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Cg Programming

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An Introduction to Real-Time 3D Graphics


See also the Wikibook GLSL Programming.

Wikipedia has related information at Cg (programming language)

Table of Contents

  • Introduction
  • Cg in Specific Frameworks and Platforms
  • Cg in Vertex and Fragment Shaders in Unity 2019.4.7 with the built-in renderer (Unity's ShaderLab)
  • [stub:] Cg in Surface Shaders in Unity (Unity's ShaderLab)
  • [stub:] Cg in Nvidia's Cg Toolkit
  • General Cg Topics (linked from the previous sections)
  • Overview of the Programmable Graphics Pipeline
  • Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations)
  • Vector and Matrix Operations in Cg (includes references about Cg syntax)
  • Applying Matrix Transformations to Points, Directions, and Normals in Cg
  • Rasterization (Interpolation of Per-Fragment Varying Parameters)
  • Per-Fragment Operations (Stencil Test, Depth Test and Blending, etc.)
  • [stub:] Anti-Aliasing Techniques
  • [stub:] Phong Reflection Model

 

Retrieved from "https://en.wikibooks.org/w/index.php?title=Cg_Programming&oldid=3715010"
Last edited on 13 August 2020, at 16:27

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