Celestia/Celx Scripting/CELX Lua Methods/CEL command renderpath
renderpath
editrenderpath { path <string> }
With higher end graphics cards, Celestia 1.6.0 gives you several choices for Vertex Shading by using this command.
Notes:
- To see Vertex Shading, you must have an appropriate graphics card that renders shading via the Open GL process.
- Each card manufacturer results in slightly different shading choices.
- Many render features within Celestia are only visible if OpenGL 2.0 is enabled..
Arguments:
- path <string>
- String, that corresponds with one of the available render paths. Must be one of:
- "basic"
- "multitexture"
- "vp" for Open GL vertex program.
- "vp-nv" for Open GL vertex/Nvidia Combiners.
- "glsl" for Open GL 2.0.
Example:
Use renderpath "glsl" for Open GL 2.0.
CEL:
renderpath { path "glsl" }