Celestia/Celx Scripting/CELX Lua Methods/CEL command preloadtex
preloadtex
editpreloadtex { object <string> }
Pre-load the specified texture file from disk into memory. Object <string> is the name of the object who's texture is to be pre-loaded into graphics card memory.
Depending on the file size of the texture being loaded, you may want to follow this command with a wait command. If you are preloading multiple textures, or large textures, you should definitely use a wait command. The wait duration will depend on the size of the texture file(s) and may require some testing to get it just right.
Arguments:
- object <string>
- The name of the object who's texture is to be pre-loaded into graphics card memory. No default.
CELX equivalent:
Based on the object:preloadtexture() method.
- Find an object with name <string> which must be preloaded and store in "objectname".
objectname = celestia:find( <string> )
- Preload the texture of "objectname" from disk into memory.
objectname:preloadtexture()
Summarized:
objectname = celestia:find( <string> ) objectname:preloadtexture()
Example:
This example pre-loads the texture file for Mars:
CEL:
preloadtex { object "Sol/Mars" }
CELX with the object:preloadtexture() method:
mars = celestia:find("Sol/Mars") mars:preloadtexture()