BlitzMax offers simple support for managing collections of objects, and for visiting each object in a collections using a special form of For/Next loop.
The simplest kind of collection is an array:
Local a[]=[1,2,3,4,5] For Local k=EachIn a Print k Next
Each iteration of such a loop will assign the next array element (starting with element 0) to the index variable before executing the body of the loop. This allows you to 'visit' each array element in turn.
It is also possible to create your own kind of collection with user defined types.
To do this, you must create a user defined type with a method named ObjectEnumerator which takes no parameters and returns an object. The object returned by this method must itself have the following methods:
Method HasNext:Int() 'returns true if there's a next object Method NextObject:Object() 'returns the next object
You can then use the object in a For/Next loop:
Local list:TList=New TList list.AddLast "Hello" list.AddLast "World!" For Local t$=EachIn list Print t Next