Blender 3D: Noob to Pro/Modeling a Human Character - Modeling< Blender 3D: Noob to Pro
Blocking the FigureEdit
As with many models done in box modeling, let's start with a cube. The model is symmetrical so let's make use of it. Add a loop running vertically at the middle and delete the vertices on the left, leaving you with only half of the cube. Now add a mirror modifier.
Now add a loop running horizontally and fashion out the torso.
|Forming the torso|
Add a vertical loop on the torso so that we will have more geometry to work on.
|Adding more geometry|
Extrude the head and the legs. Add loops around the head and the bottom of the legs and extrude out the head and feet.
|Extrude head and legs|
|The model at another view|
Now add a loop around the torso and extrude out the arms. This is all for blocking
|Extruding out the arms|
|From another view|
Detailing and FinishingEdit
Add a loop that goes through the torso and the arms and another at the sides. This geometry will enable us to round and shape the figure.
|Adding more geometry and rounding the figure|
Extrude out to form a rough hand. Add an extra loop around the hand and extrude out the thumb.
|Extruding the hand and thumb|
Add more loops around the arm, thumb and hand. Work out this additional geometry to shape the parts.
|Shaping the hand|
Add this loop to add more geometry on the legs and to the torso.
And then shape.
Add more loops on the leg and shape out the form.
|Forming the legs|
Now time to shape the foot add more geometry and shape out the foot.
|Initial form of the foot|
|Final form of the foot|
Now take a look at your model. Adjust the form until satisfied. Work finished.
|Doing finishing touches|