List of changes in Celestia 1.7.0 (work in progress).
- Blackbody star colors are default
- Fading orbits (can be toggled)
- On ringed planets, the side of the rings facing away from the star is in shadow
LunarLambertmakes objects brighter - apparently this is correct?
- Sprite nebulae fade at a distance
- Visibility of different object types (planets, moons, etc), as well as rings, can be toggled individually
- Stars and planets can be rendered out to a distance of 1 billion light-years (increased from 10 million light-years)
- Dwarf planets and minor moons are shown in the right-click menu of their parent body (they aren't in 1.6.x)
- Temperatures are calculated for circumbinary planets
- Updates to most data files, models, and textures
- Default temperatures and bolometric corrections for main-sequence stars updated
Temperature- in degrees Kelvin
BoloCorrection- Bolometric correction
Extinction- the number of magnitudes by which the star's light is extinguished
Y- for Y-class brown dwarfs
WO- for Wolf–Rayet stars of the oxygen sequence
Mass- in Earth units
- New albedo parameters. Described in this issue, although the actual implementation isn't exactly the same as what was suggested.
TempDiscrepancy- this is added to the calculated equilibrium temperature
Temperature- in degrees Kelvin; overrides
TailColor- for comets
For many parameters, units can be specified in angle brackets, like this:
<rE>- Earth radii
<rJ>- Jupiter radii
<rS>- solar radii
<AU>- astronomical units
<hRA>- hours of Right Ascension
<mE>- Earth masses
<mJ>- Jupiter masses
Solar mass units weren't added, despite my[note 1] suggestion to do so.
New location types can be found here.