Celestia/Celx Scripting/CELX Lua Methods/CEL command settextureresolution
settextureresolution
editsettextureresolution { resolution <string> }
Set the texture resolution.
Arguments:
- resolution <string>
- String, that corresponds with one of the available texture resolutions. Must be:
- "low" for low resolution (lores)
- "medium" for medium resolution (medres)
- "high" for high resolution (hires)
CELX equivalent:
Based on the 1.6.0 celestia:settextureresolution() method.
- Set the resolution to <string>.
- If <string> is "low", <number> is 0
- If <string> is "medium", <number> is 1
- If <string> is "high", <number> is 2
celestia:settextureresolution(<number>)
Example:
The non commented line determines the texture resolution.
CEL:
# settextureresolution { resolution "low" } # settextureresolution { resolution "medium" } settextureresolution { resolution "high" }
CELX:
-- celestia:settextureresolution(0) -- celestia:settextureresolution(1) celestia:settextureresolution(2)