements without affecting the majority of the other elements in the link-list.
- Insertion - Can easily insert an element in the middle of a linked-list, (the element is created and then you code pointers to link this element to the other element(s) in the link-list).
Side-note: - How to insert an element in the middle of an array. If an array is not full, you take all the elements after the spot or index in the array you want to insert, and move them forward by 1, then insert your element. If the array is already full and you want to insert an element, you would have to, in a sense, 'resize the array.' A new array would have to be made one size larger than the original array to insert your element, then all the elements of the original array are copied to the new array taking into consideration the spot or index to insert your element, then insert your element.